A new patch has been released for Nioh in Japan that makes some additions to the game as well as some changes and fixes. There has been no confirmation on when it will release in NA and EU. Read on for the notes.

Nioh Patch 1.06
Additions
10 New Missions added (Official Names Pending)
- Sword Sister’s Youngest Brother (Dojo Mission)
- Transfer
- Two Shadows
- Iga Stream
- Amusement’s Entertainment
- The Rest of the Darkness
- Pandemonium
- Wandering and Falling
- Lonely Sword
- Collection of Crumbs
Each Mission Requires you beat previous missions that those Bosses are in
New Blacksmith Smithing Texts
New Titles
Pressing the “options” will now pause the game (Disabled during multiplayer)
Add the following setting under “Game basic setting” of “System menu”
- Enable/Disable: Auto center camera when no target is locked on
- Enable/Disable “display level instead of performance on equipment”???
- A menu allowing the player to change the color of rarities [Colorblind options]
- Maximum possession limit of Smithing Materials expanded to 9999 [Personal inventory]
- Added the ability to move items in the equipment screen (item jump?)
Adjustments were made Living Weapon gage recovery when in Living weapon state.
- You will regain less gage the longer you stay in Living Weapon.
- Along with the above adjustment, Living Weapon Tenacity was increase.
Changes and Adjustments
- Suzaku was made less effective in general (doesn’t specific how). [Confirmed Nerf by Asian Region Players]
- Suzaku Guardian Spirit clears status aliments upon activation.
- Stance change Ki Pulse will now cancel a normal Ki Pulse.
- Adjusted of the attack power granted and duration of “Carnage Talisman“
- Adjusted of the attack power granted and duration of “Power Pill“
- Adjusted the damage of the Axe Mystic Art “Intensity“
- Quick-Change Scroll activation will remove status aliments.
- Adjusted the damage of the Sword Mystic Art “Sword of Execution“
- Adjusted the Ki consumption of the Kusarigama Weapon Skill “Crimson Flurry“
- Adjusted the rate that debuffs are applied via throwing weapons.
- Adjusted made to Fire Talisman, Water Talisman, Earth Talisman and Wind Talisman.
- Adjusted the range of the Axe skill “Earth Carver”
- Adjustments were made to the camera angles in The Tower of London
- Adjustment to the effects that activate on critical condition.
Adjusted glory for clan battles
- Increase Glory for personal ranking in Clan Battles
- Reduce clans winning and winning rewards Mohri
Changes where made to the following clans (either rewards or passive)
Bug Fixes
- Fixed a bug that caused players who died at the same times as the boss to not receive mission rewards.
- Fixed a Bug where glory acquired was not being applied to glory contributed to clans.
- Fixed a bug where players received the wrong reward for the personal ranking they in clan battles.
- Fixed a bug relating to attacking opponents who had the fire debuff.
- Fixed bug that Mimics attack power was not scaling to the level.
- Fixed a bug that “Titles Collected” in the gameplay records would not reach 100%
- Fixed a bug that prevented “Hide helmet” from working correctly in online multiplayer.
- Fixed a bug that allowed for enemies to be repeatedly knocked up when already airborne.
- Fixed a bug with Oda Nobunaga that caused the AI move erratically when the weapon skill “Backwave” was canceled early.
- Fixed a bug that caused certain bosses not to spawn if holding at bow at the start of the fight.

And there’s your list of changes! Thoughts on the new patch? We’ll be sure to update this article when the patch is live in NA and EU.
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34 responses to “Nioh Patch 1.06 Released in Japan, Adds New Missions & More”
@lordnoah:
Not that i want to talk down your playstyle and not that i don’t get where you come from, however, Nioh isn’t exactly an Hack’N’Slay. This Souls-Type Games normally stands for be challenging, even if you progress a.k.a. Leveling. I mean how Amazing was it, in Dark Souls 1 that you even with High Level could be killed in the first Area when you don’t watch your back and try to run through, while in other Games often they wreck themself due spike damage and such. If such things like unbalanced OP’ness exists, in such Games it clearly have to be patched out, even more with the upcoming PvP Release.
