New Dark Souls 3 Patch Coming on Friday

New Dark Souls 3 Patch Coming on Friday

A new patch for Dark Souls 3 is on the way for players, this Friday, November 25th on all platforms. When the patch deploys, the game will be updated to App Ver 1.09, Regulation Ver 1.2.3. Here are the notes for the patch:

Dark Souls 3 Patch Notes

  • Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
  • Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
  • Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
  • Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
  • Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
  • Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
  • Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
  • Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
  • Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
  • Fixed an issue in the Painted World of Ariandel where a bridge would break in the host’s side, but not on the guest’s side.
  • Fixed an issue where the application would freeze upon trying to load a 6-Player Undead Match.
  • Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
  • Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
  • Fixed an issue in the Undead Match where the player is unable to see other players’ sorceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
  • Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
  • Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
  • Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
  • Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
  • Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
  • Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
  • Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
  • Fixed an issue where the guest could enter the boss area before the host.
  • Fixed other issues and adjusted game balance.

Lastly, we will also be having server maintenance during the following times:

PlayStation4
PST 2016-11-24 (Fri)  17:00—19:00

Xbox One
PST 2016-11-24 (Fri)  17:00—23:00

Steam
PST  2016-11-25 (Fri)  00:00—02:00

Termination time(s) may change without notice. Online play will not be available during the server maintenance. Offline play will still be available.


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16 comments on “New Dark Souls 3 Patch Coming on Friday”

  1. Avatar skarekrow13 says:

    Many of these "problems" sound hilarious.

    Floating crab? Awesome

  2. megamanxcc says:

    sadly only bug fixes. not fixing multiplayer yet. sad sad

  3. Avatar announakis says:

    the only way to "fix" multiplayer is to implement ping checks before matching players and this will not happen in this lifetime.

    interesting how many bugs exists that I had no idea existed though…wow….the warping out of the boss area must be interesting lol

  4. Avatar Nescient says:

    Well… Vilhelm was a chink in the armor for invaders fighting ganks…

    Ladies and dexfags, the race is on, find out how to make the crabe fly.

  5. Avatar Kamies says:

    I thought they fixed Lorian already? I couldn’t get him off the boss arena after triggering the post-death glitch when I tried 2 months ago. Or maybe they fixed the stuck-in-a-wall glitch this time and patch note translation is little off again. Then again brothers have many, many other glitches/bugs too :laughing: I might not know them all.

  6. Avatar Rafahil says:

    And as always we get another "Fixed other issues and adjusted game balance."

  7. Avatar lordnoah says:

    still no fix for sorceries

  8. Avatar SilkyGoodness says:

    It was amazing, you could take him all throughout Lothric castle as your little pet. Mega adorbs.

    https://youtu.be/wr9JvXtd9F0” rel=”nofollow

  9. Avatar announakis says:

    oh dear, this was incredible. I had no idea!

  10. psik0tik says:

    What do you mean ?

  11. Avatar ElvesRule says:

    Guests can fight Vinhelm? Noooooooo! Why?!!!! That solo fight was the only little bit of challenge for players who coast through the game with helpers 100 % of the time. Why make the DLC so much easier now? Disappointed, FromSoft. And not necessary. :twistedevil:

  12. Avatar BWO_RazrSrorm says:

    Welp. the crow quills were fun while they lasted. better delete them now. :lol:

  13. Avatar SilkyGoodness says:

    What they mean is that sorceries, and more fairly all magic is not competitive and suffers from a lot of different issues. For one they nerfed the Scholar’s Candlestick for god knows what reason making sorceries weaker. The casting speed for magic is at DkS1 speeds after the sage ring and dark magic has no Crystal Soul Spear equivalent. I personally feel that the speed after the sage ring should be the minimum speed that can then be increased by the sage ring. I also think they need to remove the clutch rings and add that damage back into the spells base power. The damage curve is wonky as hell, and punishing players for adding a tiny amount of damage on a build that can’t fit good armor already is just nonsense.

    That’s probably not even all of the issues, but there you go.

  14. psik0tik says:

    that’s why I had to level to SL150 (45 DEX) because cast speed was too slow and didnt want to use all slots for sorceries (no sage ring)

  15. Avatar Rafahil says:

    It appears the patch released on pc prematurely and now no one can log in……

  16. Anonymous says:

    Premature patch application ;)


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