Skyrim Special Edition Goes Gold, System Requirements Released
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Skyrim Special Edition Goes Gold, System Requirements Released

Bethesda has announced that Skyrim Special Edition has now gone gold ahead of its October 28th release date for PS4, Xbox One and PC. The revamped edition of the acclaimed Action RPG has been completely overhauled for the current generation of console and PC hardware and features the following main features:

  • Mod support on consoles
  • Remastered art and effects
  • Volumetric lighting (“God Rays”)
  • Dynamic Depth of Field
  • Screen-space reflections
  • New snow and water shaders

Bethesda has additionally released the system requirements for each platform of the game and they are as follows:

Skyrim Special Edition Requirements

PC System Specs

Minimum

  • Windows 7/8.1/10 (64-bit Version)
  • Intel i5-750/AMD Phenom II X4-945.
  • 8GB of ram
  • 12 GB free HDD space
  • NVIDIA GTX 470 1GB /AMD HD 7870 2GB

Recommended

  • Windows 7/8.1/10 (64-bit Version)
  • Intel i5-2400/AMD FX-8320
  • 8GB of ram
  • 12 GB free HDD space
  • NVIDIA GTX 780 3GB /AMD R9 290 4GB

Console Storage Needs

PS4

  • 20 GB (North America)
  • 33 GB (Europe)

Xbox One

  • 17 GB (North America)
  • 25 GB (Europe)

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As we reported last week, Bethesda and Sony worked together on a compromise to include mods for the PS4 version, in addition to Fallout 4, with the caveat of restricting the downloading of any external assets. The game will also include native 4K support for the PS4.

Steam players who already own the game and its DLC can pick up the new edition for free, providing good value for long time players who may already be taking advantage of enhancement mods. Planning on picking up Skyrim Special Edition for either a new or return trip to nord country? Let us know your thoughts in the comments and keep checking back for more!


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13 responses to “Skyrim Special Edition Goes Gold, System Requirements Released”


  1. >
    There are a lot of serious mods. Cosmetic stuff, adding in armors/weapons from the old games, making new stuff that fits certain character types, rebalanceing broken/OP/useless stuff, survival mods complete with deployable camp sites and freezing to death, ect.

    For example in vanilla Skyrim heavy armor is completely useless because both armors hit they damage reduction cap of 80% fairly quickly, but you move faster, regen stamina faster and can carry more in light armor. Lots of mods that fix that kind of stuff and provide (imo) a better experience without really having to worry about mod conflits and the like. Fortunately the rebalancing specifically doesn;t usually use outside assets so they should hit the PS4.

  2. >

    No listing in the article posted here about DX version. It’s probably way too much to hope Bethesda has joined modern development and is releasing a DX12 or Vulkan version (either of which gives big performance boosts to AMD cards like the one I own). It’ll probably get saddled with one of the legacy APIs, whether it’s DX9, 10 or 11.

  3. >

    The difficulty with modding is, at least in the case of Bethesda’s RPGs, an embarrassment of riches that it’s difficult to know what the best selection is, what’s going to affect the core game, and (at least until you install them) how they will affect your performance.

    I’ve got an RX480. I got it because it hit’s the 1080p60 sweet spot just about perfectly (also I didn’t get an Nvidia card because I think Nvidia is scum, see: G-sync, “GameWorks”, no open-source Linux drivers, etc.). I got the 8GB version, partly because of lack of patience (it came out first) and partly because it had more memory bandwidth, but mainly because 8GB lets me handle badly optimized games, especially mods. My previous R9 285 played vanilla Skyrim fine at 1080p60 (or at least fairly close to it). It was, at least for a while, the best performance/$ card on the market, but it only had 2GB of VRAM. Plenty for vanilla Skyrim, but as soon as some mods, especially texture mods, started going on performance fell through the floor, even though the raw rendering power was plenty for what I was installing, it just ran out of VRAM (I had issues on Dark Souls too when I added tools to unlock framerate and upgrade textures, but there the issue was awful screen tearing. I switched the framerate lock back on because the textures in Vanilla DS are so bad fixing it is a higher priority than 60fps.).

