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Wolcen Build Guide: Flashing Fury

In this Wolcen Builds Guide were going to be covering a Melee Build that focuses on the use of Fire, and repeated strikes to ignite enemies. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Warrior/Rogue Build, then this Guide is for you.

Wolcen Build Guide: Flashing Fury

The Flashing Fury Build has a heavy focus on Fire Damage, and makes good use of Skills like Slayer’s Fury to apply Burning to enemies, as well deal incredible damage to many targets (or one) via repeated strikes. The Build has exceptional mobility because of this Skill, which snaps to the target quite quickly.

Additionally, every enemy struck has a chance to produce a Health Globe, which we take advantage of to keep our Health and Force Shield always topped up. Because you’ll be spreading Burning to many many enemies at a time, as well as increasing your Health Globe drop chance, you’ll be sucking these babies faster than you can see on the screen, making the only way you’ll die is a one shot. Thankfully, we have answers for that as well.

Wolcen Builds: Flashing Fury Attributes

The Flashing Fury is a Melee Build, and as such it does have a focus on melee damage and that means that you will need to invest some points into Toughness to keep yourself alive. It should be somewhere around half of your Wisdom and Agility Stats. Additionally, you’ll want Agility to increase your Attack Speed, since attacking quickly with Slayer’s Fury is the best way to make use of it, and you’ll take Wisdom to increase your Ailment Chance.

You should look ever level up to place 4 points in Wisdom, 4 in Agility and 2 in Toughness. This will allow you to get done what you need to, and still makes you not die to every single enemy’s one shot attacks, though Bosses will kill you if you don’t roll or have Juggernaut up.

Wolcen Builds: Flashing Fury Active Skills

In this section we’ll take a look at what Skills should be on your Skill bar to make this Build work. This Build uses a combination of Rogue and Warrior Skills, which is possible due to a Dagger in your off-hand. The Skills you’ll want are as follows:

Slayer’s Fury

This Skill is the heart of this Build and is the reason we use a Dagger in our off-hand. It attacks insanely fast, does solid damage, and has great mobility. It’s basically a one click win button, and is great at applying Ailments via repeated strikes. I like to modify it with Crashing Moons for AoE Damage, and Curse of the Dark Crescent since it transfers Burning to other nearby enemies when they die.

Flashing Blades seems to add no noticeable damage, so I recommend taking Crepuscular Escalation which shoots out Projectiles behind your target, hitting enemies behind them, usually setting them on fire. These Projectiles will not hit the target you are attacking, except for targets that have larger models, like Bosses. This boosts your damage tremendously when facing them, and makes it one of the best Skill Modifiers you can have for this skill.

Phantom Blades

This Skill does a ton of damage and is great at softening up enemies so that you can AoE them down quickly. You can’t convert this to Fire, but you will do substantial Fire Damage with it anyway.  You’ll also want Gliding Friction to leave a trail on the ground that does damage over time. Bladeslinger is also good for an extra charge, and so is Looming Fog of Battle for transferring Ailments between enemies, spreading out your damage, helping to generate more Globes.

What’s really great about this Skill is that it has no Rage Cost, which is VERY IMPORTANT for this Build because you want to save your Rage for Slayer’s Fury which just burns right through it (pardon the pun). When you need to top up your Rage toss these out to finish off enemies and gain some thanks to the Appetite for Bloodshed passive in the Warmonger Skill Tree.

Juggernaut

We don’t really need another attack Skill so this one works well on the defensive side to help keep you alive. Pop this when surrounded or face to face with a Boss to prevent massive damage. You can also modify it to return Fire Damage with the Prideful Deflagration Modifier when you are struck by attacks when it is active, which synergizes nicely. This will often one shot harder hitting enemies and Bosses, and is a one click win button that is further boosted by our Fire Damage increases.

Sovereign Shout

This Skill works amazing with this Build and will double your Attack Speed, increase your Life Leech, increase your Critical Chance, and make it way more likely Health Globes will drop when damaging enemies with the Skill Modifiers we use. This Skill is further impacted by the Armor First Men’s Legacy which increases its effectiveness by +70%, which is what makes this build possible.

