Nioh – New Patch Now Out on PS4

Nioh – New Patch Now Out on PS4

A new patch has been released today for Nioh, the action RPG from developer Team Ninja that is a samurai era romp that fuses the gameplay of Ninja Gaiden with the Dark Souls series. This particular patch is more minor than past versions and addresses some critical bug fixes.

Nioh Patch 1.11


  • Fixed a bug that would cause searches in Online Multiplayer to occasionally stop yielding results.
  • Fixed a bug that prevented queued commands from working when using skills buffed by “Enlightenment” or “Awakening” multiple times in a row. Also shortened the delay when using multiple skills in a row.
  • Fixed a bug in which Visitors’ skill items would not be replenished when the Host prays at a shrine.
  • Fixed a bug in which human enemies would sink into the ground during online play after being launched up by the Guardian SpiritDaiba-Washi“.

Short, sweet and right to the point. Just how I like my patches. Nioh arrived on the scene this year as a surprise hit and has seen some recent DLC releases with more to come. Keep checking back with us for more!

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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

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5 comments on “Nioh – New Patch Now Out on PS4”

  1. Avatar Lich180 says:

    Well it’s a good thing they fixed matchmaking, it’s been broken for quite a while now. The input delay on items getting reduced is great too.

  2. Avatar ElvesRule says:

    Honestly, the only change I noticed from the last update is they opened the doors in those individual Demon King arenas. I used to get stuck sometimes and couldn’t exit after the fight, even though the host could freely pass. I used to have to ride the hosts’ tail to make sure I got out when they did. I’m pretty sure most people don’t even know it was a glitch.

  3. Avatar IgnusKnavery says:

    I haven’t played in a while. Have they fixed leveling? By that I mean, it seems towards the end of the game, your current level vs. the recommended level of the next mission or area exponentially got wider. I don’t even want to think of what NG+ is like.

  4. aceluby says:

    Those aren’t really ‘recommended levels’. There are mission levels and character levels, and while they are fairly close in NG, they don’t really have any bearing on each other.

    I’m a HUGE fan of the matchmaking fix. There were some days I couldn’t get a game going, but now I get matched up pretty quickly.

  5. Avatar ElvesRule says:

    I noticed one more change, and it’s very welcome. When the host prays at a shrine, the visitor’s flasks also refresh now. That REALLY helps for the long missions, like Demon King. Once you get to the Castle, you could easily use up most of your flasks with the 4 mini-bosses. I almost never had a full set to start the human bosses, and then the final boss. If I was down to 4 flasks, I would jump off a ledge instead of following the host up the elevator because it would be no use, I probably couldn’t make it through 3 boss levels even with ommyo.

    I think that’s the only mission that needed that change since all other co-op missions have enough monsters spread around to facilitate a good supply of flask drops.

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