The return of World of Warcraft to China has been a cause for celebration for Microsoft and Blizzard. The agreement with the company NetEase has allowed the game to reach the Asian country, and the initial numbers have shown that it is a great success for all the companies involved.
World of Warcraft Is Ready To Return To China This Summer
There is no doubt that there was a great interest in World of Warcraft. Its arrival can already be considered a resounding success, with over two million subscriptions in just two days of pre-registration, an impressive figure even for this MMORPG giant.
Additionally, on their official X/Twitter account, NasDa shared other important data for the community: 92,021 and 146,990 accounts have been successfully recovered and reactivated, respectively. This means that many players will be able to continue their progress where they left off. In summary, the return of World of Warcraft to China has been a complete success.
World of Warcraft official weibo account released some statistics regarding the return of WoW CN realms.
— NasDa (@NasDaCN) April 12, 2024
– 2 MILLION pre-registered players since 10th (in 2 days!).
– 953,915 comments and thoughts collected for the rebuild of the Gorehowl statue which was destoryed after Blizzโฆ pic.twitter.com/iRSAPCjboA
Blizzard’s Games Are Returning To China
In June of this year, Chinese players will be able to enjoy the Activision Blizzard catalog once again. In this post, we have talked about the significant impact that World of Warcraft can have, but there are many more titles that users will be able to enjoy:
- Hearthstone
- Overwatch 2
- Diablo 3
- Warcraft 3
- StarCraft 2
- Diablo 4
- Heroes of the Storm
This News Will Be a Welcome Boost For NetEase
Like many other tech giants in the country, has faced difficult years due to government crackdowns on the industry. Since 2021, minors under the age of 18 can only play online between 8:00 p.m. and 9:00 p.m. on Fridays, Saturdays, and Sundays. Additionally, players are required to use their identification cards when registering online to ensure age verification and prevent minors from lying about their age.
Companies are also prohibited from providing gaming services to young people outside the government-established hours. But, despite the restrictions, companies see great potential in the Chinese market, which remains the largest in terms of gaming content spending worldwide.
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