    I bought my RX480 when it was released and I’ve been debating with myself when to go back and replay Skyrim. I did manage to max out the level of my character (before they added ways to continue advancement) and played all of the campaign and all the side quests except a couple Daedra missions. I never did play the expansions (indeed once you max out level it feels strange to go back, it’s the same issue I had with the DLC for Kingdoms of Amalur).

    If I though everything would just go smoothly when the remaster comes out I would just wait till the day it’s released (and I think it’s now pretty certain I’ll wait at least that long) but I expect there to be big problems with the remaster breaking mods. At the very least it’s going to cause problems with scripting and ENB mods (the latter duplicating many of the effects of the remaster, but there’s enough differences in how they work that the ideal would be both). Assuming the mod makers do decide to take the effort to make everything compatible (it is a 5-year-old game, even some of the popular mods haven’t been updated in 3-4 years) I don’t have any good intuition as to how long it takes or how much things will improve visually.

    If the effect of the remaster ends up being a game that looks about the same as current ENB mods while breaking a lot of actual mod content I will be pretty disappointed, but not at all surprised.

  4. In a sense this is the only game I’ve preordered (aside from Salt & Sanctuary on PS4) in at least 2 years. ;)

  5. It’s not a traditional MMO – and if you have time to play regular skyrim this floats very similarly. I have a lot of responsibilities, and I’m 2 years into playing the game and still not at level cap, but because of the way it is designed I can enjoy all content and even participate in endgame trials with my limited time investment :)

    And idk I’ve never been that into modding. I did some for Dragon Age Origins, but it was mostly cosmetic.

  6. ESO is great! And I skipped Skyrim due to its poor performance on the ps3, counting that it would make it to PS4. I’m excited :D

  7. <Long Sigh>

    ESO is nothxkbai, never wanted the franchise mmo’d
    Almost 5 years and no new proper iteration
    Modders already did it better, but good for the next gen console kids
    Elsweyr, more like Noweyr

    Ok… fine… technically you’ve got another 6-9 months. After all Oblivion -> Skyrim gap.

    But you did so much better between Morrowind -> Oblivion.

    Going to make us wait until Christmas 2017 aren’t ya?

  8. Not surprising really, they had to get it running on the 360 like 6 years after launch, so really just about any semi-modern computer would have no trouble. More or less the same story here. If your computer was mid range in 2012 then you’re fine.

    To be honest if your computer is significantly weaker than that you’re probably still fine, you’ll just have to turn off the godrays and turn settings way down (maybe install a couple mods to save power,) at which point you may as well just play the original.

  9. For comparison, here are its requirements when it released Nov 2011

    MINIMUM:
    OS: Windows 7/Vista/XP PC (32 or 64 bit)
    Processor: Dual Core 2.0GHz or equivalent processor
    Memory: 2GB System RAM
    Hard Disk Space: 6GB free HDD Space
    Video Card: Direct X 9.0c compliant video card with 512 MB of RAM
    Sound: DirectX compatible sound card

    RECOMMENDED:
    Processor: Quad-core Intel or AMD CPU
    Memory: 4GB System RAM
    Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)

    The current minimum is better than the prior recommended so they definitely put some effort into this.

  10. wait, why does Europe need more space for the game than the U.S.? ARE THEY GETTING MORE CONTENT THAN US?! SCREW YOU EUROPEANS!

    Seriously though, why?

    I will definitely getting this for PC along with the new gaming PC I’m planning on getting so I can have a better experience than with the PS3. End game was laggy as hell, plus no mods.

  11. This is going to be interesting with all the current texture mods that already make the snow and vegetation pretty. It will be hard to decide which texture packs to use now :D Yay! Choices!

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