Welcome to another installment of a segment where we dive into one Elder Scrolls Online’s many Sets, and explore what sort of Builds you can make. Not only will we show you how to get the most from these Sets, but we’ll explain where to get them, what requirements there are to obtain them (if any), and everything else you could possibly want to know about them. In this article we take a look at Battalion Defender Set, which is used to heal allies or yourself.
An Introdution To Battalion Defender Set
This Set was added to the game with Update 20 Murkmire, which launched in October/November of 2018. Battalion Defender is a Rewards of the Worthy Set, and Rewards of the Worthy are obtained via mail after acquiring 20k Alliance Points either in Cyrodiil or Battlegrounds. The Style of this Set is tied to the Alliance that you are in, but you can trade or purchase the same pieces of different Styles from other players. Motifs can be found in chests in both Cyrodiil and the Imperial City. Players will only find the Style of their faction, so players from other factions will need to purchase them from vendors or other players.
Since this is a Rewards of the Worthy Set, it will drop all weapon types, jewelry and armor pieces but only in Heavy Armor. Armor and Weapons pieces come with random Traits so you will need to farm them to get the ones you want, and jewelry comes with the Healthy Trait. Keep in mind that you can use Transmutation to change Traits if you wish, however the Summerset expansion is needed, along with 50 Transmute Crystals.
The Battalion Defender Set increases Health, Stamina and Healing Done. The 5 piece set bonus heals yourself, or a nearby group member with the lowest health, for 2000 Health when you Block. This number can be boosted all the way up to 2700 Health with both Minor and Major Mending active.
Healing Done, Healing Taken and Healing Received Information
Battalion Defender increases Healing Done. This is one factor involved in calculating total healing, but there are others such as Healing Received and Healing Taken. There isn’t a lot of information out there on how this all works, so I’ll note it here for convenience. The formula to figure out how much healing you will get is as follows: (Note that Healing Done, Healing Taken and Healing Received all affect the healing of Potions as well)
Healing = Skill Value * Healing Done * Healing Taken * Healing Received
This formula allows us to calculate just how much healing a Skill can do based on a number of factors. Since tooltips reflect the changes of Healing Done already, you can take the Tooltip * Healing Taken * Healing Received to get the actual number the Skill will do. You can use this formula to theory craft just exactly how much healing you can get from Skills this way. Let’s do an example:
- Let’s say you want to calculate how much healing Breath of Life would heal you with a tooltip value of 7703. Let’s say your Healing Done is 25%, your Healing Taken is 16% (from Jailer’s Tenacity and Rapid Mending) and your Healing Received is +30%, since you were hit for a quarter of your Health in one attack. You would take 7703 * 1.16 * 1.30 and you would get 11616. You do not need to factor in Healing Done here, as the game already does that for you on the tooltip.
Things That Grant Healing Done
- Blessed – Located in The Apprentice Champion Tree (+1-15%)
- Minor Mending – Skills and Sets grant this (+8%)
- Major Mending – Skills and Sets grant this (+25%)
- Sets – Certain Sets have bonuses to Healing Done (+2%)
- Argonian – Racial passive (+1%/3%/5%)
- Powered Weapon Trait – (+9%)
- Combat Medic – (+10%/20%)
- The Ritual Mundus – (+10-15%)
Things That Grant Healing Taken
- Sets – Many tank Sets have this as a bonus (+4%)
Things That Grant Healing Received
- Rapid Mending – Heavy Armor Passive Skill (+4%/8%)
- Quick Recovery – Located in The Lord Champion Tree (+1-15%)
- Minor Vitality – There are many Skills that provide this bonus, a long with one Set.
- Major Vitality – There are a few Skills that provide this bonus, and this Set.
- Argonian – Racial passive (+1%/3%/5%)
- Orc – Racial passive (+1%/3%/5%)
- Sanctuary Set – (+12%)
- Burning Heart – (+6%/12%)