Last updated on February 22nd, 2018
Given the confusion and contradictory information from official sources that populated the announcement of Dark Souls Remastered, new information brings out yet another question: Who is developing Dark Souls Remastered?
Dark Souls Remaster Developer: FromSoftware?
The remaster was originally leaked ahead of official announcement by Kotaku UK, who was also in possession of information similar to what Fextralife had been told: A “rebuild” of SFX and lightning based off Dark Souls 3’s graphics engine, with improved lightning and effects.
Shortly after publishing, we were asked by Bandai Namco to remove this from our post, while Namco themselves removed their own claim that the game would handle HDR from their own post on the official Sony blog.
Gamespot then published portions of a press release claiming that FromSoftware and not a third-party developer was doing the remaster.
Kotaku UK, however, stuck to its guns and posted the following:
And now, the Australian Government Classification for the game shows yet something rather different, the title being the property of company Virtuous and confirming Nintendo is publishing on the Nintendo Switch. Virtuos has a history of porting games to current-gen consoles. For example, they handled Batman: Return to Arkham. They also ported Assassins Creed: The Ezio Collection. More recently, they brought L.A. Noire to the Switch. So it looks like the game is in safe hand with Virtuos.
We had pointed out this discrepancy when the commentary that graphics were being tailored for the Switch happened, and this seems to officially affirm Nintendo is publishing the title, and a studio that is not FromSoftware has indeed worked it.
So who is working on the PS4/PC/XBOX remaster?
Official confirmation on whether Polish port specialist QLOC (who did the Dragon’s Dogma Remaster) is still not present, and we know that From has participated in development, but the total sum of the timeline seems to point to a confusing multi-dev / multi-publishing deal that is likely behind the many scope changes the game has had.
Whoever ends up being behind the bulk of the remaster, we know that the full product should keep its original level design, and we hope that the many bugs, glitches and exploits that we submitted for fixing will make your experience a lot closer to what was originally intended, particularly in respect to input lag. Even if the convenient exploits are fixed, we are sure speedrunners will still find a way, but hopefully you’ve seen the last of the ravioli step.
Dark Souls Remastered will be released on the Nintendo Switch, Xbox One and PlayStation 4 consoles. While you wait for this title, you may want to check out the sweet Pre-Order bonus for Japan, The Dark Souls Trilogy collection, or explore the Dark Souls Wiki and rediscover Lordran.
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