Last updated on December 24th, 2013
After a few failed attempts with the likes of Resident Evil Survivor being among the worst first person games ever created and the critical failure of spin off’s such as Dino Stalker one would have imagined Capcom would have given up on it’s light gun themed spin offs, but no, in steps Dead Aim but does it save the day?
You take control of Bruce Mcgivern, an Agent sent to investigate a Ocean Cruiser to infiltrate the evil Umbrella Corporations plans! (You can also probably thank this game for Resident Evil Revelations). The game has you switching throughout characters and both characters have a motive for being involved in the investigation. I tend not to give too much about the story because that just spoils things right?
Not a single …. was Mcgivern.
The gameplay itself is very much like games such as Time Crisis, House of the Dead without the flair of those games admittedly but it has a different kind of flair, it switches in and out of third and first person view, more comparable with the likes of Resident Evil 4 for it’s camera (Yes you can point to this game for the one that probably started Resident Evil 4), it also shares the familiarity of finding your way around a huge place on limited or not so limited ammo depending on what difficulty you are on, the most important thing to remember while Survivor and Dino Stalker were just really slapped with the tags of popular games, Dead Aim actually does feel like a Resident Evil game. Only issue I would pick out with movement is that you cannot perform a quick turn, you have a little less control than previous Resident Evil titles of that era.
It supports G-CON and G-CON 2 as support for peripheral, with the controller it feels a little awkward but it’s usable.
The dude in the washroom decided it was better to hang around than become a zombie. I think he made the right choice.
A simple well done would suffice here, but I’ll explain why they are well done, the textures of the walls of the cruiser are fantastic, the zombies legitimately look like they are the undead, the use of shadowing from the lamp and lighting effects are all great and lend to the atmosphere of the game.
There is a downside, somehow in the PS2 era when the game runs into extra zombies or more enemies be whatever they are the frame rate seems to really suffer. I know it doesn’t destroy the game but it doesn’t improve it either. There is a little bit of clipping issues (Pop-in) but I’m willing to ignore that considering the game and it’s age
The sound is fantastically created, Capcom don’t usually disappoint on the sound front and this game is no exception. Back are the Zombie sounds, the Hunter sounds and so on, there are new sounds to be found too and while the game does take a bit of a different tone, the sound is still awesome and exists as a lesson to all developers in how to score the sound for your games.
Feature image courtesy of Wikiedia