Tips to Increase Your Damage | Tower Of Fantasy Guide | Part One

Tips to Increase Your Damage | Tower Of Fantasy Guide | Part One

Tower of Fantasy has a number of systems and mechanics to familiarize yourself with, which can be a little overwhelming for new players. In this Tower of Fantasy Guide we’re going to be covering several ways to increase the damage of your character. We’ll give you everything you should know to kill bosses and clear stages in time all in this handy guide.

Tips to Increase Your Damage | Tower Of Fantasy Guide

Dealing damage in the Tower of Fantasy is not as straightforward as you might think. It involves a lot of factors that you have to improve all simultaneously in order to have a higher damage output. Starting from the damage formula itself, and the impact of both additive and multiplicative multipliers. Going through the damage types, enemies’ resistances, and shields. Finally, I’ll be explaining the difference between various modes, and whether sustained damage or burst damage will be more impactful.

On top of that, you have weapons and gear stats, plus the suppressor level. There are also character traits, that come with increasing awakening points. Finally, additional damage from relics. So progress can take some time, so you will need to start working on all of these aspects early on if you don’t want to miss out. Tower of Fantasy also has some really challenging content, and even big spenders with six-star advancements on characters can struggle to clear them. I’ll split these tips into a two-part guide, to cover everything properly. Let’s start with how to increase your damage effectively!

Damage stats in Tower of Fantasy

Level Your Character and Weapons

The most obvious tip to increase your damage is raising your weapons levels to the cap. Level cap of weapons increases every five character levels, so leveling up your character should take top priority.

The most effective way is to decide on which weapons you are going to use and level up from early on. You will have a hard time keeping up with materials required to level up all weapons. That’s why you should focus on two or three main weapons early on in the game. At maximum, you can add a fourth weapon when you reach the current level cap on three main weapons.

You are free to get weapons up to level 30 but you have to carefully consider what weapons you would like to get to max level, so you don’t end up wasting your resources.

Weapons Ascension and level up materials

There are two types of materials to use while leveling up weapons. Weapon batteries are level-up materials, and they are easy to get from opening chests, and bounty missions. Meanwhile, ascension materials are the bottleneck of the leveling process. After leveling a weapon 10 times (from 10 to 20 for example), you have to use ascension materials to continue leveling.

The first couple of Ascensions up to level 30, only requires Elemental Ores matching the weapon element. These are Phyiscal, Flame, Frost, and Volt ores, which are easily accessible by farming them in the open world. So it’s almost free to get any weapon to level 30, however, the real cost comes after that. In addition to Elemental Ores, you will need Weapon Ascension Materials, these you get by spending vitality in certain dungeons.

Vitality is a time-gated resource, and you have a limited amount daily. In addition to that, Vitality is also needed for Gold, gear, and Matrix farming. So Vitality is a very precious resource, and you have to plan accordingly. That adds to the pressure of leveling weapons, and put a minor setback on most accounts.

An Alternative Method to Getting Materials

If you are really short on Ascension materials, you can spend 50 Dark Crystals daily to get 60 Vitality. Or buy the materials directly from the Weapons shop, by spending Black Gold. This method is not recommended, as it’s more important to get weapon advancements with Black Gold than spending it on materials.

How to Get Better Gear, and Upgrade It

By gear, I mean mostly armor pieces, which provide passive stats to your character. You get armor from shops by spending certain currencies, and from co-op missions by spending vitality. Gear has three rarities, Blue (R), Purple (SR), and Gold (SSR). Higher rarities require higher character levels in order to drop.

All armor has fixed main stats, and random sub-stats, which adds a whole another layer of customization. Sub-stats come in the form of Attack, HP, All Resistances, Singular Resistance, Crit, and Singular Elemental attack. To maximize damage, you should seek armor pieces with good offensive stats, such as Attack, Crit, and Elemental Attack matching your DPS weapon.

Armor Fusion (Advancement)

You can use Crystals, or unused armor pieces to fuse your equipped armor. Fusion results in adding stars to the armor piece, with maximum stars depending on armor rarity. Blue (R) armor can get a maximum of two stars, Purple (SR) has maximum of three stars, and Gold (SSR) can increase up to five stars. Each star adds a random sub-stat and increases it significantly.

So if you start with a good piece that has three good stats, but fusion picks the fourth bad stat to increase each time, you end up with a medium piece at best. While a piece with two good stats, with fusion picking them to increase a few times, ends up being better.

