Monster Hunter: World Says NO To Loot Boxes!
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Monster Hunter: World Says NO To Loot Boxes!

The creators of the highly-anticipated Monster Hunter: World  RPG has chimed in on their stance on the microtransaction and loot box system that has become pervasive in today’s gaming world.

Monster Hunter: World – Play To Win!

Game Director Yuuya Tokuda and Producer Ryozo Tsujimoto; in an interview conducted by Gamespot,  explained that with such systems, players may miss out on the actual gaming experience.

“We want people to have the experience that we’ve made for them rather than the option to skip the experience.”

They also explained that a randomized system is already in place in MH:W,  only difference is that you’d just have to play  for it.

“I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay”  Tsujimoto goes on “Whenever you carve a monster after a hunt, you don’t know what you’re gonna get within a certain range.”

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The game’s Director Tokuda then expressed how it conflicts with the core gameplay of Monster Hunter.

“I wouldn’t see a paid loot box or paid system for getting random items as fitting Monster Hunter because it isn’t a game where the strength of the items is the key aspect of how you proceed”  said Tokuda

Tokuda later expands on Monster Hunter‘s  core gameplay as a rewarding experience.

“The idea is that the time you spend hunting and the action part of the game is how you brush up on your skills. And then of course you get rewards of better items”

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It’s nice to see such a big title opt-out of the microtransaction trend, which both Monolith’s Middle-earth: Shadow of War  and Bungie’s Destiny 2  has had weaved into their gameplay.

If you haven’t heard, Monster Hunter: World  is getting a playable BETA this winter!

Monster Hunter: World  was officially announced, with pre-order details, to launch worldwide for PS4 and Xbox One on January 26, 2018, with a PC release following sometime later.


Fextralife had an amazing capture opportunity for MH:W  at TGS 2017 of Barroth and the Wildspire Wastes! Also, a limtied PlayStation 4 Pro “Liolaeus Edition” was revealed at the event.

Need more of Monster Hunter: World?  Then check out these screenshots and  weapons showcase trailers! If you’re more of a strategist, then this Hunting 101 trailer and survey of the Wildspire Waste, complete with recon images will help you in your hunt.


Visit the Monster Hunter: World wiki

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3 responses to “Monster Hunter: World Says NO To Loot Boxes!”


  1. For Monster Hunter, it would make little to no sense to have such a system. It’s like Dark Souls in the sense that you’ll go out of your way to obtain and upgrade specific Weapons and Armor, so getting them out of a box would completely destroy the experience and feeling of accomplishment.

    If you guys haven’t looked into the game, btw, we’ve put together some newbie friendly explanations on Weapon Mechanics and Status Effects that I think are important!

  2. Yep, just like “open world” became a selling point. Kinda funny, watching the market change and shift around fads and monetization.

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