Also to claim, that Level are the Purpose to get you “OP” is kinda silly. That wasn’t never meant to be that the way that in RPGs you get so strong that you wreck everything. Level is all about Character-Progression and with an proper Ruleset, also classic Pen & Paper Games (which is the Origin of RPGs in Videogames) it wasn’t like you can wreck everything, but moreover to give you more OPTIONS to approach difficulties. It also was often an System/Core-Mechanic to set your Gameflow, so you don’t meet certain Bosses/Enemies to early which clearly and logically don’t fit your actually strength.
Nerfing the living weapon build killed any reason I have for coming back to play this. And the only reason for me to come back would be to level to 750, if I can’t level to 750, what’s the point? It’s not like this is a brand new DLC with new areas, or Way of the Strong 2.0. I might play for that.
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Considering how easy parries are to land in this game (way easier than Dark Souls), most people are just gonna run iai strike builds and oneshot everybody.
They could have just disabled living weapon for PVP, instead of completely gutting the only viable way to hit max level in this game.
Understandable but that build still had to be balanced. Half the time i barley even use LW.
The only missions I’ve had trouble with so far is the tag team between the ninjas, Okatsu and Hanzo. Even then, it was pretty easy to evade most of their attacks and mop the floor with them. Helps that I’m in at least +7 gear.
The boss rush between the weapon masters is ezpz too, even on Way of the Strong. Weakness talisman Parry iai quickdraw final blow. Repeat until done.
Never was so dissapointed in ‘extra missions dlc’
Nothing but rehash with obnoxious boss tagteams that are in no way fun. Sure they are possible to beat..but already hair tearing cheap on way of the samurai difficulty and regardless totally uninteresting.
Theres absolutely no reason to play these missions other than ‘completion’.
What a missed chance.
I dread to think how bad this pvp is going to be as im now expecting it to also be on the same dojo+garden map or something snore…
Sorry.. great game, not great depth.
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Try giving this thread a gander if you haven’t already: https://fextralife.com/forums/t539115/how-to-do-huge-damage/
What specifically are you having trouble with? Dealing enough damage or just surviving in general?
I don’t know what you guys are talking about since I still haven’t figured out the technical stat manipulation in this game and probably never will. Yesterday’s Twilight Mission was level 145, based on the mission where you fight the dude in a sparkly cave after Kelly stabs him. It was ridiculously harder than the regular version. I cleared the regular version by myself, found all kodama and the hot spring and then summoned for the boss. But after 30 seconds in the Twilight version, I just ran to the second shrine, summoned, then did as much evasion as I could to the 4th shrine. The boss fight was no harder, but getting there would have taken me all day if I explored and fought everything. Crazy spike in difficulty.
So if there’s a way to make this much easier, please tell me or point me in the right direction.
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Strong attacks usually aren’t rapid enough to make use of anything that procs off of it like lifedrain or amrita extraction. All healing traits give minimal health back in return, so if you’re not rapidly striking anything then you’re not getting much out of them. In comparison to skills like windstorm, I’d say strong attack restoration is pretty useless, but hey, I haven’t explored everything so maybe it can be effectively pulled of in some manner.
Anyone know what this new Dojo mission is, how to unlock it, and what we are rewarded?
I can’t find anything about it.
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way too slow? is it useless or just not as op?
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I really wanted to make a build with the obsidian set, but like you said the weight from needing 7pcs equipped is a real deal breaker and all the hp/amrita absorption from strong attack traits are way to slow to be effective.
For a good recovery build I use Warrior of the East set (25 lifedrain on skill attacks) + Kara-jishi (20 lifedrain on skill attacks) and reforged my dual swords to get 27 lifedrain on skill attacks. Coupled with 36 life from amrita absorb on chest + 14 more per accessory, and watch your hp bar constantly rubberband back to 100% anytime you take damage.
I have two other variations; one of which utilizes the Tatenashi + WoTW sets, and the other using Fuse. I’m trying to find all kinds of recovery combos before they start becoming FoTM. Really the only thing that keeps me playing atm is experimenting with different builds. If you come up with something different I’d be grateful for a peek at it.
