In this Genshin Impact Guide I’m going to be showing you my Over-Vaporize Build for Yoimiya, which specialized in single target DPS with Yoimiya’s Normal Attacks. It relies on Proccing both Overload and Vaporize reactions at the same time when Yoimiya applies Pyro on enemies affected by both Hydro and Electro. Even though Yoimiya is a Bow user, with a physical basic attack she can convert her damage into Pyro by using her Elemental Skill. This then applies Pyro at certain intervals that allow us to proc reactions in a specific order.
Yoimiya Over-Vaporize Build Guide | Genshin Impact | Abyss Ready
In this Genshin Impact Guide I’ll explain just how to build Yoimiya to her maximum capacity, and deal good single target damage. This team is perfectly suitable for open-world, farming, and killing bosses in and out of the Spiral Abyss. It’s also the easiest build to play in the game, since everything it does is automated, and requires little planning. So it’s more friendly to mobile and controller users, and more accessible overall. If you plan on using it on Spiral Abyss, you better prepare a strong second team to carry your account. Yoimiya is fun and all, but she will not break any record without heavy investment in her entire team.
Without further ado, let’s get to the build. I’ll go through what Weapons to use, what Artifacts to upgrade and which companions to pick up, so check this one out!
The firework queen Yoimiya, is a recent addition to the game, with patch 2.0. She has a Pyro Vision, and we agreed that Yoimiya has a good single target DPS, but not the best. She falls short in high-density floors of the abyss, where AOE really shines. She also has a unique playstyle that wants her to stand still at range, and doesn’t offer much mobility. On top of that, she can’t Vaporize or Melt 100% of her damage, unlike our Hu Tao The Sublime Build. Actually, Yoimiya is incapable of building Melt teams, and the best Vaporize ratio she can achieve is a little under 60% of her total damage. That ratio is smaller than most Pyro units, and without Burst capability, it’s not enough to carry the team.
So how do we solve this problem while building Yoimiya? We add another layer of damage to her kit, and add up DPS units; namely Electro characters, and Hydro characters. Or what’s known as Over-Vape team.
The basic idea relies on applying Hydro on top of Electro, proccing Electrocharged reactions that don’t consume both elements. With Electro and Hydro applied to the enemy, Yoimiya then applies Pyro to proc both Vaporize and Overload. With Overload adding a small boost in damage to Yoimiya, and exploiting Fischl‘s Ascension passive to proc rapidly. So the team should look like: Yoimiya, Xingqiu, Bennett, and C6 Fischl. With every team member contributing to the team damage.
Yoimiya buffs the Attack of her teammates, so on top of her own damage, you get enchanted damage from Xingqiu, and Fischl. This synergizes well with Yoimiya elemental Burst, which procs when team members who are not Yoimiya – deal damage; effectively adding another layer of damage to the build.
Over-Vaporize Yoimiya Attributes
Unlike other Pyro characters who heavily rely on “Amplifying Reactions”, with heavy charged attacks, Yoimiya instead focuses on Normal Attacks. While Elemental Mastery (EM) is important for both Vaporize and Overload damage, other generic damage stats come first before EM. So for the main stat on artifacts we go for % Attack on Sands, Pyro Damage Bonus on Goblet, and Crit Damage on the Headpiece.
Yoimiya gets Crit Rate as ascension stat that goes up to 19.2% at maximum. So with some good Crit Rate as sub stats on artifacts, you can get a pretty high critical chance, and still use Crit Damage Circlet for massive damage increase over her peers. Though if you are using her signature weapon, Thundering Pulse, which has massive Crit Damage, you might still want to use Crit Rate Circlet to get closer to 1:2 ratio.
For other sub stats, you only need Crit stats, % Attack, and EM. Yoimiya doesn’t benefit from flat stats, nor HP or Def, so ignore them if you can. Since this team has a source of Attack buff in Bennett, and no EM buff due to the lack of Anemo units, we resolve this by using the Instructor Set on one of the support characters.
Over-Vaporize Yoimiya Weapon
Yoimiya uses Bows, a weapon not magical in nature, but she imbues it with Pyro through Elemental Skill, similar to Hu Tao. So she can go all-out on Normal Attack damage, with any of the four, five-star weapons that focus on Normal Attacks.
