Bandai Namco has announced that a new regulation will be deployed for Dark Souls 3, this Friday, November 11th.
Dark Souls 3 Regulation 1.22
The regulation version will be deployed on November 11th and will not need a maintenance.
- Fixed an issue where bleeding damage could not be inflicted with Eleonora.
- Fixed an issue where Faith did not scale correctly for Friede’s Great Scythe.
- Increased player’s resistance to physical attacks (poise) when equipping Ultra Greatswords, Great Hammers, and Greataxes.
- Increased player’s resistance to physical attacks (poise), and increased damage done to opponent’s guard when equipping Halberds.
- Reduced attack power of the Carthus Curved Sword and the Follower Sabre.
- Increased power of the Way of White Corona.
- Increased the area of effect for Bursting Fireball.
- Increased length of effect for Charcoal Pine Bundle and Gold Pine Bundle.
That’s pretty quick response to some of the new content added in the Ashes of Ariandel DLC and should appease some players concerned about the PvP meta. Thoughts on the changes? Sound off here!
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28 responses to “New Dark Souls 3 Regulation Coming Friday”
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If we are to trust that post, then yes, the Stamina cost has been reduced, but I can’t say that myself.
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They reduced Carthus Curved Sword’s weight? That’s odd, the item description made it seem like “heavier but stronger” was supposed to be its thing, but there was no apparent downside to being heavy so I guess that defeated the point. I wonder if they slightly reduced the stamina cost, too.
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I actually just noticed why the bloody thing was so weak: I forgot to wear the Morne Ring, derp. Regardless, it’s still weaker than Emit Force, and its gimmick rarely comes into play, not to mention that it has a tendecy to just simply hit walls, even in the rather open Hollow Arena.
according to this, corona has been buffed a lot:
https://www.reddit.com/r/darksouls3/comments/5cc4ej/regulation_122_is_live_carthus_curved_sword_and/” rel=”nofollow
your estimations regarding curved swords are in agreement with this post though.
Now that the patch is out, I can confirm that on my lv80 35/35 quality build, Carthus deals about 20 less damage . Can’t say the exact number for the Follower, however (Edit: Looked it up, base damage from the uninfused version of Carthus has been reduced by a flat 20, 18 for the infused versions, Follower for the uninfused and infused by 8 (…) ) What I can say is that the Falchion is now the most powerful Curved Sword (On a quality build, anyways, though I’m fairly certain it’s the same on a dex build).
Bursting Fireball projectiles spread more to the side. Still not a useful spell at all for roll catching since it’s only one wave. And even if it were, it doesn’t hold a candle (Heh, get it?) against Fire Surge.
Way of the White Corona seems to deal… less damage, either that or it’s unnoticably stronger. Regardless, it’s still weaker than Emit Force, which… seems more powerful now. Am I going crazy over here or am I just really bad at testing this stuff? Please, somebody tell me that I did a horrible mistake somewhere here (Not that I would mind a more powerful Emit Force, though).
Maybe we’ll get a new PVP arena??? (optimism)
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It is really like that, because you can’t look at two things and say they’re connected without checking to confirm it first. You can only say they’re connected after concluding that they are. Discovering the connection is the conclusion, not a step in the process. You can say the correlation suggests they “might” be connected, but this only means you need to check if they are or not. The default assumption should always be that something doesn’t exist unless there is evidence to support its existence. You can theorize about the existence of Bigfoot all you like, but at the end of the day you won’t have said anything of substance until you produce an actual Bigfoot.
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ah…that is interesting…that would encourage Ultra users to go even more for the trade.
mmhh….I am curious to see how it plays out.
It’s always funny to encounter guys that switch to CCS when they can’t kill you without this weapon.
Then point down.
I honestly have no hope for this patch. I just have to remember that they “nerfed” Dark Sword back in the day.
I think the ultra weapons phys reduction is that you take less damage during hyper armor frames. I noticed that i took less damage when having hyper amor and i think they will increase the phys reduction.
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No, AR isn’t relevant. A +0 rapier and a +10 rapier with 99 dex take the same amount of stamina.
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It’s not really like that, because poise damage and stamina damage (if they’re separate values) are hidden.
It’s equally as possible that they’re separate as stamina damage being based on poise damage. Unless you can prove otherwise, correlation/causation fallacy goes both ways; correlation doesn’t imply causation but that axiom also doesn’t guarantee that correlation will never indicate causation. That axiom is merely a call to further research than a hand-wave that what could be untrue must be untrue. All I noticed, was that weapons with higher poise damage cost more stamina to block. It’s true that doesn’t mean the two must be related, but it’s also true that they’re necessarily not.
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As far as I know, it does not. They might be similar in the sense that weapons with high poise damage tend to have higher stamina damage against shields, but that doesn’t also mean they’re linked. Correlation, causation, etc. It’d be like saying weapon weight in Dark Souls 1 was derived from the weapon’s Strength requirements. There was an observable correlation between the two in DaS1, but future titles have since shown that weight is not actually derived from Strength requirements (not to mention bows violated that rule already).
I always thought the stamina damage was just plainly proportional to the AR
A rapier dealing 500 damage on a 2 handed r2 would then deal the same stamina drain than a one handed great sword r1 let’s say.
All this being transferred to stamina drain after being modified by absorption
But maybe the poise damage is also a factor
I do not know, I never blocked much in souls tbh ^_^
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What the hell does that have to do with it? You may as well have asked me “What makes you think different attacks deal different damage when Absorption is a stat”.
Some attacks demonstrably take more stamina than others to block even against the same shield. Anecdotally, it’s attacks that seem to have more poise-breaking ability (R2 vs R1, for example).
Stability reduces the stamina loss you take from blocking an attack by a percentage.
at least they are aware of the problem , thats something …
“Reduced attack power of the Carthus Curved Sword and the Follower Sabre” i mean rly? -.- thats not even close
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What makes you think that when stability is a stat?
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Fairly certain stamina damage to blocking is derived from poise damage, anyway.
Sooo…carthus curved….carthus CURVEDGREATSWORD too or?
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I think it refers rather to halberd doing more stamina damage to players blocking their attacks
Amen, axes are just begging to be used as shields.
I wouldn’t mind if other Great weapons had block values closer to FUGS.
For the record I just made an assumption based on the fact that it wouldn’t make sense (to me) to tweak the defensive properties of Ultras. For instance, I know they do block like shields and that COULD have been tweaked but seemed unlikely.
Although an Ultra that blocks relatively well might be just the thing for me…
Hmmm…off to look at stats
Looks like the Japanese specifically says poise.
0/10 translation
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That was my initial thought too actually.
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