Granblue Fantasy: Relink Gets an Update and Adds a Combat Against Lucilius
Home ยป News ยป Granblue Fantasy: Relink Gets an Update and Adds a Combat Against Lucilius

Granblue Fantasy: Relink Gets an Update and Adds a Combat Against Lucilius

Video game publisher and developerย Cygames has announced a free major update coming to action RPGย Granblue Fantasy: Relinkย for PlayStation and Steam on March 14, 2024, which includes a new challenging boss battle against Lucilius, various gameplay adjustments, and more additional content.

Granblue Fantasy: Relink has received a major game update, which adds a new mission, The Final Vision, aiming sensitivity, some additional camera settings, and new Steam trophies.

This is in addition to specific character balance adjustments for multiplayer mode, a couple of bug fixes, and a variety of quality-of-life improvements, including visual and audio indicators to signal when you’ve lost your benefits.

Microtransactions and More Updates On The Way

This update is just one of a series of planned content updates for Granblue Fantasy: Relink. It was originally announced in February during the special live stream for Granblue Fantasy’s 10th anniversary. The game will receive more content in the future, including the addition of Seofon and Tweyen as playable characters in April.

As for the microtransactions, you can now buy upgrade packs that’ll help you boost your characters and weapons. They are priced as follows:

  • Let’s Chat Emote Expansion set โ€” ยฃ1.69 / $1.99
  • Self-Improvement Pack โ€” ยฃ2.49 / $2.99
  • Weapon Uncap Items Pack โ€” ยฃ2.49 / $2.99
  • Weapon Upgrade Items Pack โ€” ยฃ2.49 / $2.99
  • Sigil Upgrade Items Pack โ€” ยฃ2.49 / $2.99

Granblue Fantasy: Relink has been quite successful since its release in February. In its first 11 days alone, the game sold more than a million copies. It is available on PC, PS4, and PS5.

Update Notes

New Content

ใƒปAdded a new challenging quest: The Final Vision. Clear The Tale of Bahamut’s Rage to unlock this quest.

ใƒปAdded sigils with new traits to the Knickknack Shack’s Treasure Trade. These sigils will become available after clearing The Final Vision.

ใƒปAdded new trophies.

ใƒปCamera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.

ใƒปAdded Camera Smoothing and Battle Camera Correction to Game Options.

ใƒปAdded the Clear Voice Feature to Audio options.

Quests

ใƒปQuick quests now include Proud-difficulty quests.

*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut’s Rage, and The Final Vision.

ใƒปThe Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.

ใƒปAdded treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer

ใƒปFixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.

ใƒปFixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn’t display.

ใƒปFixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle

General

ใƒปAuto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.

ใƒปAdjusted the camera to stay centered on a locked-on foe that’s far away whenever possible.

ใƒปAdjusted camera lock-on behavior during The Tale of Bahamut’s Rage quest.

ใƒปAdjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.

ใƒปAdded visual and audio indicators to notify a player if their buffs have been removed.

ใƒปFixed a rare bug where a player wasn’t able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)

ใƒปHits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:

ใ€€ใƒปAdjusted the skill cooldown shortening effect that comes from raising Arts lvl.

ใ€€ใƒปAdjusted the skill cooldown shortening effect given by Overdrive Surge.

ใ€€ใƒปAdjusted the SBA gauge fill rate given by certain โ–ก and โ–ณ attacks.

ใ€€ใƒปAdjusted the SBA gauge fill rate given by certain skills.

ใ€€ใƒปAdjusted the amount of SBA gauge that is redistributed by Conduction.

ใƒปFixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.

ใƒปFixed a bug that altered Gran and Djeeta’s movement speed while they were charging Power Raise.

Katalina

ใƒปFixed a bug where certain skills that provide a combo skip effect after activation wouldn’t need to be fully activated to provide the effect.

ใƒปIncreased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam

ใƒปFixed a bug where Rackam didn’t gain Duration’s additional effect if he was under the Invincibility effect.

ใƒปFixed a bug that caused Bull’s Eye Blast to charge to a lower level while playing online.

ใƒปFixed a bug that caused the damage cap of aerial barrages to work incorrectly.

ใƒปLowered the damage cap of Slagshot.