Free Three and Four Star weapons
Slingshot R5 is the best free bow For you Yoimiya, that every player already has. This weapon was not recommended for any other character prior to Yoimiya, because none of these characters relies solely on Normal Attack. It’s a three star weapon, but comes with powerful stats such as 31.2% Crit Rate, and 60% Normal Attack damage. These stats can easily beat most four-star options, and even some of the support five-star bows.
It comes with a special requirement that needs Yoimiya to be closer to the enemy, and not go very far away. The range is pretty generous, only falling short slightly of the maximum range of Yoimiya. So as long as you don’t get too far away, it’s a great bow for Yoimiya, only beaten by Rust.
Another decent pick is the new craftable Hamayumi bow, introduced with patch 2.0 Inazuma. Without refinement, it’s worse than Slingshot, so it’s usually not recommended. The only reason you might use it is the rare case where you got rid of every three-star weapon including Slingshot, thinking they were worthless. Also if you don’t have any of the better options.
Not only is its bonus smaller than Slingshot, but its passive requires Yoimiya to not use her elemental Burst to be fully utilized. That’s a DPS loss, not an increase. just ignore it if you have Slingshot or anything better.
Gacha 4 Star Weapons
As far as four-star weapons go, only Rust is worth upgrading to from Slingshot. At base refinement, it adds 41.3% Attack, and 40% Normal attack bonus. This is a bit lower than R5 Slingshot, but it has a higher base attack of 510, so it’s still an upgrade. But as refinement goes higher, Rust becomes an absolute powerhouse, and easily surpasses most five-star weapons at R5.
The other good thing about Rust is how its passive has no requirement, nor any drawbacks. It reduces charged attack damage, but we never use charged attack of Yoimiya anyway. So at max refinement levels, we get an 80% unconditional, Normal Attack multiplier, with no drawbacks. You can’t beat that unless you’re prepared to spend two hundred dollars to get Yoimiya’s signature weapon.
Gacha 5 Star Weapons
Both Skyward Harp and Amos’ Bow are the worse than Rust R5, in every single scenario. Actually Amos’ Bow is worse than Rust R1, so it shouldn’t be considered at all. The only reason you would use Skyward Harp over Rust is when you have a very low refinement Rust weapon, lower than R3.
Skyward Harp is a nice to help Yoimiya with Crit Rate: Crit Damage ration, and have a higher base attack, so it will feel “easier” to build artifacts around. But once you optimize your artifacts, it can’t compete with Rust R5. In fact, if you already have Skyward Harp from the standard banner, just give it to Fischl instead. It will make Fischl damage jump by a few miles, and you would still have good damage on Yoimiya with four-star weapons.
Limited Banner 5 Star Signature Weapon
Thundering Pulse is the new five-star bow, released alongside the Yoimiya banner. It’s specifically designed for her, and made to tempt high spenders and content creators to spend some real money to get it. It gives a small increase in damage over Rust, but is it worth spending on? I’d say a solid no, because there are not many other characters that can use this weapon, and it’s still not a significant difference for Yoimiya’s team DPS.
You see, this build gets damage contribution from three team members, and among them, Yoimiya plays mainly the driver. So even if Thundering Pulse increases DPS of herself, it will not increase Fischl or Xingqiu, and end up wasting money. Or worse – a huge amount of primogems savings gone. You better off wishing for another best-in-slot weapon that works on several characters, if you intend to.
Over-Vaporize Yoimiya Artifacts
Figuring out how to customize your Artifacts is one of, if not the hardest part of making a Build in Genshin Impact, as there are a lot of components involved, and generally takes a try or two before getting it right. With the continuous release of new artifacts every couple of patches, things do get a bit complicated. In this section, I will save you the headache as I’ve set this up for maximum performance for this Yoimiya build.
Crimson Witch of Flames
With any reaction-based Pyro build, Crimson Witch of Flames is always the number one set that comes to mind. Not only does it increase Vaporize damage by 15% and Overload damage by 40%; but also using Elemental Skill increase the 15% Pyro damage bonus of the two pieces set up to 22.5%. This Set is especially good with Over-Vape build, because Yoimiya procs two reactions at once.
