At the start of the game, Aloy is an orphan and an outcast, shunned by the tribe she lives in. Only a few people will want to interact with or sell items to her.
There will be a few quests with Aloy as a child, which will be mostly used as tutorial quests. When she reaches adulthood, the game’s bigger mechanics will open up such as her skills and the larger machine enemies. Players will be discovering the world with Aloy, exploring the ruins and mysteries of the past civilization. Aloy and the tribes are being designed with deep background stories that are impacted by the environment and vice versa.
In the accompanying post on the Playstation Blog, studio co-founder and Managing Director Hermen Hulst went on to expalin that the choice to design Aloy’s appearance and personality all serve the story and gameplay. Designing her as agile, curious, fierce and down to her earth is what compels the action and story forward.
Horizon Zero Dawn releases for the PS4 on February 28th in NA and March 1st everywhere else and will support the PS4 Pro at launch.
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