Sekiro: Shadows Die Twice directed by Miyazaki, plus Screenshots & Info

Sekiro: Shadows Die Twice directed by Miyazaki, plus Screenshots & Info

Fromsoftware has partnered up with Activition Blizzard to deliver a whole new IP: Sekiro: Shadows Die Twice. It is now confirmed the hyped-up tagline is not Bloodborne 2, nor is it any of the previously speculated FromSoftware titles. You can expect more information from the E3 2018 floor and from a closed-door and embargoed demo that was shared with press on Sunday, but for now these details may quench your thirst for knowledge! You will possibly see a bit more before the embargo lifts on Tuesday.

Sekiro Shadows Die Twice by Miyazaki

The game is directed by Hidetaka Miyazaki, and qualified as a third-person “action-adventure game with RPG elements“. The game’s protagonist plays the role of a hard-hearted warrior on a quest to rescue his young lord and who seeks revenge. His name is “Sekiro” or “One-Armed Wolf”. The game is set in Sengoku Japan – much as Nioh was, so you might want to brush up on your Sekigahara history or related lore.

Combat promises to deliver many different ways to engage in each scenario, and is being touted as the cornerstone of the game. The addition of vertical traversal options brings a new perspective for FromSoftware’s fans to enjoy as they can now gain access to higher vantage points than they might be used to.

“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

Sekiro Shadows Die Twice Factsheet

  • In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
  • Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
  • It is still unconfirmed whether the game will feature multiplayer, but as of right now the Japanese site specs lists the game as 1 player
  • Questions about Character Creation are pending
  • The game has a variety of weapons besides what was shown in the trailer
  • The game has stealth as a mechanic
  • The doors open just like souls! (ok maybe that isn’t very important)
  • The game is developed by FromSoftware and published by Activision, breaking with Bandai Namco and FromSoftware
  • The game will release on PS4, Xbox One and PC in 2019, and is already available for preorder

 

Translations of Japanese Site Content

These are unofficial translations. Names of places, characters, equipment and even the interpretation of events are subject to change with official announcements!

“Sekiwan no Ro, Sengoku ni Shinobu” – One-armed Worf, Endure/Enter the Sengoku

The time is Sengoku
Beyond the peaks of deep snow, lies the land of Ashina
[Holy Sword] Ashina Isshin, who in but a generation conquered the realm and begun the country in
the Northern Regions
But that Ashina is now in mortal danger

Isshin’s grandson, and Ashina’s Commander, despairing at their plight secretly told the allies
“There are no usual means left by which to protect Ashina”
“This right here is when we need that prince”

And thus the prince is kidnapped
And a prince he is in name only, without a family or vassals,
but for one single ninja.

This is a tale of stranding,
loneliness between Lord and Retainer.

 

 

Sekiro Shadows Die Twice Gallery

Excited for FromSoftware content? Check out our Demon’s Souls rumor theories, 10 Changes we Want for the next souls, and our Dark Souls Remastered Review. You might also want to go check out the Sekiro Shadows Die Twice Announcement Trailer.

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MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.

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24 comments on “Sekiro: Shadows Die Twice directed by Miyazaki, plus Screenshots & Info”

  1. Avatar Fexelea says:

    Gameplay impressions on Tuesday guys – hang in there!

  2. Avatar announakis says:

    are you serious? they have a playable demo there? Awesome!

    please let us know the most important thing: can you ravioli step and or action cancel?

  3. Avatar Fexelea says:

    Lmao the important things!

  4. Avatar announakis says:

    wut? ^_^

    No more seriously:

    1-what will the degree of liberty in vertical exploration: will the hook be able to take you only to prompted places or anywhere you wanna try?
    2-Do you have to select a limited number of abilities to equip at any given time on your prosthetic arm or can you have many or if not, can you switch on the fly or are you tied to choices for your upgrades etc?
    3-Jump during combat? I have seen the protagonist do a jump during the mounted boss fight in addition to the grappling hook…so will there be some jumps involved in the combat? With like drop down attacks and aerialist combos?

    On a broader aspect, I am really curious about:

    is this gonna be only this one character or can you create your own? Which also pertains to…
    multiplayer? Coop ? Pvp? Peer to peer or server based?
    magic? Not naruto style?
    will this game feature proper chalice dungeons?

    But I am happy that From takes a bold position on this game: they are emancipating, sending a strong message that they can find founding anywhere they want to do the games they wanna do and this is good.

  5. Avatar Fexelea says:

    Translations from Japanese screenshots added to the article, enjoy :)

  6. Avatar ElvesRule says:

    Trailer was awesome and so much content means the game can’t be more than a year away, right?

  7. Avatar announakis says:

    I would not wait for it before March 2019

  8. Avatar Lich180 says:

    Yeah they usually release they games in March, at least the new titles.

  9. Avatar eremHaNeoN says:

    Mentions "stealth elements." I caught a bit of that when I watched the trailer a second time, with the character crawling along a wall.

    I’d like to know how significant a role stealth plays in this game. It may not be Tenchu, but if it has Tenchu-like elements with some substantial implementation along with the grappling, sword-fighting and whatever gadgets you can do with your prosthetic arm would be nice to know about.