But wait there’s more, it has no Rage Cost and it generates Rage when you use it, which is a must for this Build. This Build is Rage hungry due to the Slayer’s Fury spam, and you will need to use this to gain Rage back since you will have no way to dump Willpower. Use it before combat to buff up when facing Bosses, and use it mid combat when surrounded by many enemies in order to generate more Rage.

Duskshroud

This skill is mostly used for a Damage buff since it’ll add a 30% increase in Shadow Damage per strike. That’s a lot of damage. It also gives you a huge Movement Speed buff when you take the Light’s Swift Retraction Skill Modifier, helping you get around maps more quickly. Shifting Along Walls will also make your Force Shield begin to regenerate instantly when dropped which helps out. In short, keep this up at all times if possible.

Wolcen Builds: Flashing Fury Passive Skills

Figuring out how to align your Gate of Fates is one of, if not the hardest part of making a Build in Wolcen, and generally takes a respec or two before gotten right. In this section, I want to show you how I’ve set this up for maximum performance.

Soldier

Soldier is first and you want to take Heavy Blows and Zealous Might for Critical Damage and just damage in general. Make sure to grab The Wild Card and the 3 nodes next to it for further increased Critical Chance. You’ll also want Disciplined and The Heat of Battle for Rage management, but you can come back for these ones later if you are not having issues with it.

Warmonger

Warmonger is up next and you literally want just about every node in this Tree, but it’s good to make your way through it via Unleashed Power in order to get to Child of Fury quickly. You can come back for the other great passives like Bestial Frenzy and Appetite For Bloodshed later.

Child of Fury

Child of Fury contains probably the two most important passives for this Build in the Skills: Furious Appetite, and Frenzied Blows. Furious Appetite changes the whole dynamic of the Build, making you to regain Rage instead of Willpower, allowing you to use your Melee Skills more often. You want to aim for this one quickly trying to get it before level 25 if possible.

Frenzied Blows will increase your Damage by double for double the Rage Cost when you are above 750 Rage. This makes it very important to increase your Max Rage, and to also reduce your Rage Cost. You won’t worry about this too much earlier on in the game, but as you start to approach end game you’ll want to really focus on this as it really increases your damage with Slayer’s Fury if you can stay above 750 Rage most of the time.

There are a lot of other good passives in this Skill Tree like Flurrying Flames and Blistering Embrace, so you’ll spend quite a bit of time here. Once you have these you’ll want to move on to Scholar.

Scholar

Next you’ll head over to Scholar and pick up passives that give you Rage Cost Reduction in Steadfast, and then grab Emotional Intelligence for increased Max Rage. Increased Awareness is really what we’re here for though, since it pulls Health Globes to you, making it so you heal without moving constantly. And once you gain Thirst For Knowledge it’ll restore your Force Shield as fast as it gets hit, really making the only danger to your one shot attacks.

Cabalist

Much like Child of Fury you’ll spend a good amount of time here. First you want to grab Grievous Afflictions, and then work on other passives that affect Ailments like Power of the First Men, Master of Curses and Insidious Decay. Also, pick up things that increase Ailment Damage, like Crippling Decrepitude. Immortal Offering alone can triple the damage of this Build so be sure to take it, even if you have to take Spell Damage passives!

Warlock

You’ll need to bounce through Ranger in order to get here. All we’re really interested in are Duty to Exterminate and Twisted Obligation for increased Max Rage. This gives you more of a buffer before you drop below 750 Rage, helping to bump your damage.

Abyssal Shaper

Last up is Abyssal Shaper which has a ton of good passives that can help you if you are doing Shadow Damage and applying Curse. At this point in the game you’ll want to look for Shadow on your Weapon OR, take the Piercing Shadows Skill Modifier for Shadow Damage that can apply Curse. The reason for this is because passives like Occult Affliction and Unholy Omen will increase your Damage tremendously.