Io

ใƒปFixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.

ใƒปIo should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen

ใƒปFixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.

ใƒปFixed a bug where grenades wouldn’t stick to certain foes.

ใƒปFixed a bug where Eugen didn’t gain Intercept’s additional effects if he was under the Invincibility effect.

ใƒปFixed a bug where Sumrak dealt less hits when under specific conditions.

ใƒปFixed a bug where grenades became less powerful when under specific conditions.

Rosetta

ใƒปFixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn’t trigger for replanted roses.

ใƒปFixed a bug that displayed the wrong element for Lost Love.

Ghandagoza

ใƒปFixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.

ใƒปExtended the input buffering window for charging โ–ณ following a combo finisher.

ใƒปQuickened the transition timing into charging โ–ณ following a combo finisher.

Ferry

ใƒปAdjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.

ใƒปLowered the SBA gauge fill rate given by launch attacks and aerial barrages.

ใƒปFixed a bug where pets would link attack a foe different from the one you were locked on to.

ใƒปFixed a rare bug where link time wouldn’t trigger if Ferry dodged after a link attack.

ใƒปImplemented measures to mitigate link attacks from missing due to certain terrain.

ใƒปFixed a bug that prevented Ferry from dodging while casting Sic ‘Em, Geegee!

ใƒปFixed a bug where the effective area of Benediction was smaller than it appeared on screen.

ใƒปFixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.

ใƒปFixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya

ใƒปFixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.

ใƒปFixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot

ใƒปFixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane

ใƒปFixed a bug where certain skills that provide a combo skip effect after activation wouldn’t need to be fully activated to provide the effect.

ใƒปFixed a bug that prevented Vane from performing a combo finisher despite pressing โ–ณ right after a link attack.

ใƒปFixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival

ใƒปFixed a bug where certain skills that provide a combo skip effect after activation wouldn’t need to be fully activated to provide the effect.

ใƒปFixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.

ใƒปExtended the input buffering window for a second charged โ–ณ attack following the first charged โ–ณ attack.

ใƒปFixed a bug where the charge speed of โ–ณ wouldn’t speed up despite being charged after an air combo.

Siegfried

ใƒปFixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro

ใƒปAdjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.

ใƒปExtended the input buffering window for a second charged โ–ณ attack following the first charged โ–ณ attack.

ใƒปObjects transmuted as part of a link attack should now hit foes with greater accuracy.

ใƒปFixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member’s attack landed, she would flinch to those hits.

Yodarha

ใƒปFixed a bug where the โ–ณ attack wouldn’t counter if Yodarha was under the Invincibility effect.

ใƒปFixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.

ใƒปFixed a bug that displayed the wrong element for Flashing Void.

Zeta

ใƒปFixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.

ใƒปFixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga

ใƒปFixed a bug where certain skills that provide a combo skip effect after activation wouldn’t need to be fully activated to provide the effect.

Id

ใƒปFixed a bug where certain skills that provide a combo skip effect after activation wouldn’t need to be fully activated to provide the effect.

ใƒปFixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.

ใƒปFixed a bug that prevented Id from dodging right after performing an aerial barrage.

ใƒปFixed an intermittent bug that reduced Id’s movement speed while he charged his โ–ณ attack.

Other Items

ใƒปAdded a warning about the party having less than 4 members before going into a certain section of chapter 4.

ใƒปFixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.

ใƒปFixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.

ใƒปFixed a bug that prevented normal story progression if the chapter before Chapter ร˜ was played via chapter select before clearing Chapter ร˜. If you are affected by this bug, quitting the chapter should restore progression.

ใƒปFixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.

ใƒปFixed a bug where entries weren’t unlocking properly in the Places tab of the glossary in Lyria’s Journal.

ใƒปAdjusted the speed of the Masteries cursor.

ใƒปAdjusted the visibility of the compass when in darker areas.

ใƒปAdjusted the playback conditions of Gotle’s voice lines when transmuting sigils.

ใƒปVarious bug fixes.


Stay tuned for more news and Granblue Fantasy: Relink Guides like Granblue Fantasy Relink Masteries: What They Do and How They Work and Granblue Fantasy Relink Endgame Guide

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