Torchlight Creator Runic Games Shut Down

Torchlight Creator Runic Games Shut Down

Developer of the Torchlight  action-RPG franchise, Runic Games has been shuttered by its parent company, Perfect World Entertainment.

Torchlight – The Games Will Go On

Runic Games, who also created the recently released action-adventure title, Hob,  was not the only studio to be affected. The other being Motiga, the developer of the Gigantic  MOBA, whose staff number had been greatly reduced prior to Runic’s closure.

Titles from Runic Games will still be made available for everyone to play, while the Gigantic  MOBA will be maintained by the remaining staff at Motiga.

The full statements from Perfect World Entertainment and Runic Games can be found below.

Perfect World Entertainment

Following the news that Motiga has reduced the staff of its studio, Perfect World Entertainment can confirm that as the publisher of Gigantic, the game will continue to be available on our platforms. A core team of developers remains at Motiga, who will work with us to support the game and its players, including moving full steam ahead with the upcoming November update and future content. We cannot thank everyone enough for their contributions in making Gigantic the outstanding experience it is today.

Perfect World Entertainment recently closed the Seattle office of Runic Games as part of the company’s continued strategy to focus on online games as a service. We’re grateful to the team for all of their hard work bringing incredible experiences like Torchlight, Torchlight II, and Hob to life. Runic Games will remain a part of Perfect World Entertainment’s portfolio of studios, and its games will continue to be available to players, as we stay committed to supporting and growing Runic Games’ beloved franchises.

The staff reduction at Motiga and the closure of Runic Games Seattle were unrelated. Perfect World Entertainment stands committed to delivering the best massively multiplayer online gameplay experiences to our players.

Runic Games

Hey everyone,

It’s been over nine years since a rag-tag team of 17 developers helped open Runic Games. We’ve been so lucky for the community that has supported us and made us successful. Thanks to that support, we have had the chance to meet and work with the best people in the world. Our team here at Runic has released three successful games, and over that time we have seen many changes; team members got married, kids were born, but the most important thing is that we have become a family.

I’m sorry to say that today will be Runic’s last day open. Our focus is on our family here, and helping them find a new place to call home. If you are in games and looking for some of the best talent in the industry, please email

For those that love the Torchlight series, there will be some news coming. And for all our fans, our community and multiplayer services will keep running even after the studio’s lights go off.

It has been an amazing experience. To my family here at Runic, I know we won’t be far from each other, and I’ll miss seeing you all every week.

You haven’t heard the last of us,

Marsh Lefler

Studio Head

Torchlight I  and Torchlight II  are now available for PC on Windows, Mac and Linux operating systems. And Gigantic  is readily playable on Xbox One and Windows PC.

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2 comments on “Torchlight Creator Runic Games Shut Down”

  1. Avatar EldritchImagination says:

    DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN. I never thought they’d go down. I hope they find work somewhere else in the games industry. I really like their action-RPGs. I recently bought the Torchlight 2 collector’s edition in fact.

  2. Avatar EldritchImagination says:

    And this right here explains it. Sounds sadly all to familiar with Visceral Games getting shut down by EA. It’s like some companies think single player focused games should go extinct.

    Here’s hoping the dev members get picked up by companies like Crate Entertainment, the Grim Dawn devs who were formed from the Titan’s Quest devs. They’d likely be right at home there. Maybe they’ll go a similar path and make an independent studio.

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