Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.
Dark Souls 3 Patch Notes & Deployment Schedule
PlayStation 4
JST – 2016-10-21: 10:00—12:00
PDT – 2016-10-21: 18:00—20:00
CEST – 2016-10-21: 03:00—05:00
Xbox One
JST – 2016-10-21: 10:00—16:00
PDT – 2016-10-21: 18:00—00:00
CEST – 2016-10-21: 03:00—09:00
Steam
JST – 2016-10-21: 17:00—19:00
PDT – 2016-10-21: 01:00—03:00
CEST – 2016-10-21: 10:00—12:00
Please find below the changes included in this update:
- System updates for DLC “ASHES OF ARIANDEL“.
- Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
- Improved regular attack animations of hammer category weapons.
- Improved regular attack animations of greatsword category weapons.
- Improved regular attack animations of axe category weapons.
- Improved regular attack animations of fist category weapons.
- Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
- Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
- Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
- Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
- Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash“.
- Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
- Improved the “Wrath of the Gods” weapon skill animation for Wolnir’s Holy Sword.
- Improved the “Blind Spot” weapon skill animation for Corvian Greatknife and Handmaiden’s Dagger.
- Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
- Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
- The weapon skill of Old King’s Great Hammer “Molten Perseverence” will now release lava on both hits.
- Improved the “Darkdrift” weapon skill animation for Darkdrift.
- Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding. Increased effectiveness of the sorcery “Pestilent Mercury“.
- Improved the cast animation of miracle “Lifehunt Scythe“.
- Increased poison and toxic buildup of the pyromancies “Poison Mist” and “Toxic Mist“, respectively.
- Increased durability damage buildup of the pyromancy “Acid Surge“.
- Increased duration of the “Warcry” weapon skill.
- Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
- Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
- Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
- Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
- Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
- Fixed a bug where female characters were subject to counter damage during certain movement animations.
- Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
- Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
- Fixed a bug where Hornet Ring was not working for claw category weapons.
- Fixed a bug where dash attacks could not be performed using Farron Greatsword.
- Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
- Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
- Addressed other game balance issues and fixed other flaws.
This is quite a lengthy bit of changes to pore over and debate as it relates to balance. Keep checking back with us for more on Dark Souls 3 and the Ashes of Ariandel expansion which releases next week, October 25th for PS4, Xbox One and PC.
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108 responses to “New Dark Souls 3 Patch Arriving This Friday”
The following is an excerpt of a blog article. Read Full Article Bandai Namco and From Software have released the patch notes for a new Dark Souls 3 update coming this Friday, October 21st. The patch addresses several balancing issues and prepares the base game for the arrival of the Ashes of Ariandel DLC.
Dark Souls 3 Patch Notes & Deployment Schedule
PlayStation 4
JST – 2016-10-21: 10:00—12:00
PDT – 2016-10-21: 18:00—20:00
CEST – 2016-10-21: 03:00—05:00
Xbox One
JST – 2016-10-21: 10:00—16:00
PDT – 2016-10-21: 18:00—00:00
CEST – 2016-10-21: 03:00—09:00
Steam
JST – 2016-10-21: 17:00—19:00
PDT – 2016-10-21: 01:00—03:00
CEST – 2016-10-21: 10:00—12:00
Please find below the changes included in this update:
System updates for DLC “ASHES OF ARIANDEL”.
Adjusted poise values across the board. Poise is now more …
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The fact they even clarified “improved” from “adjusted” is kind of shocking.
We can only hope they’re actually changing the poise mechanic rather than just giving the current mechanic bigger numbers.
I guess this is just different than the patch notes I’m used to with other online games, unfortunately until the patch actually comes out we don’t have much to go on apart from adjusted, improved and fixed.
It’s good to see FROM take another step in the right direction by changing a base mechanic like poise, how much they will adjust it we can’t say for sure. Hopefully they will look to change things like stamina cost for rolling and spells and recovery times in future patches.
Instead of nerfing straight swords, they’re buffing maces and axes? Interesting…though that won’t change the “I have to put exponentially less effort into spacing or timing than my opponent will need to put in to beat me” straight sword meta very much. Also odd that there’s no mention of glaives or spears anywhere here. Though my biggest disappointment is no mention of infusion adjustments : (
Astora’s and gotthard nerfs are welcome, even if I’d long ago figured out consistent means of besting these weapons. Wonder if that means my DMB gotthard character will have to reroll to something else?
The poise adjustments have me fairly excited. If it werent early morning I’d drink to the potential for more competitive ultras…but that’s probably my imagination more than it is any faith in From to make game-changing balance fixes to things that desperately need them.
Though the fixes to things like Wolnir’s make me a tad giddy.
no magic adjustment? well at least they adjusted poise lets see how it goes
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It’s real.
https://steamcommunity.com/games/374320/announcements/detail/606124152660879466” rel=”nofollow
It’s also up on reddit.
Mmmmm, poise. I imagine it will just be an increased multiplier on the hyper armor modifiers provided by heavier weapons (greatswords, halberds, ultras, etc) and by armor, but if it is a large enough increase, well… I’m an optimist, so I like to think it will be cool. That said, I was kinda enjoying not caring about armor stats and running around wearing Artorias set + Silver Knight greaves (because Artorias set greaves look terrible) and wrecking fools with the Yhorm’s Great Machete (AKA best ultra ever).
Also, better animations on hammers and greatswords? Greatswords already were mid-tier, honestly. I assume by “better” they mean “faster” and uh well fuck yeah that’s awesome. Prepare yourselves lads, Black Knight Sword meta incoming.
I wish…
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