Even in scenarios where Yoimiya procs no reactions at all, Crimson Witch of Flames is still a decent option. It loses some of its value while using Rust R5, since this bow gives a massive damage multiplier that stacks with the set bonuses. But again, it’s not much worse than other alternatives.
2x Crimson Witch of Flames + 2x (Shimenawa’s Reminiscence/Gladiator’s Finale)
The standard hybrid set, with 18% Attack bonus, and 15% Pyro damage bonus. These stats work in all situations since they have no requirement like having to do reaction. It’s slightly worse than full Crimson Witch of Flames, but easier to farm. Since you need only two good pieces from every set, rather than whole four good pieces of the same set.
There’s also the option of using 2x Shimenawa’s Reminiscence and 2x Gladiator’s Finale instead of Crimson Witch. This gives overall more Attack, and less damage multiplier, and might work as a cheaper alternative if you lack Resin to farm the two Domains required.
Not Recommended Options
Notice that using 4 pieces of Shimenawa’s Reminiscence is not a wise decision, even though it appears to be better on paper. The reason why is that Shimenawa’s Reminiscence bonus to normal attacks only works by consuming energy on an Elemental Skill cast. This not only messes up Yoimiya’s rotation but makes her lose a significant chunk of her DPS. That’s because Yoimiya Elemental Burst output good damage for herself, and more importantly, it buffs the team’s Attack. So not using Elemental Burst at the start of Yoimiya rotation is a big DPS loss, and puts the player in an awkward situation.
It gets worse with other options such as the Retracing Bolide set, or Lavawalker. Both these sets have a requirement that’s hard to fulfill with an Over-Vape team. Since the roster is very restrictive, with no room left for shield bot characters. You want Yoimiya to be the character proccing reactions, not the aura.
Two pieces of the Wanderer’s Troupe Set is not the worst, but 80 EM is kind of lackluster compared to other sets with Yoimiya, and there are better sources that give EM to the whole team.
Over-Vaporize Yoimiya Talent Skills
Firework Flare-Up
Yoimiya fires up to 5 Normal Attacks, with the 1st and 4th attacks firing two arrows, with a total of 7 arrows per combo. With AN Elemental Skill active, all Normal attacks will use the Pyro element and scales with Pyro damage.
Yoimiya will keep moving backward as she goes further in her combo, she might get out of area of effect buffs such as Bennett Burst. So make sure to position Yoimiya properly before firing the first arrow, because once you start, you don’t want to stop firing, dash, nor get out of Bennett‘s Burst. The biggest hit in the combo is the final (fifth) attack, so this especially important. The attacks with two arrows (1st and 4th) are bad for reactions since only the first arrow causes reactions. So we don’t want to proc Vaporize on them, but rather on the 3rd and 5th hit, which is a single hit. The third and fifth attack also has a higher multiplier, which means having Vaporize on them will be more effective.
That should be no concern though since Yoimiya’s full rotation enforces that order automatically. The internal cooldown of applying Pyro with Normal attacks is either once per three hits, and once every 2.5 seconds. So the way Yoimiya applies Pyro with her combo goes as follows:
When Yoimiya apply Pyro through her combo
- Start combo
- 1st attack combo – first arrow – Apply Pyro
- 1st attack combo – second arrow – No application
- 2nd attack combo – No application
- The three hit CD reset
- 3rd attack combo – Apply Pyro
- 4th attack combo – first arrow – No application
- 4th attack combo – second arrow – No application
- The three hit CD reset
- 5th attack combo – Apply Pyro
- End combo
- The 2.5 second CD reset
- 1st attack combo – first arrow – Apply Pyro
- .. etc
With Xingqiu‘s Burst active; Yoimiya will apply Pyro, and proc reaction on the first attack, consuming the element’s present on the enemy. Since Xingqiu shoots rain swords every second while using normal attacks, it let him apply and establish Hydro aura with subsequent attacks. So when Yoimiya’s third attack applies Pyro, it’s guaranteed to proc Vaporize. Then Xingqiu re-applies hydro, so the fifth hit uses Vaporize again.
