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Salt & Sanctuary Co-Op & PvP Experience

Souls gamers everywhere rejoice, for the 2d souls-spirited Salt and Sanctuary is getting closer, and will feature co-op.

The sellsword NPC allows you to summon a friend for local co-op, should the stark solitude of adventuring alone begin to wear at you, or should the relentless danger of the island and its merciless inhabitants present a seemingly unsurmountable obstacle.

You can also duel to the death! No hard feelings.

We are very excited for this title, which promises to bring the Souls experience to a lovingly hand-crafted 2D environment.

Share your thoughts on the Official Forum or visit the Official Wiki for more information about the game!

Here is an introduction post from James from Ska Studios, published to the Playstation Blog


We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.

Salt and Sanctuary

One of the coolest things about RPGs is the party dynamic, but up until about a year ago Salt was purely a game of solo exploration. We wanted to explore cooperative multiplayer, and perhaps some PvP, but how? Online multiplayer was (and is still) a crazy dream of mine, but trust me: online gameplay is an absolute nightmare to implement anywhere, and PS4 development is still pretty new to us. So we settled on the idea of sellswords.

Salt and Sanctuary centers around sanctuaries. A sanctuary takes on the role of a bonfire, archstone, Hunter’s Dream: it’s a place of rest, replenishment, and — when things go south — respawning. In Salt and Sanctuary, sanctuaries can be populated with NPC villagers. Tiny statues are scattered throughout the world, and placing a statue on a sanctuary’s altar permanently summons a villager of that type to the sanctuary.

Salt and SanctuarySalt and Sanctuary

The sellsword facilitates cooperative play. Placing a sellsword statue on the altar will summon a sellsword. Telling the sellsword that you’d like to “Hire” prompts a second player to pick up a controller. This player now gets to pick anyone in his or her roster, jump in, and get jolly!

Having a companion present tweaks a few things: enemy health is scaled up a hefty bit, and enemies will do a little extra damage. Prayers of healing aid cooperative players within a radius. A Revive prayer might even make an appearance. The synergy is something I wanted to experience in Salt years before implementing coop, and Michelle and I always tend to balance out our builds like we would in Dark Souls 2: tank and caster style.

Salt and Sanctuary

But the sellsword doesn’t just connect adventurers with brave companions; he also sells Eggs of Wrath. Crushing an egg in the universe of Salt is a tradition of war, meant to signify the commencement of battle. As such, crushing an Egg of Wrath immediately initiates PvP. Once battle has begun, it cannot end until someone dies. But fear not! Your fallen companion will be found alive and well in the next sanctuary or shrine you visit.

PvP in Salt and Sanctuary is an interesting beast. Not all fights will be fair, but all fights tend to be interesting. Stamina and focus (spellcasting) management, parries and counters, crucial I-frames, and weapon ranges are all super important. And because of the nature of the Egg of Wrath, you can pretty much spring PvP on your ally anywhere. Boss fight? More like three-way free for all! Need a human punching bag to try out a new weapon you just crafted? Crush that egg.

We’ll be letting you know when Salt and Sanctuary will be launching really, really soon. In the meantime, we hope you enjoyed our little foray into Salt and Sanctuary’s awesome multiplayer mechanics.

– James and Michelle, Ska Studios

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10 responses to “Salt & Sanctuary Co-Op & PvP Experience”


  1. >

    Uh… Dark Souls and Bloodborne in the bathroom? Is Skare naked and in the tub while praising the sun and helping beat that boss?

    Also the Indies. Lotsa Indies by way of PS+

    But mostly the nudity

  2. This game is the only reason why I haven’t sold my Vita. I’m loving the idea of having this in my pocket.

  3. I was excited for this game but now this pleasant demonstration of the awesome news about the multiplayer modes by this 2 likeable devs…

    We need this piece of art, right?

  4. It’ll be a blast :D

    I’m quite excited for this game, although also terrified it may be real close to Dark Souls 3 :-S:

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