New Dark Souls 3 Patch Arriving This Friday

New Dark Souls 3 Patch Arriving This Friday

Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.

Dark Souls 3 Patch Notes & Deployment Schedule

PlayStation 4

JST – 2016-10-21: 10:00—12:00

PDT – 2016-10-21: 18:00—20:00

CEST – 2016-10-21: 03:00—05:00

Xbox One

JST – 2016-10-21: 10:00—16:00

PDT – 2016-10-21: 18:00—00:00

CEST – 2016-10-21: 03:00—09:00

Steam

JST – 2016-10-21: 17:00—19:00

PDT – 2016-10-21: 01:00—03:00

CEST – 2016-10-21: 10:00—12:00

Please find below the changes included in this update:

  • System updates for DLC “ASHES OF ARIANDEL“.
  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash“.
  • Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
  • Improved the “Wrath of the Gods” weapon skill animation for Wolnir’s Holy Sword.
  • Improved the “Blind Spot” weapon skill animation for Corvian Greatknife and Handmaiden’s Dagger.
  • Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King’s Great HammerMolten Perseverence” will now release lava on both hits.
  • Improved the “Darkdrift” weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding. Increased effectiveness of the sorcery “Pestilent Mercury“.
  • Improved the cast animation of miracle “Lifehunt Scythe“.
  • Increased poison and toxic buildup of the pyromanciesPoison Mist” and “Toxic Mist“, respectively.
  • Increased durability damage buildup of the pyromancy “Acid Surge“.
  • Increased duration of the “Warcry” weapon skill.
  • Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

This is quite a lengthy bit of changes to pore over and debate as it relates to balance. Keep checking back with us for more on Dark Souls 3 and the Ashes of Ariandel expansion which releases next week, October 25th for PS4, Xbox One and PC.


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108 comments on “New Dark Souls 3 Patch Arriving This Friday”

  1. Avatar announakis says:

    I wish…

  2. Avatar GodlessCrom says:

    Mmmmm, poise. I imagine it will just be an increased multiplier on the hyper armor modifiers provided by heavier weapons (greatswords, halberds, ultras, etc) and by armor, but if it is a large enough increase, well… I’m an optimist, so I like to think it will be cool. That said, I was kinda enjoying not caring about armor stats and running around wearing Artorias set + Silver Knight greaves (because Artorias set greaves look terrible) and wrecking fools with the Yhorm’s Great Machete (AKA best ultra ever).

    Also, better animations on hammers and greatswords? Greatswords already were mid-tier, honestly. I assume by "better" they mean "faster" and uh well fuck yeah that’s awesome. Prepare yourselves lads, Black Knight Sword meta incoming.

  3. Avatar lordnoah says:

    no magic adjustment? well at least they adjusted poise lets see how it goes

  4. Avatar SaltLakeAtrocity says:

    Instead of nerfing straight swords, they’re buffing maces and axes? Interesting…though that won’t change the "I have to put exponentially less effort into spacing or timing than my opponent will need to put in to beat me" straight sword meta very much. Also odd that there’s no mention of glaives or spears anywhere here. Though my biggest disappointment is no mention of infusion adjustments : (

    Astora’s and gotthard nerfs are welcome, even if I’d long ago figured out consistent means of besting these weapons. Wonder if that means my DMB gotthard character will have to reroll to something else?

    The poise adjustments have me fairly excited. If it werent early morning I’d drink to the potential for more competitive ultras…but that’s probably my imagination more than it is any faith in From to make game-changing balance fixes to things that desperately need them.

    Though the fixes to things like Wolnir’s make me a tad giddy.

  5. Avatar Aigaion says:

    I guess this is just different than the patch notes I’m used to with other online games, unfortunately until the patch actually comes out we don’t have much to go on apart from adjusted, improved and fixed.

    It’s good to see FROM take another step in the right direction by changing a base mechanic like poise, how much they will adjust it we can’t say for sure. Hopefully they will look to change things like stamina cost for rolling and spells and recovery times in future patches.

  6. Avatar SaltLakeAtrocity says:

    The fact they even clarified "improved" from "adjusted" is kind of shocking.

    We can only hope they’re actually changing the poise mechanic rather than just giving the current mechanic bigger numbers.

  7. Avatar Emergence says:
    The following is an excerpt of a blog article.  Read Full Article

    Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.
    Dark Souls 3 Patch Notes & Deployment Schedule
    PlayStation 4
    JST – 2016-10-21: 10:00—12:00
    PDT – 2016-10-21: 18:00—20:00
    CEST – 2016-10-21: 03:00—05:00
    Xbox One
    JST – 2016-10-21: 10:00—16:00
    PDT – 2016-10-21: 18:00—00:00
    CEST – 2016-10-21: 03:00—09:00
    Steam
    JST – 2016-10-21: 17:00—19:00
    PDT – 2016-10-21: 01:00—03:00
    CEST – 2016-10-21: 10:00—12:00
    Please find below the changes included in this update:

    System updates for DLC “ASHES OF ARIANDEL”.
    Adjusted poise values across the board. Poise is now more …

  8. Avatar skarekrow13 says:

    I’m expecting this to be a rather large file for a "patch" :biggrin:

  9. Avatar SaltLakeAtrocity says:

    Well it will be…because this patch will almost certainly contain the entirety of the DLC the same way Old Hunters was stored completely within a pre-release BB patch.