In the case of using Fischl for Electrocharged, she needs to be at C6, because prior to that she doesn’t apply enough Electro to be Aura. C6 Fischl applies a lot of Electro, so Xingqiu always is the one proccing Electrocharged with Hydro. When Electrocharged is procced by Hydro, it allows both Hydro and Electro to stay on an enemy, so Yoimiya hits can proc Vaporize and Overload in her standard sequence.
That might sound a little overwhelming though, in reality, it’s as simple as using Fischl‘s Oz, Xingqiu‘s burst, and switching to Yoimiya then count 1, 2, 3, 4, 5. Then repeat until her elemental skill’s duration ends. All the complicated calculations run in the background, and the only thing to worry about is keeping the combo going, and cutting any unnecessary dashes. Overload will knockback or stagger enemies, on top of being ranged, you don’t need much dodging to begin with.
Charged Attacks
Charged attacks have very bad modifiers, and should be ignored entirely. Unless you need it for utility like stunning a Ruin Hunter, you have no other use for it.
Niwabi Fire-Dance
Similar to Hu Tao, Yoimiya’s Elemental Skill is the defining factor in her kit, and her entire playstyle is built around it. You basically want to attack inside the Elemental Skill duration, and switch Yoimiya out during cooldowns. Once activated, it converts all Normal Attacks to Pyro attacks, and adds a damage modifier to the normal attacks. The damage multiplier is 155.84% at skill level 8, which takes Yoimiya Normal Attack damage to new heights. It allows her to output almost 1000% damage in mere three seconds, (exactly 315% motion value). That’s higher than Diluc‘s and even Hu Tao‘s modifiers. However, Yoimiya is still held back by her inability to Amplify all her hits, and her being single-target only. So in single target situations, Yoimiya can match and beat Diluc DPS, but not Hu Tao.
If you want to maximize Yoimiya’s damage during the Elemental Skill, you want to use the entire duration of attacking. So you don’t want to switch her out, dash, or reposition, unless it’s absolutely necessary. You should use Elemental Burst before Elemental Skill as well, to not waste precious seconds in the burst animation.
The effects of the Elemental skill end in 10 seconds, or immediately after switching Yoimiya out. So you should use every other character’s Elemental Burst and Elemental Skill before activating Niwabi Fire-Dance. Otherwise, you will suffer heavy DPS loss. After the Niwabi Fire-Dance duration ends, the downtime of it is not as big as you might think. You get 8 seconds, which is just enough to make a full rotation with support characters. That’s especially true with Xingqiu using Sacrificial Sword, since it grants another cast of his Elemental Skill. This takes a few more seconds, generates more energy for the team, and fills the downtime perfectly.
Ryuukin Saxifrage
Yoimiya’s Elemental Burst is a very unique talent skill, and it adds a support layer to her DPS build. The Burst marks one enemy, and damage dealt with the said enemy by team members who aren’t Yoimiya, can proc it. Proccing the Burst allows Yoimiya to do additional Pyro damage, with both Xingqiu and Fischl being able to proc it off-field, while Yoimiya is doing her rotation.
This implies that Yoimiya Elemental Burst must be used before activating her Elemental Skill. That way, Yoimiya burst gain more damage from “Tricks of the Trouble-Maker” passive that gives Yoimiya Pyro damage bonus. It also allows Yoimiya to utilize the full 10 seconds duration of Elemental Skill uninterrupted. On top of that, using Elemental Burst causes other party members to gain a 10% Attack increase for 15s. That’s how using Yoimiya as the Carry, or the driver for Xingqiu and Fischl to net them more damage than any other team.
There’s up to 10% additional Attack Bonus which will be added based on the number of “Tricks of the Trouble-Maker” stacks Yoimiya possesses when using Ryuukin Saxifrage. This bonus will come in handy in the second rotation when Yoimiya reaches her maximum stacks.
Damage from Burst will tick every two seconds, and have an internal cooldown for applying Pyro. Meaning it will only Vaporize once every two seconds, so it doesn’t mess with the element order during the rotation.
Over-Vaporize Yoimiya P7arty Composition
Genshin Impact has a unique playstyle that relies on switching characters and chaining combos across these characters. So a solid part of Yoimiya’s build is knowing which characters will accompany her, and what roles they will play.
