S.T.A.L.K.E.R 2 has launched a major update for Xbox Series X/S and PC on Steam, weighing in at 13.68 GB. Released on November 20 with numerous bugs, the game is being improved through successive updates; patch version 1.0.1 addresses over 650 changes and bug fixes.
S.T.A.L.K.E.R 2 Massive Patch
One of the most significant changes involves weapon durability: weapons will no longer degrade as quickly, and repairs will now cost less, allowing players to save more in-game currency. Speaking of currency, most missions now reward players with more funds, though stalkers still wonโt find themselves flush with cash.
Another major gameplay adjustment concerns mutants, which are now slightly less intimidating on lower difficulty levels. Players on both Xbox Series and PC also experienced occasional imprecision when using controllers due to a dead zone calibration issueโthis has been resolved in the update.
Overall, the patch brings over 650 adjustments affecting AI, optimization, sound, balance, combat, characters, cinematics, menus, interactive objects, quests (and their progression), the open-world experience, equipment, weapons, voice acting, facial animations, and the functionality and representation of the world.
Over 47,000 “Very Positive” Reviews on Steam
GSC Game World remains committed to fixing and enhancing the game, which, despite its issues, has been well-received by players for offering a unique, intense, and challenging open-world experience. On Steam, it boasts nearly 47,000 “Very Positive” reviews, with fewer than 20% being negative.
Patch Notes
AI fixes:
- Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
- Fixed issue when Burer could drop any mission items out of the player’s hands.
- Added missing sound effects for Burerโs ‘Telekinesis’ ability.
- Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
- Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
- Fixed issue when NPCs would move to A-pose or start flying after death.
- Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
- Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
- Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound fixes:
- Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
Balance adjustments:
- Weapons and armor repair cost is decreased.
- Significantly increased cost of artifacts (more revenue from selling).
- Money reward for most missions is increased from 2 to 3 times.
- Rookie difficulty armor and weapons buffs.
- Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
- Damage to player’s weapon is decreased by 23 percent on Rookie difficulty.
- Armor durability is increased by 12.5 percent.
- Added silencer attachment for PTM to specific stash on Lesser Zone.
- Fixed sell prices for Exoskeletons, they are now more expensive to sell.
- Fixed sell price of upgraded weapons.
- Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
Combat Balance:
- Reduced some mission items’ weight (including weight of scanners)
- Slightly rebalanced Bloodsuckerโs damage.
- Decreased Bloodsuckerโs strike protection rank (more damage from guns).
- Reduced Boodsuckerโs HP regeneration outside the combat.
- Controller HP is moderately reduced.
- Burer HP is moderately reduced.
- Boar HP is moderately reduced.
- Flesh HP is moderately reduced.
- Damage to Boar from headshots changed to 100% of body damage.
- Damage to Boar from shots to the limbs is increased.
- Damage to Flesh from shots to the limbs is increased.
- Significantly increased weapon melee distance.
- Slightly increased knife melee distance.
Gamepad Input:
- Increased gamepad dead zones
Characters:
- Fixed eyes and teeth on NPC models.
- Some minor fixes of NPC models and animations.
Cutscenes:
- Added missing footage to TV displays in the final cutscene.
- Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
Game Settings & Menus:
- Adjusted unreadable text at the bottom of the Shader Compilation screen.
- Fixed issue with the ‘Nvidia Reflex Low Latency’ option not being saved on subsequent boots of the game.
And 10 more minor issues.
Interactable Objects:
- Fixed physics issues with destructible and movable objects, including those floating in the air.
- Fixed interaction prompt with glass doors in SIRCAAโs inner yard, which caused a walkthrough blocker.
- Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Main and Side Missions:
Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
- Fixed missing interaction with dead Blind dogs in theย Nightingaleโs Hunt mission.
- Fixed uncompletable objectives in theย Seek, and You Shall Findย mission.
- Fixed multiple issues in theย There and Back Againย mission, including one where the artifact couldnโt be found.
- Resolved dialog loop with Zotov during theย A Needle in a Haystackย mission.
- Fixed progression blockers in theย Answers Come at a Priceย mission, including issues with bandits after an emission and missing the Heavy Key item.
- Corrected mission markers for NPC locations inย Hot on the Trailย mission.
- Fixed door-related issues in theย In Search of a Guide missionย andย The Side Hustleย mission.
- Fixed issue when cutscene does not start during theย Just Like the Good Old Daysย mission.
- Fixed issue when Lodochka is missing in Quite’s Camp during theย Just Like the Good Old Daysย mission.
- Fixed an issue duringย Just Like the Good Old Daysย when Lodochka acts aggressively after bringing him the Emitter.
- It is now possible to turn off electricity in the flooded area during theย To the Last Drop of Bloodย mission.
- Fixed multiple issues in theย On the Edgeย mission, including idle NPCs, stuck doors, and the Monolith attack progression.
- Fixed progression blockers in theย A Minor Incidentย mission, including issues with Bayun’s collar and locked doors.
- Addressed performance drops and confusing objectives in theย In Search of Past Gloryย mission.
- Fixed issues in theย Visions of Truthย mission, including stuck NPCs and blocked progression after dialogs.
- Resolved stuck cutscenes and blocked progression in theย Dangerous Visitors,ย Grayโs Last Hunt, andย The Eternal Shiningย missions.
- Corrected spawn behaviors for NPCs and enemies inย The Boundaryย andย Escape from the Cageย missions.
- Tweaked missions likeย Down Below,ย Budmo!, andย A Big Scoreย to resolve stuck NPCs, misaligned markers, and missing dialog options.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
- Fixed stretched or missing limbs on humanoid corpses.
- Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
- Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists’ Bunker, and Chemical Plant.
- Adjusted hostile NPC behavior during the Arena missions, including banditsโ tactics and increased ammo for the Tyrant fight.
- Corrected mission progression in the Black Sheep and The Key to Freedom missions.
And approximately 50 other issues were fixed.
Player Guidance, Gear, and Weapons:
- Fixed a bug that allows to sell items to the trader for more money that they actually cost.
- Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
- Corrected flashlight behavior after saving/loading.
- Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
- Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
- Improved HUD behavior and prolonged the duration of “Point of No Return” hints during Down Below mission.
- Fixed a bug where player could sell mission items using gamepad.
And approximately 50 minor โanomaliesโ.
Voiceover and Facial Animations:
- Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
- Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
- Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
- Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
- Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
- Corrected artifact spawn points in some areas.
- Fixed NPC behavior during encounters.
- Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
For more Fextralife news, be sure to check outย S.T.A.L.K.E.R. 2: Heart of Chornobyl โ The Best Sequel This Year?ย and also S.T.A.L.K.E.R. 2 Sells 1 Million Copies at Launch
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