Monster Hunter World Iceborne The Evolution of Long Sword Builds

Monster Hunter World Iceborne The Evolution of Long Sword Builds

The release of Monster Hunter World Iceborne bring a new evolution of builds for all weapons. I’ll be going over my personal builds for the Longsword that I have use/am currently using for Iceborne.

Monster Hunter World Iceborne The Evolution of Long Sword Builds

I’ve numbered the 4 builds players should start and evolve as they progress to use the least amount of materials and reduce farming. Each of these builds focus on different parts of the main story, and will let you know the Rank you should be aiming for, for each build.

1. Early to Middle Story Master Rank MR 1 – 3

Build’s Name

Paralysis DPS LS

Weapon

Crimson Viperfang II

Full Armor & Weapon Decoration Slots

  • Has a total of 3 level 4 decorations.
  • Has a total of 1 level 3 decorations.
  • Has a total of 1 level 2 decorations.
  • Has a total of 2 level 1 decorations.

 Decorations

  • 1 Expert Jewel IV
  • 3 Expert Jewels I
  • 2 Critical Jewel II
  • 1 Satiated/Attack Jewel IV*
  • 1 Gobbler/Expert Jewel IV *
    • * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.

Crimson Viperfang II has 15% innate affinity, +5% affinity from attack level 5, +40% affinity from critical eye 7, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 60%, 90% when hitting a weakspot, and over 100% when hitting a wounded weakspot.

2. Middle to End of Story Master Rank MR 4 – 6

Build’s Name

Paralysis DPS LS

Weapon

Crimson Viperfang II

Full Armor & Weapon Decoration Slots

  • Has a total of 5 level 4 decorations.
  • Has a total of 2 level 2 decorations.
  • Has a total of 3 level 1 decorations.

 Decorations

  • 1 Expert Jewel IV
  • 2 Expert Jewels I
  • 3 Critical Jewel II
  • 1 Attack Jewel I
  • 1 Satiated/Attack Jewel IV*
  • 1 Gobbler/Expert Jewel IV *
  • 1 Sprinter/Attack Jewel IV*
    • * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.

Crimson Viperfang II has 15% innate affinity, +40% affinity from critical eye 7, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 55%, 85% when hitting a weakspot, and over 100% when hitting a wounded weakspot.

3. Early Post Story Master Rank

Build’s Name

Raw DPS LS

Weapon

Radiant Flow

Skills From Armor, Charm, & Decorations

Full Armor & Weapon Decoration Slots

  • Has a total of 5 level 4 decoration slots
  • Has a total of 1 level 3 decoration slots
  • Has a total of 4 level 2 decoration slots
  • Has a total of 3 level 1 decoration slots

 Decorations

  • 1 Expert Jewel IV
  • 1 Expert Jewels I
  • 3 Critical Jewel II
  • 2 Attack Jewel I
  • 2 Tenderizer Jewel II
  • 1 Elementless Jewel II
  • 1 Satiated/Attack Jewel IV*
  • 1 Slider/Attack Jewel IV*
  • 1 Draw/Medicine Jewel IV**
    • * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.
    • ** This is a random decoration I used at the time. Players can use agitator if they have several of those.

+40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 45%, 75% when hitting a weakspot, and over 95% when hitting a wounded weakspot. If players use a draw attack they will have a starting affinity of 75%, 95% when hitting a weakspot, and over 100% when hitting a wounded weakspot. When Latent Power is active players will receive another 10% affinity and when affinity sliding is active hunters will receive another 30%.

Late Post Story Master Rank

Build’s Name

Raw DPS LS

Weapon

Radiant Flow

Skills From Armor, Charm, & Decorations

  • Master’s Touch (Teostra Set Bonus)
  • Critical Boost Level 3
  • Weakness Exploit Level 3
  • Attack Boost Level 3
  • Critical Eye Level 7
  • Handicraft Level 5
  • Blast Attack Level 2
  • Heat Guard Level 1
  • Speed Eating Level 1
  • Free Meal Level 1
  • Evade Window Level 3
  • Stamina Surge Level 2
  • Marathon Runner Level 1

Full Armor & Weapon Decoration Slots

  • Has a total of 5 level 4 decoration slots
  • Has a total of 1 level 3 decoration slots
  • Has a total of 3 level 2 decoration slots
  • Has a total of 4 level 1 decoration slots

 Decorations

  • 1 Expert Jewel IV
  • 1 Expert Jewels I
  • 3 Critical Jewel II
  • 3 Attack Jewel I
  • 1 Tenderizer Jewel II
  • 1 Elementless Jewel II
  • 1 Fortitude/Handicraft Jewel IV*
  • 1 Challenger/Vitality Jewel IV**
  • 1 Challenger Jewel II**
    • * The skill that are paramount is Handicraft. You may use any combination jewel you have as long it is present.
    • **These jewels should be Challenger Jewel IV if players have them. If that is not an option, use Challenger Jewel II in the meantime.

+40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 45%, 75% when hitting a weakspot, and over 95% when hitting a wounded weakspot. If players use a draw attack they will have a starting affinity of 75%, 95% when hitting a weakspot, and over 100% when hitting a wounded weakspot.

 4. Final Post Story Master Rank

Build’s Name

Poison DPS LS

Weapon

Wyvern Blade “Luna”

Skills From Armor, Charm, & Decorations

Full Armor & Weapon Decoration Slots

  • Has a total of 5 level 4 decoration slots
  • Has a total of 1 level 3 decoration slots
  • Has a total of 3 level 2 decoration slots
  • Has a total of 4 level 1 decoration slots

 Decorations

  • 1 Expert Jewel IV
  • 1 Expert Jewels I
  • 3 Critical Jewel II
  • 2 Attack Jewel I
  • 1 Tenderizer/Evasion Jewel IV
  • 1 Flawless/Medicine Jewel IV
  • 1 Challenger/Vitality Jewel IV
  • 1 Flawless Jewel II

Wyvern Blade “Luna” has a starting affinity of 10%, +40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 55%, 85% when hitting a weakspot, and over 100% when hitting a wounded weakspot. When Agitator activates another 10% affinity will be gain giving hunters 65%, 95%, and over 100%. Finally when Latent Power procs, players will have a 75% affinity, over 100%, and over 100%.

If you enjoyed this build be sure to check out next MHW Iceborne: Day 0 Longsword Builds. You can also explore more MHW guides in Iceborne Hunter Helper Guide and Monster Hunter World Iceborne Hoarfrost Reach Camp Locations Guide.

For all your hunter needs be sure to drop by the Monster Hunter World wiki.

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PrimeraEspada91, or simply Primera, is a Youtube Partner & Freelance writer specializing in video game guides.

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