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Well, yeah. But I don’t expect it to be much different. This patch was intentionally just a small taste of what’s to come. Maybe 340, or even 360, missions. Awesome! Maybe 6 recycled bosses at once. Wow! Maybe extra missions that advance an already extremely boring story. Maybe as far as the 19th century, with the expatriated westerner unexpectedly joining the side of the samurai in a battle against the hostile British. Yes! Maybe new weapons, but no new weapon categories. Ninjas only use swords, spears, axes (?), hooks on chains, throwing stars, and magic (?). Can’t be historically inaccurate. Hell yeah! Maybe a new spirit animal or two. One that’s half leprechaun and half dolphin. And it can give William the ability to use echolocation to find rainbows with gold. Blowing my mind here! Maybe new skills in the skill tree. Being able to fart fire shurikens to attack enemies behind you. Now you’re hitting my g-spot! Look, I loved the game during the first run through. But, it’s soggy and won’t get any better. And, the fucked up thing is, I’ll still play it.
You DO realize that they have DLC coming out soon, right?
Agreed. I did a lot of BS work to become powerful, and then they nerf the effects that I worked to get. They should have thought about how broken their game could be before they finished development and released it. I would have just beaten it and moved on. But then…through the “divine” system, they ALLOWED and PROMOTED you to massively overpower yourself, after some significant time, so that you can take on their WOTS missions. And you do this much, working to get the correct gear, level it up, boost your stats, and then enjoyably wreck shit. If you don’t choose to do this, in order to maintain the pleasure of conquering the difficult, you still can. Keep your purple gear, avoid stat boosting, etc. You CAN keep it difficult. Just because they consciously built in an NG+ system, without the foresight that most of the people who purchased their game could and would work to become overpowered, gives them little justification to nerf gear and weapons that their players worked hard (and spent much time—most of which is boring grinding) to get. Introduce more difficult missions (which they did in the patch, most of which are just hoards of the same bosses you’ve killed many times over; now, just more of them—BTW, the enemies were already too dull and repetitive, and now we just fight more of these boring things). And it’s all up to them, right? “Our game is broken. We didn’t think it through. It should have been like we wanted it: a FromSoft clone, but with ninjas and shitty monster things. We aren’t creative and insightful enough to create additional content like, maybe, The Old Hunters for Bloodborne, where there are new and interesting and difficult bosses, with cool new weapons for our players to use.” ” Well Hisashi, how about we make their weapons weaker? Problem solved.” “Brilliant idea, Mr. Shibusawa. That’ll make them happy. And it’s an easy fix. I’ll get right on it.” “Go, my boy, tug on your junk while you make the changes. Like a real ninja would. Tell creative that they are fired, as well. If they seem angry, just tell them about their sushi-severance packages. They’ll love that. Easy fix. That’s what we are all about here at Team Ninja.” Fuck that. Fuck Nioh.
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after some thought i’m considering doing a build centered around life recovery
on the beginning of the game i was having a lot of fun with the axe build
a heavy set life recovery on amrita absorption on all armor
a weapon with close combat attack lifedrain or strong attack lifedrain
and izuna amrita gained on strong attack or fuse uchi for the extra 35 life gained
i was thinking about using obsidian samurai armor for the extra scaling on stamina
i heard you cant get light on it even with 99 in stamina and str if that ends up being a problem what set do you recommend?
maybe with that i can go back to wining trades with bosses what do you think
I’ve really wanted to make a ranged build too after watching this: https://www.youtube.com/watch?v=OS_sgNSMOIo” rel=”nofollow
His gear setup is at the end.