In this section, I’ll fill you in on some of the best characters that synergise well with this build. Even though in the current game version, it’s universally recommended for you to use a five star support character such as Zhongli, Venti, Kazuha, or even Jean. Our Build to Over-Vaporize Yoimiya requires none of the other five stars to perform at 100% efficacy. Both Xingqiu and Fischl are better off field damage dealers than most five star characters. Fischl deals more damage than Raiden Shogun, and Xingqiu deals more damage than Kokomi. And finally, Bennett gives better buffs than any Anemo healers in this specific setup.
Xingqiu
Having a Hydro aura like Xingqiu or Kokomi is a must in this team. While Kokomi heals more, Xingqiu hydro aura is more consistent, and he also deals more damage. In addition to the damage resistance and interrupt resistance he adds. Xingqiu with Sacrificial Sword can generate very nice elemental particles, to help himself recharge his burst, since he is the single hydro character in party.
His Elemental Burst will shoot down rain swords on targets alongside normal attacks of any character on the field. With Yoimiya’s Normal Attack combos, you always apply Hydro first, before proccing Vaporize. If the enemy is affected by Electro, this combo will cause Electrocharge first, and keep both Hydro and Electro on enemy. Afterwards, Pyro from Yoimiya will proc both Vaporize and Overload.
You need to make sure to use Xingqiu‘s Elemental Burst first, then an Elemental Skill to get the damage bonus from C4. Also, spend enough time on Xingqiu after using his Elemental Skill to collect all Hydro energy particles with him. Yoimiya has 8 seconds downtime anyway, so feel comfortable staying on supports before going back to her.
Stats
Since we have Bennett, we don’t need any healing from Xingqiu, so he can go full burst DPS. We go with Energy Recharge on Sands, Hydro damage on Goblet, and Crit Rate or Crit Damage on headpiece. These are the main stats, and for sub stats, we go with Energy Recharge, Attack, and Crit.
If you have enough Energy Recharge from Emblem of Severed Fate set, with Sacrificial Sword, you can ditch Energy Recharge on Sands, and pick one with % Attack instead.
Weapon
For Energy regeneration, we need to use the Sacrificial Sword for Xingqui. The Sacrificial Sword‘s major benefit is that it can reset the cooldown of Xingqiu‘s Elemental Skill. We can use the second Elemental Skill right after the first one, to get all damage and particles frontloaded. It’s doubling the effect of Xingqiu. But also, doubling the energy generated for the entire team.
It gets better with a higher refinement level, so make sure to get more copies of this weapon if you have a chance.
Artifacts
The newly introduced artifact set, Emblem of Severed Fate, is good for Xingqiu‘s DPS and battery role. It gives him more Energy Recharge and scales his damage with the Energy Recharge stat, which we will build anyway. It’s a great pick for him, but as a new set, it requires some time to farm.
If you don’t have good Emblem of Severed Fate set, Xingqiu still scales well with good old Noblesse Oblige. Though this team has both Bennett and Yoimiya giving Attack buff for the team. So the additional attack from Noblesse Oblige shall have diminishing returns, and Emblem gives straight-up more damage.
Bennett
Bennett fills the second pyro role, to have elemental resonance, but he also plays as a healer, and a buffer. One more thing he adds to Yoimiya is generating Pyro elemental particles. In this team, make sure to cast Bennett‘s Elemental Burst first, before using Fischl‘s Oz, since Oz benefit greatly from Bennett buff. Xingqiu burst doesn’t snapshot, but by having Yoimiya standing in Bennett‘s Burst, Xingqiu’s joint attack will benefit from it.
Stats
Since we already have three damage dealers in team, that require a lot of resources to invest in them all; we build Bennett in the cheapest way possible. We focus on Energy Recharge to maximize the uptime of his Elemental Burst. Bennett‘s Attack buff scales with his Base Attack, which comes from leveling and Ascending him, and his weapon, and is not affected by the Attack stat on Artifacts. So we should give him a weapon with good base attack. And to maximize his healing, we have the option to give him HP stats.
