FromSoftware learning Unreal Engine, will return to “games we’re known for”
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FromSoftware learning Unreal Engine, will return to “games we’re known for”

In an interview with IGN during E3 2018, Hidetaka Miyazaki revealed some interesting info whilst discussing the change of pace of Deracine. This tidbits include the origin of the title, its inspirations and aspirations, and, surprisingly: talk about Unreal Engine.

FromSoftware,Unreal Engine and Souls

Asked about the radical genre change for upcoming VR game Deracine, Miyazaki answered that the title came as a result of the studio pondering what was next for them after Bloodborne and Dark Souls 3 reached final development stages.

It wasn’t necessarily that I wanted to … not moving away, but taking a break from the Souls series wasn’t the only strongest motivation to work on this game. As a result of now coming to the stage of being able to show what we have so far, it has really helped us, helped me, freshen things up. It’s not just about a different kind of game or a different format. We’re learning things in VR, which is new technology. This game is actually also developed in Unreal. There’s been a lot of learnings already.

This quote highlights two rather salient points for souls fans:

  1. They are not moving away. They are “taking a break” from the Souls series.
  2. FromSoftware is learning Unreal Engine, which could have a significant impact on the development of a future souls title. We discussed this previously when previewing what some fans of souls have done with Dark Souls in Unreal Engine 4.

FromSoftware isn’t done with Souls

The next quote is also important, as it continues the tone that FromSoftware is not abandoning Souls. This specific issue has some fans worried as the hiatus will instead bring action-adventure Sekiro with no multiplayer.

Miyazaki said:

By no means are we going to stray ourselves away from the more or less more mainstream games that we’re known for,” Miyazaki continues resiliently, in the dark. “I think this segue will only give us good learnings, good experiences, and that’s something that we can reflect on and will have a good influence on the other games that we’d work on in the future. It’s been really good learning experience.

So once more, we should take this as indicator that there are plans and projects being worked on that should bring players what they expect. You can read the full interview on IGN, and you may enjoy enjoy rumors of a possible Demon’s Souls Remaster or sequel.

If you are looking for FromSoftware content, you’ll like to read 10 Things we want in for the next Souls, Things We Want in Bloodborne 2, Art Souls by PrimeraEspada91, or the incredibly insightful translation of the Titanite Slab by Skarekrow13.

Get informed with Sekiro: Shadows Die Twice, check out our Preview Article, the screenshots and lore translations, or the reveal trailer. You can also follow other E3 2018 happenings.

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9 responses to “FromSoftware learning Unreal Engine, will return to “games we’re known for””


  1. Is that a bad move or a good one? lol I am not sure what to think about this.

  2. >
    gonna have to double that number my dude. a decent game takes 4 years to make especially if its a new ip.

  3. This is excellent news. Really good find, I wouldn’t have read the Deracine interview so thank you!

  4. 2 positive points:
    1) i will eventually have fun in a PvP – coop game again but only around 2020
    2) that gives me 2 years to actually read books and focus on constructive things in the evening instead of playing souls lol

  5. Will definitely be interesting to see what changes might be introduced going forward!

  6. I am quite curious for the vr title but unlikely to be able to play it as I get motion sick way too easily. I would like to see what next-engine souls looks like, whether it’s a prequel, sequel, re-imagining, spin-off in entirely new ip.

  7. Well, there’s no way in hell they’re walking away from their cash cow. That’s just bad business.

    Unreal Engine probably let’s them focus more time on creative work, rather than technical engine work and dealing with multi-platform issues. Particularly given that the Souls engine probably now looks fairly Frankenstein reaching back to Demon’s.

  8. Hmm. Didn’t see this before.

    Unreal Engine could be pretty cool for From to use. I’m glad they aren’t exactly done with Souls totally, but they did need a break from it lol.

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