If you fuse an armor piece, but later on you get one with higher rarity, you can feed the lower rarity into the higher rarity. In such a case, the experience you get from fused gear is 80% of the original experience you spent on fusion. So you don’t lose a lot of experience in the process. This should encourage players to fuse their good pieces, even if they have a lower (SR) rarity. The damage increase is usually worth going for, instead of saving everything until you get the highest rarity piece. As there is no guarantee that an SSR piece will have a good stat, you shouldn’t hold back leveling your purple pieces.

As a general rule, a four-star Purple (SR) armor is much better than one-star Golden (SSR) armor. That’s especially true if your purple has better stats through fusion. If Gold (SSR) armor has good stats though, you should use the purple one on it. If fusion uses a good stat to increase, you have got a decent upgrade to your damage.

Enhancement

Not to be confused with Awakening. Enhancement is an upgrade to the gear slot, rather than an individual piece of gear. The upgrade is retained when you switch pieces, so it’s a permeant upgrade.

The upgrade is retained when you switch pieces, so it’s a permanent upgrade.

To enhance a gear slot, you must have a piece equipped. It will consume gold, Enhancement and Booster Modules. The enhancement will increase the base stats on each slot and will give an additional bonus every five enhancement levels. If you enhance all armor slots by five, you get an “Equipment Master” bonus to all stats. This bonus is stacked every five levels, so you get them at five, ten, fifteen, .. etc. level intervals.

If you enhance all armor slots by five, you get an “Equipment Master” bonus to all stats.

Main source of Enhancement and Booster Modules are Bygone Phantasm rewards. The amount of rewards you gain is tied to your rank in Bygone Phantasm. So always try to push your limit in this mode, and climb to the highest floors possible. I’m planning for an upcoming guide on Bygone Phantasm, and how to maximize your results. So follow us, and stay tuned to not miss it.

Main source of Enhancement and Booster Modules are Bygone Phantasm rewards.

Upgrade Your Suppressor

In the world of Aida, exposure to Omnium Energy affects human negatively. The long and extreme exposure results in human outright turning into monsters known as The Aberrant. So every person wears a Suppressor, a device to suppress the negative effects. Right after the tutorial, the main character receive a special Suppressor that gives a boost to all character stats. You can keep upgrading this suppressor, to get more stats, and more damage.

To upgrade Suppressor, you have to reach a certain character level, reach a certain Combat score (CS), and consume Potent Omnium Crystals. You can access Suppressor from the main menu, and find all seven different levels of Suppressors. First four are Suppressors, and the last three are Amplifiers. With each one having five upgrade levels, resulting in a total 35 possible upgrades.

Suppressor Upgrade Material

Potent Omnium Crystals is a reward you get by completing the main story, as well as from Ruins, Explorations rewards, Wanderer’s Log, Crew Store, and Bygone Phantasm. If you keep the suppressor level up to your character level, you will need to buy some extra Potent Omnium Crystals from the Crew Store.

However, keeping up with the CS requirement to upgrade Suppressor is very hard for free-to-play players. So you will likely be behind the curve, and your freely acquired Potent Omnium Crystals will be enough.

How to Meet CS Requirement

The hardest part of upgrading Suppressor is pushing your CS to the right score. CS stands for Combat Score, and it’s a system used in various parts of Tower of Fantasy. It works as an indicator of your overall character and weapon set strength. Usually indicating whether you are ready to face certain challenges or not. For the most part, having a lower CS doesn’t lock you from challenges, such as Void Rifts, Wormhole, and more importantly the Frontier Clash. However, you need certain player skills, and deep knowledge of your team to compete in challenges that have higher CS requirements than yours.

Suppressor upgrades on other hand, are hard-locked behind the CS score. So you have no option but to wait until you meet the requirement. Every small upgrade you make to your character, weapon, or equipment shall give you a boost in CS. So this includes your character, weapon level, weapon advancement, gear level and gear advancement. Not to mention, Matrix levels, rank, and advancement all play a part.

The Special Case of  SR Weapons

SR weapons with six-star advancements would give you more CS than an SSR weapon with no advancement. Every player will get 6 stars on all SR weapons shortly after starting, with only the free special orders. But that’s not the end of the story, since weapon levels also giv CS. So you shouldn’t go level up all SR weapons and waste upgrade materials on them. Sometimes you will have a weapon set dedicated to a certain role, such as a support team ready for co-op challenges. Such a team requires two weapons with a support role, and you might lack a second SSR support to activate the resonance. In that case, you can use the SR Pepper weapon with this team.

