Welcome to another installment of a segment where we dive into one Elder Scrolls Online’s many Sets, and explore what sort of Builds you can make. Not only will we show you how to get the most from these Sets, but we’ll explain where to get them, what requirements there are to obtain them (if any), and everything else you could possibly want to know about them. In this article we take a look at Leeching Plate Set which deals damage and heals at the same time.
Introduction To Leeching Plate Set
This set was added to the game with Imperial City Expansion that launched in September of 2015. It added new dungeons White-Gold Tower and Imperial City Prison, the new PvP zone Imperial Sewers, and introduced new Tel-Var Stones currency. Leeching Plate drops from Normal and Veteran Imperial City Prison Dungeon and each set item is bind on pickup, meaning you will have to run the Dungeon to obtain it. You can acquire Heavy Armor, weapons and jewelry of this Set, and they are in the Xivkyn Motif style. This Style is divided into several motif book chapters and all of them can be found in Trophy Vaults.
Weapon and Armor Traits are random, meaning you are likely to have to farm pieces for different Traits. This is a Heavy Set so enchantments on Armor and Weapon pieces are Max Health and Absorb Health. Jewelry comes with Healthy Traits and Health Recovery Enchantments. Keep in mind that you can use Transmutation to change Traits if you wish, however the Summerset expansion is needed to change the Traits on Jewelry, along with 50 Transmute Crystals.
Leeching Plate adds 1206 Max Health and 8% Healing Taken with 4 pieces equipped. The 5 piece set bonus grants an 8% chance to summon a cloud that does Poison Damage every second and heals for 100% of damage caused. This set is meant for tanks due to the Healing Taken and a 5 piece bonus that suits every tank out there.
Healing Done, Healing Taken and Healing Received Information
Leeching Plate increases Healing Taken. This is one factor involved in calculating total healing, but there are others such as Healing Received and Healing Taken. There isn’t a lot of information out there on how this all works, so I’ll note it here for convenience. The formula to figure out how much healing you will get is as follows: (Note that Healing Done, Healing Taken and Healing Received all affect the healing of Potions as well)
Healing = Skill Value * Healing Done * Healing Taken * Healing Received
This formula allows us to calculate just how much healing a Skill can do based on a number of factors. Since tooltips reflect the changes of Healing Done already, you can take the Tooltip * Healing Taken * Healing Received to get the actual number the Skill will do. You can use this formula to theory craft just exactly how much healing you can get from Skills this way. Let’s do an example:
- Let’s say you want to calculate how much healing Breath of Life would heal you with a tooltip value of 7703. Let’s say your Healing Done is 25%, your Healing Taken is 16% (from Jailer’s Tenacity and Rapid Mending) and your Healing Received is +30%, since you were hit for a quarter of your Health in one attack. You would take 7703 * 1.16 * 1.30 and you would get 11616. You do not need to factor in Healing Done here, as the game already does that for you on the tooltip.
Things That Grant Healing Done
- Blessed – Located in The Apprentice Champion Tree (+1-15%)
- Minor Mending – Skills and Sets grant this (+8%)
- Major Mending – Skills and Sets grant this (+25%)
- Sets – Certain Sets have bonuses to Healing Done (+2%)
- Argonian – Racial passive (+1%/3%/5%)
- Powered Weapon Trait – (+9%)
- Combat Medic – (+10%/20%)
- The Ritual Mundus – (+10-15%)
Things That Grant Healing Taken
- Sets – Many tank Sets have this as a bonus (+4%)
Things That Grant Healing Received
- Rapid Mending – Heavy Armor Passive Skill (+4%/8%)
- Quick Recovery – Located in The Lord Champion Tree (+1-15%)
- Minor Vitality – There are many Skills that provide this bonus, a long with one Set.
- Major Vitality – There are a few Skills that provide this bonus, and this Set.
- Argonian – Racial passive (+1%/3%/5%)
- Orc – Racial passive (+1%/3%/5%)
- Sanctuary Set – (+12%)
- Burning Heart – (+6%/12%)