  10. Nunkuruji says:

    Something something patriarchy

    I’m wondering if Poison/Toxic mist are now at least as strong as Corvian Staff WA. Sadly no noted improvement to poison weapons

  11. Avatar Glutebrah says:

    "Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried. "

    Finally… Good night sweet Rolling Astora Prince.

  12. Avatar Mr_Peer says:

    I’m really exited for those WA buffs, hoping that they’ll improve the fluidity of the combat instead of hampering it.

  13. Avatar Tully81 says:

    Kinda mad they messed with the Astora GS since I’ve gotten so used to using it but I welcome the challenge. These adjustments seem to be pretty good all around. See how good the onislayer WA will be now

  14. Avatar Glutebrah says:

    So sorry your rolling R1 can now be parried like every other UGS lol. I’m surprised they fixed it though took em so long. Wonder if it’s downward slash still counts as a trust or if that was fixed also.

  15. Avatar XuitusTheGreat says:

    *ears perk up* did someone say poise increase and heavy weapons in the same sentence?

    well well well guess this is a patch to look forward too :bounce:

  16. Avatar Rafahil says:

    These all look like good changes. I can’t really complain about anything from reading the patch notes alone so *fingers crossed*. Also Lifehunt Scythe buff!

  17. Avatar Emergence says:
    The following is an excerpt of a blog article.  Read Full Article

    Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.
    Dark Souls 3 Patch Notes & Deployment Schedule
    PlayStation 4
    JST – 2016-10-21: 10:00—12:00
    PDT – 2016-10-21: 18:00—20:00
    CEST – 2016-10-21: 03:00—05:00
    Xbox One
    JST – 2016-10-21: 10:00—16:00
    PDT – 2016-10-21: 18:00—00:00
    CEST – 2016-10-21: 03:00—09:00
    Steam
    JST – 2016-10-21: 17:00—19:00
    PDT – 2016-10-21: 01:00—03:00
    CEST – 2016-10-21: 10:00—12:00
    Please find below the changes included in this update:

    System updates for DLC “ASHES OF ARIANDEL“.
    Adjusted poise values across the board. Poise is now more …

  18. El_Chacho says:

    I’ve been waiting for this to happen. Was really surprised it’s taken this long but I knew it was coming eventually. Just switch to 2 handing it before a rolling attack. It’s an easy adjustment. People will be so eager to parry a rolling R1 they won’t see my charged R2 coming! whiff……SPLAT B-)

  19. TheKillingTree says:

    Just wondering, could people with the DLC drop DLC weapons/armor for people without DLC? I forget if you could do this in the other games.

  20. Avatar TSMP says:

    This has been possible in the past, except with Bloodborne where you couldn’t drop items at all, so it’s a possibility.

    However, there’s also a system in place to restrict drops for other players, like how they can’t even see a weapon if it’s upgraded beyond their current maximum. So… I want to say yes, but I’m not sure they won’t lock it out like that.

  21. TheKillingTree says:

    Oh cool. I probably wouldn’t do it though, I’m better off just buying the DLC. That brings up another question of whether people can get a sneak peek of the DLC via co-op (like in DS2), but I’m 99% sure the answer to that is a solid no.

  22. Avatar olavrell says:

    " Improved the cast animation of miracle "Lifehunt Scythe"."
    Liking the sound of that, since I recently turned my pyrobuild into a dark-faith/pyro-caster.

  23. Avatar Schanhorst says:

    As a Astora GS user, I’m surprised the fix the unparriable roll R1 and not the thrust type damage. The most broken thing in AGS is that a roll R1 could make 700dmg (more or less) with a counter and leo ring, not the fact that you can’t parry this attack. Now being parriable only makes that my habit of mixing R1 and R2 in the rolling attacks to mess with people timing it’s now important. And if they buff hyperarmor in general, AGS could be even better.

    The only complains of the patch (and they are minor) are not nerfing a bit the CCS and Run R1 WP, but perhaps with the buff of HA and other weapons they become less annoying.

  24. Avatar Grehym_Blak says:

    What does "improved animation" mean? Faster? Literally improve the animation from an aesthetic view point? Someone school me…

    In regards to poise buffs…if poise has been working the way it is supposed to, then these buffs imply they effed up poise stats on heavy armor? How the hell does that happen? If we don’t see raised stats on poise for heavy armor, then that would imply they changed the math behind the scenes, which would mean poise isn’t working the way it was supposed to….which means WTF FROM!!!!!


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