Wolcen Builds: Flashing Fury Equipment

In this section we’ll be covering the type of equipment that you want for the Flashing Fury Build. In order to make this Build work you’ll need two one-handed weapons and one must be a Dagger or Pistol. These give you access to Slayer’s Fury, Dusk Shroud and Phantom Blades. I have not tried this Build with a Pistol, so I recommend a Dagger, but theoretically you could use a Pistol if you wanted.

You’ll ideally want one with both Fire and Physical Damage on it, but Fire and Shadow Damage is what you’ll want at End Game. Additionally, Rend is not bad for Bleeding Damage. You’ll want to have 3 Offensive I Sockets on it, and you can reroll these at Zanafer Stark. Three is hard to get, but two is fairly easy with a few rolls. Drop Topaz into these for increased Fire Damage, or Sapphire for increased Shadow Damage later on in the game.

In your main hand you’ll want a one-handed weapon with the same things. Fire Damage, and ideally Physical or Shadow Damage. Roll 3 Offensive I Sockets for even more Fire Damage. I used Envy’s Denial for about 20 levels with this Build and it did extremely well.

On your Armor you’ll want lots of Force Shield and this means Sorcerer Armor ideally. Look for Elemental Damage bonuses, and later on in the game look for Wisdom which will increase both Elemental and Occult Damage. If you can get Wisdom and either of these types that would be ideal.

Always try to find armor that has Rage and Willpower Cost Reduction on there as well because it will help reduce the cost of Slayer’s Fury tremendously. This means your ideal Armor would be Sorcerer Armor with +Wisdom, +Rage and Willpower Cost Reduction, +Occult or Elemental Damage, and +Force Shield.

You’re absolutely going to want this as it boosts 3 of your abilities and barely reduces your damage.

And on your Accessories you’ll look for Fire and Physical Damage on attack, and later Shadow and Fire Damage. Be sure it’s not on spell cast. Roll Support II slots on these so that you can boost your Fire or Shadow Damage.

Final Tips

As I mentioned earlier you want to get to Furious Appetite and Frenzied Blows as quickly as you can, and come back to Soldier and Warmonger afterwards. It is a must have for any Melee Build, and you’ll be a lot more effective once you gain it.

Make sure to unsocket gems from your old Weapons and Armor before selling them. You’ll want the Topazs and Sapphires for Fire and Shadow damage. These are not always easy to find so there is no point in wasting them. Better to lose a bit of gold then have to farm an hour to get one.

Be sure to check the damage values on your Skills from time to time against some of the passives that change their damage type. Sometimes they will do more or less damage depending one what passives you’ve acquired, and this changes through out the evolution of this Build. For instance, once you gain Initial Spark and Conflagration some Skills that deal Physical Damage will actually do better than converting them to some other type of damage that isn’t Fire. So check now and then to make sure you are doing the most damage possible.

Lastly, I can not understate how much Attack Speed really brings out the best in this Build and changes the damage of Slayer’s Fury. The attack animation is much faster than the damaging tick, so play around with Agility or Attack Speed increases and see how much you enjoy the difference.


Be sure to check out our other Wolcen Lords of Mayhem Guides, and stay tuned for more Builds, including Beginner and End Game Builds, such as the Wolcen Mage Build: Oracle of Flames or the Ranger White Arrow Build.

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2 responses to “Wolcen Build Guide: Flashing Fury”


  1. I agree with Sugar’s post.
    This build does not seem to perform well at all compared to other builds people are using.
    I’m level 68 now and having extreme difficulty clearing expansions/mandates around my own level.
    I rely more on Juggernaut explosion which sometimes oneshots bosses around my level, and Throwing Blades because Flashing Fury locks you in place for too long and bosses oneshot you with almost all their moves.
    Also disagree with the use of First Men’s Legacy since the ailment damage from this build pales in comparison to the flat damage, so the -20/30% damage hurts a lot imo.

  2. Can we get an update on the builds? For this one I’ve been dying a lot since the new patch and not killing things fast enough. I’m level 32 and stuck in act3

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