Mount & Blade II: Bannerlord Introduces Physics-Based Combat!
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Mount & Blade II: Bannerlord Introduces Physics-Based Combat!

Developer TaleWorlds Entertainment has revealed an interesting set of combat mechanics for their upcoming Mount & Blade II: Bannerlord  sequel.

Mount & Blade II: Bannerlord – Virtual LARP!

The sequel will be using a “Physics-based” system for its combat, meaning that a weapon’s physical properties such as its Length, Weight, the Distribution of that weight, and Mass will factor into the amount of damage a player can deal as well as the speed of their weapon’s “Swing”.

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Total War vibes~

For instance, lighter weapons are fast, but lacks mass resulting in less damage. While heavier weapons deal more damage, but at a cost of speed, which can gimp its advantage should the weapon make early contact with an enemy before traveling (88mph!) the ideal distance.

A new crafting system will be put in place that’ll allow players to control these variables. From a weapon’s basic components such as its pommel, cross-guard, grip and more. Each part may also have a special bonus in addition to its physical attributes. Like an enhanced hand defense from a large cross-guard piece.

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In previous Mount & Blade  titles, their “Directional Combat” system had its damage calculated based on the attacker’s proficiency with a weapon and the defender’s armor. But, it also had this “element of randomness”, which the studio is moving away from, as it caused balancing issues in multiplayer.

Mount & Blade II: Bannerlord  is currently in development for the PC platform with a release date that’s yet to be announced.


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