    If it’s single-player I don’t mind honestly. When Demon’s Souls came out the way multiplayer was implemented in the game was quite novel and added an interesting dimension to a game with already a number of interesting elements. The multiplayer stuff was there, but not such an insane focus of the game like it’s been increasingly with every consecutive Souls title. The PvE and PvP work very differently and we see that with the broken backstab fish-fest that is Dark Souls 1 (seeing all the videos of the things they didn’t bother to fix, along with new problems, for the Remaster makes it look like a total meme show). Then you have Dark Souls 3 which has probably the most "balanced" PvP of the bunch, but it’s overbalanced to a degree where so many weapons are just uninteresting to use due to so many nerfs over its months in the sun. And they still can’t get the servers right. It’s sucked to one degree or another in every game (Dark Souls Remastered in its current state is inexcusable).

    Bloodborne had probably the least focus put into PvP, which is probably why it’s the single-player favorite of many (including myself). If the resources for your project is focused in a more singular direction, it usually leads to the best results for anyone looking for a certain experience. I played all the Soulsborne titles as single-player games and occasionally dabbled in PvP. So I’m glad if it’s single player-focused/only, that means potentially a more fully realized video game than an odd mix-‘n’-match that works only most of the time on whichever end, which usually is quite good single-player games and extremely brief PvP matches with lag and one/two-shot kills. How engaging.

  10. Avatar Shimeon says:

    I’d sure miss co-op….I like helping others beat bosses they have a hard time with… And invasions was always something that made the world more opressive (in a good way)… But yeah, I’d totally accept a lack of multiplayer if it meant more resources spent on the single player experience.

  11. Avatar skarekrow13 says:

    "Be it by blade, ninja tool, stealth, or a sudden exploit, all kills are ninja kills. The method does not matter. All that matters is the kill"

    This comes across like it’s their list of "classes" or build options for the game.

  12. Avatar Fexelea says:

    Sounds really similar to Nioh in that regard

  13. Avatar Lich180 says:

    I wouldn’t mind Nioh style co-op, honestly. It usually wasn’t a situation like DkS3 where your helper could carry you easily because of the way gear and level matching worked. It was still possible to get some crazy overheard guy, but it wasn’t very common.

  14. Avatar lordnoah says:

    i really hope this isnt true

    https://www.reddit.com/r/Sekiro/comments/8qlk2b/pcgamer_sekiro_shadows_die_twice_is_not_an_rpg/?sort=new” rel=”nofollow

    i mean ds3 was bad but this is outright betrayal

  15. Avatar Lich180 says:

    Hmm. Reading the PC Gamer article makes me really want this game now. As much fun as the Souls games are, I did get tired of invasions and metas.

    No gear/equipment, but it’s handled like Zelda where you get new gadgets to use. Souls difficulty, but not using a conventional health bar.

    I’m really intrigued and want to play NOW.

  16. Avatar Nahztek-Shadowpath says:

    I’ll probably pass on this one.
    I don’t spend money on one-time playthroughs and regret it anytime I try.
    Rpg elements and character creators are about 80% of why I still game.

    And I honestly prefer games with little to no story, hence why I love Soulsborne.
    I’ve only come across a few stories in games that are even worth telling. I can read a book for that.

    Looks like From is moving towards movie games. Sad.

  17. Avatar announakis says:

    I am sooooo disappointed that this new title will not feature multiplayer…I could perfectly live with less rpg elements (although I would prefer it) but multiplayer is the key to my enjoyment of FROM’s games, be it coop or pvp.

    I now think that I will have to wait for a BB2 which will surely be a lauch title for ps5 in 2020…*sigh*

    I am sure I will have lots of fun playing this game though…but only for one playthrough or 2 and this will be it. No more community, tweaking and twinking…

    where are the freaking multiplayer games out of the FPS? are we doomed to play destiny / anthem to have a cooperative / PVP experience online if we do not want to spend hundreds of hours grinding in a stupiud asian MMO like Tera or Black desert?

    dammit!

    I guess Fallout 76 looks more and more like my future new home…

  18. Avatar qeter says:

    i’m only really interested if a game has rpg elements. I probably buy nioh and nioh 2 before this.

    where my dragons dogma 2 at? :(
    https://docs.google.com/document/d/e/2PACX-1vRUlhPJ1slNQC1Wllw2cd7Miyenn7OyhXY10ZWMTFFh918g7Q3ZiaOfUKZQQVnCEaX8A6PGKx9Ryrwg/pub” rel=”nofollow

  19. Avatar announakis says:

    I just did buy Nioh: it is on sale on the SP store at the moment for like 22 bucks…so is horizon Zero dawn just so you know…

  20. Avatar Nahztek-Shadowpath says:

    I’m crossing my fingers that as new info comes out, we get something that hints towards some kind of replay value. I love the setting, stealth options, and the overall ninja theme. So I would really like to have something more than a one time playthrough story/action game.

    Tenchu 2 had a level editor and I had an amazing time back in the day making dungeons and playing dungeons that a friend made. It was like Sen’s Fortress all day long. If this game came with a level editor shared by the community, then it would be a reason to get it. And if they managed to work a co-op system into it as a side game, then I’m sure it would be popular. I would definitely get it if they did something like this.

  21. Avatar ElvesRule says:

    What do you mean, about Nioh adding multiplayer. Nioh had summoning from the first alpha demo, from what I remember. And the revenants.

  22. Avatar Fexelea says:

    We saw Nioh long before that, also at press-only events (back when nobody was paying attention to it, really). Back then, there was no multiplayer.

  23. Avatar Lich180 says:

    Yeah I think I remember reading about that… They ended up doing co-op in a nice way IMO.

    I still liked just running levels solo, unless I was outright stuck on a boss. Didn’t happen often past the second boss though.


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