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thanks its nice to see someone who doesn’t automatically dimiss me because i’m hyterical same for nahztek
i have calmed down a little, that doesn’t mean i’m ok with the nerf but i will try to keep it more civil
i don’t know why my character doesn’t come even close to the level of damage show on those videos
i like living weapon because it was the closest thing to a magic build with infinite guardian talismans
i guess i gonna do a unlimited ammo build since i got the plans for the yatagarasu suit and the rifle
any tips
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Here’s what you asked for:
[BBvideo 650,435]https://www.youtube.com/watch?v=8WE71POZFq8&t=43s[/BBvideo]
Ok. I do understand your frustration. It reminds me when I used to play mmo’s and always made my builds around what I liked and not what was fotm. And it sucked when something that worked well with a build of mine was nerfed because of the cookie cutter builds becoming op. I get that.
And that stays true to all games I play. If what I like happens to be op, cool. That’s always nice. But I don’t care if it isn’t, as long as I prefer the playstyle. And in Nioh I don’t use any of those builds that are nerfed in the patch.
On topic. The boss run missions are awesome. It’s exactly what I wanted. I hope to see more added along with dlc. And I’m sure they will get crazy.
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No, I don’t see the problem. I can and have cleared everything in this game without touching the shrines or using a single elixir with ease. If you really wanna see that I’d be happy to show you, and no I don’t use a one-shot build or “fear” any attack because I can take everything head on. I haven’t had to use any healing abilities or items in a long time, so it’s still very possible to make a powerful build and wreck everything with little effort.
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Why are you acting like the people on these forums are the ones who deprived you of your enjoyment? I don’t remember anyone here saying “Nerf hyper-mode!”, so take it easy.
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is that what you call being powerful? constantly running to your enemies backside and fearing every attack that might kill you
the moment the white tiger just casually walked out of range made me chuckle
i want to see you clearing the demon king revealed on way of the strong without resting at the shrine and without dying and keeping the sake all the way to the end with just 5 of them
see the problem?
in infinite living weapon i don’t have to worry about getting my hp chipped down with cheap tactics until i run out of elixirs but with these crappy builds i have
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i was liking until you patched the fun out, its not that i don’t like them you people are the one who don’t like them as they are and are changing it to your liking and ruining it for me in the process
I have 5 characters, one for each weapon.
I’ve never used any of those builds. I just play with what’s fun and I do just fine.
I read the patch notes and don’t see anything worth complaining about.
Lordnoah. I don’t think you actually like these kind of games. Which is fine. I’m just not too sure why you play them if you are always so unhappy with them.
On topic.
Thanks for the info.
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https://www.youtube.com/watch?v=_eYNIlBtEwg” rel=”nofollow
Yes it does use Kingo for obvious reasons, and ‘ia strike II’ is fast enough to use twice on downed opponents before you final blow them, so it’s not nearly as slow as you’re making it out to be.
You’re not looking for a powerful build; what you want is essentially god mode, mashing buttons and destroying everything in a large AoE without worrying about dying. There are still builds out there that can destroy any boss head on without having to flank, LW, stack final blow damage, etc. basically effortlessly killing anything.
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forget about the critical damage now i cant even get to the first boss in the demon king revealed without losing the living weapon
if i have to farm stone to be in living weapon then that will make the grinding 5 times longer or so
i really doubt any of these build can oneshot a boss in way of the strong
if it does it probably uses kingo which requires you to be behind the enemy use a fucking iai that takes ages to charge and will probably get nerfed as well
my strongest weapon does 1500 at 99 heart and skill with change to attack heart i cant get those 1900 weapons these people seem to have
also i’m not sure wich version are you playing because with my 1500 sword i cant even take a tenth of a boss health
either way they already ruined two build and permanently crippled living weapon forever who know what they will ruin next
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But all builds aren’t crap..
-The single katana back attack/ia strike build was actually buffed; it could already 1-shot every boss on NG+ Before the patch.
-The dual swords blender build was untouched and still tramples everything.
-The axe/hammer spin-2-win still crushes everything and can’t be interrupted. It might still be able to perma spin if they didn’t fix it.
-Ranged only builds still totally viable and awesome.
-Lifesteal & tank builds still crazy good. Never hafta use an elixir ever again.
But seriously, the nerf to critical state traits & Suzaku didn’t make LW builds useless; they still hit for crazy amounts of damage, you just can’t sustain LW state permanently. Time to equip spirit/soul stones and utilize quick-change scrolls.
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