If you have such a team, I encourage you to level up Pepper’s weapon as a fourth weapon. When it comes to meeting the CS requirement, make a weapon set with pepper and the highest two SSR weapons. Then give them the highest Matrices you have, to push for the maximum CS possible.

You might have another special case with a tank team such as Ene’s weapon which could go with another tank such as Huma or Meryl to activate tank resonance. That could also be used to gain a virtual increase in CS.

CS comparison between SSR weapon with no stars and SR weapon with six stars and Matrices equipped

Get Damage Buffs from Support Weapons

That’s a very simple way to increase the damage of your team. Just use a weapon that buffs damage, and then switch to your main DPS weapon. Or rather use a weapon that increases your damage passively. Here are some examples:

SR weapons buffs

  • Bai Ling (Nightingale’s Feather) five stars: Dodge skill inflict Grievous on targets, taking 20% extra damage for 7 seconds.
  • Echo (Thunderous Halberd) three stars: Hitting a target with weapon skill increase character attack by 5% for 15 seconds. Stack only by hitting multiple targets.
  • Hilda (The Terminator): Switching to The Terminator with a Discharge freezes the targets for 3 seconds, and reduces their Frost resistance by 50% for 10 seconds.

Most of these SR weapons buffs are situational, or have a short duration and a long cooldown. In addition to the limited usage of SR weapons in general, they are usually not a good investment in the long run. But for beginners, they can play a cheap alternative until you get SSR weapons.

SSR Weapons Buffs

  • Tsubasa (Icewind Arrow) one star: Using dodge skill increase damage by 5% (up to three stacks). Buff lasts for 15 seconds, and doesn’t end upon switching weapon.
  • Zero (Negating Cube) five stars: Damaging target with Negating cube produces an orb. Picking an orb increase character damage by 2% for 30 seconds, and stack up to 10 times.
  • Crow (Thunderblades) six stars: After using weapon skill, Volt damage type deal 20% more damage for 20 seconds.
  • Coco Ritter (Absolute Zero) three stars: Weapon skill creates a healing zone that heals and buffs all damage by 20% for 6 seconds.
  • Frigg (Balmung) Frost Resonance: Equipping 2 or more Frost weapons increases Frost ATK by 15%
  • Nemesis (Venus) Volt Resonance: Equipping 2 or more Volt weapons increases Frost ATK by 15%

Which Buffers to Pick

Some of these SSR weapons require high advancements to buff damage, such as Zero, Crow, and Coco Ritter. These high advancements are not something new players can easily get early on, so they are not the first choice to go for.

On the other hand, both Frigg and Nemesis are very strong due to them enabling Frost and Volt teams. However, they are limited characters, you can’t get them with Gold Nuclei, or select them from the SSR selector ticket. So not everybody will have them.

That leave Tsubasa (Icewind Arrow) as the most accessible buffer in the game. You can get Tsubasa from standard banner summons, or from SSR selector ticket. Gain its buffing ability as early as advancement one, which you can buy from the weapons shop. It gives a generic damage buff, so it boosts any weapon, regardless of element. It also has a decent 15 seconds duration, which can be refreshed easily with a dodge skill. On top of that, Tsubasa has a good charge value, making other weapons Discharge faster. Overall, Tsubasa is the easiest and most reliable buffer, pick her if you want to increase your damage.

That wraps up the first part of our guide to increase your damage in Tower of Fantasy. The second part will cover more tips, such as Matrices, mixing sustainable damage weapons with burst damage weapons, Awakening points, character traits, and damage boosting Relic.


Be sure to stay tuned for more Tower of Fantasy Guides as we will be putting together some Build Guides, and Game Systems Guides. Don’t forget to check out our Tower of Fantasy Getting Started GuideTower Of Fantasy Special Orders System Explained, and F2P Starter Build – Ene, the Ice Pummeler.

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Arab hardcore PC gamer, I'm from Egypt, and I've been gaming on PC and writing since 2003. I do Fan fiction, forums Role Playing, and guides for games. I joined Fextralife by Jan 2018, to share my views and ideas on the hobbit we all enjoy and love, Gaming. Favorite genres: RPG, ARPG, Third Person, Isometric, Hack&Slash, and Adventure. Occasionally I'd dip in MMOs, Simulation, or Strategy.

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