Main stats on Bennett goes as follows: Crit Rate/Dmg on Circlet, Pyro Damage Bonus on Goblet, and either % HP or % Attack on Sands. It depends on whether you need more healing, or you want to maximize damage in short rotation. Stick with HP and Energy Recharge in sub stat as much as possible.
Weapon
All Energy recharge weapons for Bennett are decent. Both four stars, Favonius Sword and Sacrificial Sword are great for the job. It grants more damage and healing for the entire party if his Elemental Burst is up on cooldown, and Energy Recharge is great for this. The three-star weapon Skyrider Sword can work as a substitute, as it has Energy Recharge as well. But if you have been a long-time player and played through the event “Dragonspine” during 1.1 patch time, you got the Festering Desire weapon from the event. Festering Desire is a better weapon for Bennett, as it increases his damage as well as Energy Recharge. Clearing the event gave a maximum refinement version, which makes it a much better weapon.
If you have got a five-star Sword that no DPS character is using, you can give it to Bennett. The increase in base attack will translate to higher attack buff for the entire party, and yield a huge damage boost. That’s especially true if you’ve got a Skyward Blade, which have high base attack, and Energy Recharge sub stat.
Artifacts
Bennett is a classic support character who prefers good old Noblesse Oblige, to grant attack buff for the entire party. However, since Yoimiya also gives attack buff, that’s additive to the same pool, Noblesse Oblige might suffer diminishing returns. So we go with the four-star Instructor set instead, to give EM for the entire party. EM help the three reactions this team rely on, Vaporize and Overload from Yoimiya, and Electrocharged from Electro or Hydro. It allows us to give Yoimiya a full Attack weapon, without worrying about EM.
Fischl
That’s where the team becomes a bit expensive, as Fischl needs to have C6 to make this whole team function. This Over-Vape setup is very strict in team building, and allows for only one Electro character. This mean the Electro element application need to be consistent, and up to the rapid attack speed of Yoimiya. This can only be achieved by Fischl at C6, or Electro MC at C6. However, Electro MC does less damage than Fischl, and needs an Energy Recharge build which decreases his damage further.
Fischl is best off field DPS that pair with Yoimiya, as she relies on Oz to stay on the field, long after she switches out. Additionally, Fischl has a passive talent that causes her to attack every time an Elemental reaction occurs while Oz is on the field. This passive is the reason why Fischl and fit well in overload setup. Yoimiya applies Pyro 3 times in three seconds, so she causes more Overload reactions, and procs Fischl’s passive more times for greater overall damage.
Stats
For the best results, we build Fischl as a typical damage dealer. It means we prioritize Electro Damage Bonus, % Attack, Critical Rate, and Critical Damage. And since we build Electro to be Aura rather than proc reaction with Fischl herself, she doesn’t need any EM. But instead, some Energy Recharge on sub stats will be beneficial, since Fischl will have no other team member generating Electro particles for her.
Your main stat should be % Attack on Timepiece, Electro Damage Bonus on Goblet, and Crit Rate or Crit Damage on Headpiece.
Weapon
As a bow user, Fischl will compete with Yoimiya for weapons. However, the nature of Yoimiya’s dependency on Normal Attacks, allows her to suffice with Rust, while giving Fischl other strong weapons such as Skyward Harp, or The Stringless. The latter is an amazing four-star weapon that increases both Elemental Skill and Elemental Burst damage, especially at a high refinement level.
Artifacts
Since C6 Fischl establishes Electro aura, and not proc reactions herself, the four pieces Thundering Fury Artifact set might not be an ideal choice. It’s better to go with the hybrid build of 2x Thundering Fury and 2x Gladiator’s Finale or 2x Shimenawa’s Reminiscence.
You have reached the end of the Guide. We hope you found this build useful, and hopefully it gives you a good idea of how to maximize Yoimiya’s potential.
Genshin Impact 2.2 update is now available to play on PC, iOS, Android and PS4 and PS5. If you enjoyed this Genshin Impact Guide be sure to check out more even more info on our Genshin Impact Wiki. You can also keep an eye out for more guides for 2.2 and be sure to not miss our Hu Tao Build Guide. As well as, our index of Which Build Is Right For You? for more ideas to build other Genshin characters.
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