New Dark Souls 3 Patch Arriving This Friday
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New Dark Souls 3 Patch Arriving This Friday

Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.

Dark Souls 3 Patch Notes & Deployment Schedule

PlayStation 4

JST – 2016-10-21: 10:00—12:00

PDT – 2016-10-21: 18:00—20:00

CEST – 2016-10-21: 03:00—05:00

Xbox One

JST – 2016-10-21: 10:00—16:00

PDT – 2016-10-21: 18:00—00:00

CEST – 2016-10-21: 03:00—09:00

Steam

JST – 2016-10-21: 17:00—19:00

PDT – 2016-10-21: 01:00—03:00

CEST – 2016-10-21: 10:00—12:00

Please find below the changes included in this update:

  • System updates for DLC “ASHES OF ARIANDEL“.
  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash“.
  • Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
  • Improved the “Wrath of the Gods” weapon skill animation for Wolnir’s Holy Sword.
  • Improved the “Blind Spot” weapon skill animation for Corvian Greatknife and Handmaiden’s Dagger.
  • Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King’s Great HammerMolten Perseverence” will now release lava on both hits.
  • Improved the “Darkdrift” weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding. Increased effectiveness of the sorcery “Pestilent Mercury“.
  • Improved the cast animation of miracle “Lifehunt Scythe“.
  • Increased poison and toxic buildup of the pyromanciesPoison Mist” and “Toxic Mist“, respectively.
  • Increased durability damage buildup of the pyromancy “Acid Surge“.
  • Increased duration of the “Warcry” weapon skill.
  • Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

This is quite a lengthy bit of changes to pore over and debate as it relates to balance. Keep checking back with us for more on Dark Souls 3 and the Ashes of Ariandel expansion which releases next week, October 25th for PS4, Xbox One and PC.


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108 responses to “New Dark Souls 3 Patch Arriving This Friday”


  1. >

    I feel like From, for the most part, has always made stat bonus armor fashion ugly. Cause they know we’re a bunch of fashion divas, and won’t bare the faux pas, thus “balance”. DS2 broke the mold a bit with cool beneficial armor pieces, but Gesture’s Set and Turtle sets were pretty advantageous in PvP and I wouldn’t wear them cause they were ugly, IMO. That being said, I like the Crown of Dusk, so its totally subjective in the long run.

  2. >
    For me it’s the other way around. At least the Crown of Dusk is cute. The headwrap is huge and in the way of everything.

  3. >
    I suppose that’s fair. I always hated being forced to wear the crown of Dusk and Monk’s Headwraps.

  4. >

    Eh, They’ve suddenly changed items between game to game (Dragonslayer’s Axe comes to mind), so it’s not too much of a stretch to just say that the magic of the masks faded away and bring them back for Fashion purposes.

  5. >
    For the record, I really don’t want the family masks back. “Helmet as a ring slot” is a statement I never want to seriously allot headspace to.

  6. >

    Can’t wait to see what the changes mean for greatswords, by far my favorite weapon type this go.

    on a side note, i love the artorias greaves, i used them on a haggard fashion build on my low lvl invader ^_^

  7. >

    i dont know how to explain but there is just something about these kind of people who are happy to casually ruin the game for other that makes me want to punch then thought my monitor, look at how poise worked and how it works now you cant even rely on hyper-armor anymore cause its bound to be broken due to how useless poise is and no amount of value adjust is gonna fix it cause the mechanic is broken and unbalanced ds2 poise was just fine there was no need for this overkill i will never play as a tank in this game cause of how poise works

  8. >

    you are satisfied cause you are a filty estoc user and does’t know how to play reactive and likes to stun people to death in the beginning of their animation

  9. >

    This, basically. Dark Souls 1/2 style poise just makes already OP weapon classes better, because it lets fast weapons trade through larger weapon hits. Excepting maybe UGS hits, but honestly, they aren’t that hard to avoid in any Souls game, especially 1/2. In Dark Souls 2 in particular, straight swords, spears, and katanas were more dominant than they are currently in 3, if anything. People complain about Carthus Curved Sword, but forget the plague of Warped Sword spam. Or the uncatchable Longsword running r1 spam, with recovery cancel-into-quick-roll. At least there is a good Ultra weapon or two this time around, like Yhorm’s and Astora, as opposed to Dark Souls 2, where using any ultra against an opponent of equal skill using a non-ultra meant you lost automatically.

  10. >

    I’m satisfied with the way they did in 3. Poise is too dangerous to let the player mold it the way he likes. You could start seeing anomalies like for example a fast weapon trading hits better than a UGS class due to speed+poise. Or what about a hyperarmored Washing Pole…

    What could be adjusted is to allow a heavier armored player to escape stun locks faster. But even that I think is dangerous, since stun locks is one way for big weapons to be viable (For example, I consider big weapons completely unviable in high level pvp in Dark Souls 2; too few stun lock options plus the ridiculous amounts of invisible frame maneuvers due to AGL and backstep).

    What I really would like to see one day is for they to implement reduced combo damage, like in fighting games. For example, your first hit is worth 100% damage, but if you continue to spam R1 for a combo, your second hit is 60%, third is 25% etc. This could be adjusted per weapon for increased balance.

  11. >

    i want it to be at least dark souls 2 poise it was fine they ddnt had to nerf it so much same goes for magic

  12. >

    What I don’t get is what people (those who keep saying there’s no poise) want poise to be. They want it like Dark Souls 1 so you can poise out any hit, not only those with designated hyperarmor?

  13. ooh pvpskillz has a video up with actual gameplay of the pvp arena, the new dlc weapons and even the four new spells.

    [BBvideo 720,480]https://www.youtube.com/watch?v=lRqaNEBXLX8[/BBvideo]

  14. >

    Don’t worry, I got you covered.

    I would also love to see different animations throughout a weapon class, but it doesn’t seem very likely. But I can still pray that they just toss in a bunch of Dark Souls 2 weapons by their last DLC or just copy and paste stats from similar weapons in a weapon class and give it a different moveset. I miss weapon variety a ton.

    Regarding poise, I hope that skirt and cloth wearers get much reduced hyper armor/poise compared to anyone wearing heavier armor. I feel like the best way to balance poise and/or HA would be to require a heavier weapon AND heavyish armor (descent poise from the armor).

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