Unwarranted Fan Backlash Over Dark Souls II DLC
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Unwarranted Fan Backlash Over Dark Souls II DLC

When I first heard of the Dark Souls II DLC announcement I was ecstatic, and I assumed the community would be as well. Boy was I wrong. Apparently everything gaming related is a controversy anymore.

The first bit of incendiary vitriol I saw being flung about was the accusation that FROM Software had said there would be absolutely no DLC produced; that Dark Souls II was a complete experience.

Well, that isn’t exactly true. Sure, Takeshi Miyazoe said back in December of last year that “we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one,” adding “We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered.”

However, back in February – before the game was released – Miyazoe amended his previous statement, saying “There is definitely potential, I think. Again, it’s all about fan feedback. Right now we are concentrating on completing what we’ve got, but I think there are next steps on how we can expand on Dark Souls II.”

First and foremost, let’s abolish this absurd notion that Dark Souls II somehow isn’t a complete game. It absolutely is a complete game. Dark Souls II will take the average player around 60 hours to complete. It’s full of intense combat, biblical boss battles, and the series’ standard dark and cryptic lore. Additionally, while many consider it to not be quite as good as its predecessor, it is still heads-and-fucking-shoulders above most other big name offerings on the market.

To me it simply appears that between  the time of Miyazoe’s initial statement in December, and his revision in February, that *gasp* the development team had some new ideas that they wouldn’t have had time to implement in the core game, but might decide to elaborate upon and release as DLC in the future, based upon demand. That’s what happens when you undertake a creative endeavor; good ideas spawn more good ideas, ad infinitum.

As I discussed with the independent best-selling author Benjamin Wallace in this week’s INT Spec Podcast, “Art is never finished, only abandoned.” The variation on that, attributed to William Zinsser, is “A project is never done. It’s just due.”

Imagine that games are the same way. FROM started working on Dark Souls II, and once development was underway they supplied a projected release date; a deadline. If sometime between December and February they conjured up some fantastic new ideas, they wouldn’t have had time to implement them in the core game. Hence there being a “potential” for DLC based upon demand.

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And the demand is undeniable. At the end of the fiscal year on March 31st , Dark Souls II had sold 1.2 million copies worldwide – 3 weeks into its release, and before the PC version launched at sat in the ‘top 10’ on Steam for two months straight. The original Dark Souls, including DLC, only sold 2.3 million copies since it released back in 2011. The Souls series has become a powerhouse to be reckoned with, and it was clear from the numbers and response that fans wanted more.

FROM isn’t blatantly trying to rip off their consumers by cutting content from the original game, selling it later as on-disc DLC in an attempt to bleed every last cent from their fans like some companies do. They didn’t withhold content from the core game; they simply saw a demand for content and decided to elaborate on the core experience.

So what exactly is the problem?

Well, some fans are a bit distraught over the fact that the DLC will be released episodically, in three chunks, at either $9.99 a piece or at $24.99 for a season pass.

Granted, season passes are normally absolute rubbish. Developers and Publishers, asking you to fork over half of the game’s initial price for access to unannounced content, sight unseen, is an abominable fucking practice that should have stopped years ago. Why should anyone be asked to fork over their hard-earned cash for a product that hasn’t even been conceived yet; to take a leap of faith without any indicator of quality?

That, however, isn’t exactly what FROM Software is doing here. In fact, I’d argue that they should have just picked a better term for their upcoming DLC pack, rather than calling it a “season pass.” Really they are just saying “If you plan on buying all 3 episodes, save yourself $5.” You don’t have to do that, of course. You don’t have to buy any of it. Or, you can buy the first episode to test the waters before deciding on the rest.

Sure, people may not be thrilled about the episodic format, but at least FROM is offering choice, and that’s a good thing.

All of the naysayers out there, egregiously misappropriating accusations like “FROM is just being greedy,” simply confound me. Souls fans are always quick to assert that “the Souls games are the best games being made today,” and make comments like “after playing Souls games I just don’t enjoy any other games the same way.” Yet, when the developer of your so-called “favorite franchise” announces that they are making more Souls content, based upon the game’s outstanding reception, people begin to gripe about it and accuse FROM Software of taking advantage of fans?

I have absolutely no doubt in my mind that, regardless of Miyazaki’s absence, Dark Souls II was an absolute labor of love. I’m the first to admit that it isn’t as great as Dark Souls, but it’s still absolutely fantastic. Hell, it’s so good I bought it twice (on PS3 and PC), and I’ve spent about 300 hours with it thus far.

Dark Souls made such a shockwave, and was such a masterpiece, that many people seemed to put unrealistic expectations upon the sequel. When a source of entertainment has reached the level of influence, regard, and recognition as Dark Souls, it’s hard to match, let alone top.

This is a common pitfall. Chrono Trigger is highly regarded as one of the finest video games ever made – a reputation that is well-deserved – but like Dark Souls, the memory of the greatness of Chrono Trigger has propelled it into the stratosphere of unattainability. Any criticism of the game is met with a knee-jerk reaction of vitriol, and all objectivity is lost.

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When Squaresoft decided to make a (sort of) sequel to Chrono Trigger, 5 years after Trigger’s initial release, it was doomed before the cellophane had been unwrapped. It didn’t matter how good the sequel was, it was hindered by the inevitable comparison to its predecessor – and when you’re talking about a game that triggered (hehe) such a strong emotional response in those who played it, nostalgia will trump objectivity every single time. That isn’t to say that Chrono Cross was a better game than Chrono Trigger… it wasn’t even close… but its appraisal could never be fair because of the shadow it was living under.

The bottom line is this: Dark Souls II is an amazing game, worthy of the praise it’s received. Sure, there are problems with it like ‘Soul Memory,’ and it might not be the pinnacle of achievement that its predecessor was, but it’s still an incredible game and an incredible value.

The impetus for the DLC was an overwhelming audience demand, which afforded the developers the opportunity to implement some new features into the game. The idea that some people have, that FROM Software executives are sitting around the boardroom of their super-villain lair, plotting and scheming how they can squeeze as much money as possible out of the very fans who helped build this franchise into what it has become, is ridiculous beyond the point of absurdity.

This isn’t some shameless cash-grab; this is a development team trying to give their fans what they want, and it should be treated as such. Lumping FROM in with the companies who have egregiously taken advantage of their consumer base over-and-over is unwarranted.

Dark Souls II is a truly outstanding game, and I am eagerly anticipating these three new reasons to delve deeper into Drangleic this Summer. I, as a Souls fan, warmly welcome new Souls experiences.


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66 responses to “Unwarranted Fan Backlash Over Dark Souls II DLC”


  1. >

    But DkS2 IS a complete game. That’s what I don’t understand. I hate to keep beating a dead horse here, but if I was a developer that released a game that provided 60 hours of entertainment in the first play through, and continued to address issues via patches for the fans, I’d be completely livid if I was greeted with this kind of response. Frankly, I’d tell those people to get fucked. So, let me get this straight. There are people out there that think From shouldn’t release DLC for DkS2 because it’s supposed to be a complete game? Who the hell do they think they are? I would NEVER let people like that dictate how I should or shouldn’t run my business–especially when all I’ve provided to my fans is good work. It’s pretty disgusting.

  2. Probably. MrIwont4get did a video taking a look at weapons wielded by enemies that have the potential to be new weapons. I would be upset if there wasn’t anything new since fashion souls is my favorite part of the game

  3. THIS ARTICLE WAS BEAUTIFUL :cheers:

    this is how I felt about all the people who complained about the dlc. its MORE dark souls! its also true what he says in the article about how it will always be living in the shadows of its predecessor….

  4. I like how everyone makes assumptions about the size of this DLC when we really only have the trailer to go off of.

  5. That DLC is actually pretty cheap COD is like Want this skin for your gun? 3 dollars From is like A bunch of levels and new monsters and a crap ton of content 30 dollars. BTW will there be new weapons/armor introduced in it?

  6. >

    It is most likely due to how in Dks1 they claimed to released a COMPLETE game and even said they were no DLC planned ( which was sort of true since AoTA is really just cut content), but only added one DLC and only because of extreme demand by it’s fans.

    But this time around no one asked for it, or not yet anyway, and they took the initiative and released the news only 3 months after the game released and in 3 separate parts instead of one.( Milking money) It just looks like they are slowly becoming like other companies, instead of the unique company it once was when the game was more of a cult hit.

    It’s to be expected, just like how a hipsters hate when their favorite indie band becomes more popular, they then hate it when everyone likes them.

  7. >

    Preach it, brother. My daughters LOVE the Sims, and those so-called expansion packs are an egregious violation of consumer trust. My 10-year-old asked for the pets expansion one day, so I got on the Origin store to look at the DLC, and was absolutely appalled at what I saw. It’s a travesty.

  8. >

    as i told my roommate-

    i hope the new bosses make me cry and have to rethink all of my builds.

  9. You wanna talk about greedy. Think of all the content/expansion packs that EA has released for Sims 3. AND, they charge 30 bucks for every single one of them. In one, you might get a cool looking bed and a mirror on the ceiling… How much? 30 bucks. In another, there might be a few animals. You can get dogs, cats, fish, or hamsters. How much? 30 bucks.

    From is NOT anywhere close to this and hasn’t given us any indication that it’s of ill intent or to make a quick buck. If they don’t have a negative track record to date, why are so many people appalled by the idea of extra content?

  10. I will buy it I will play it anyone who doesn’t want more content from FROM is free to not participate.

  11. Thank you for this article, it worded my thoughts perfectly. I just hope the dlc is harder than the main story. What can I say, I’m a sucker for punishment.

  12. Backlash for a company releasing more content is just asinine, especially against a great company like From Software. I guess I can understand some of the issues with DLC’s sometimes being a money grab, but the Artorias DLC was amazing and From has not shown me that these three will be anything different. I am very excited for these additions since my interest in the game has been waning recently.

  13. this is why i don’t listen to PR.

    why blame the Devs for the crap that is said for PR purposes?

    are people still this naive about the business side of games?

    the guys hard at work to create games either say what their boss makes them say, or say nothing at all, as faceless workers behind the scenes.

    i don’t give a shred of care about the crap spun by media/PR, and people who do need to grow up.

  14. I am also very very VERY happy for new DLC, no matter how many installments it is. Looking at the trailer of the DLC I… I am honestly very excited but absolutely terrified since I don’t know what to expect. If it’s anything like AotA, we are looking for probably a very challenging, if not new, dark souls II experience. And what I mean by that is difficulty wise, as well as innovation, not that it needs to be a copy of AotA. But that’s just my opinion

  15. There are always going to be people who are upset. Most people seem to be upset because it’s over 3 installments rather than just one.

    They also said the same thing about dark souls 1 and then they released an awesome dlc. I personally say MOAR DARK SOULS PLZ, KTHXBAI!

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