The release of Monster Hunter World Iceborne bring a new evolution of builds for all weapons. I’ll be going over my personal builds for the Longsword that I have use/am currently using for Iceborne.
Monster Hunter World Iceborne The Evolution of Long Sword Builds
I’ve numbered the 4 builds players should start and evolve as they progress to use the least amount of materials and reduce farming. Each of these builds focus on different parts of the main story, and will let you know the Rank you should be aiming for, for each build.
1. Early to Middle Story Master Rank MR 1 – 3
Armor Pieces
Charm
Skills From Armor, Charm, & Decorations
- Critical Boost Level 3
- Weakness Exploit Level 3
- Attack Boost Level 5
- Critical Eye Level 7
- Speed Eating Level 3
- Handicraft Level 1
- Evade Extender Level 1
- Free Meal Level 1
Full Armor & Weapon Decoration Slots
- Has a total of 3 level 4 decorations.
- Has a total of 1 level 3 decorations.
- Has a total of 1 level 2 decorations.
- Has a total of 2 level 1 decorations.
Decorations
- 1 Expert Jewel IV
- 3 Expert Jewels I
- 2 Critical Jewel II
- 1 Satiated/Attack Jewel IV*
- 1 Gobbler/Expert Jewel IV *
- * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.
Crimson Viperfang II has 15% innate affinity, +5% affinity from attack level 5, +40% affinity from critical eye 7, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 60%, 90% when hitting a weakspot, and over 100% when hitting a wounded weakspot.
2. Middle to End of Story Master Rank MR 4 – 6
Armor Pieces
Charm
Skills From Armor, Charm, & Decorations
- True Razor Sharp (Nargacuga Set Bonus)
- Critical Boost Level 3
- Weakness Exploit Level 3
- Attack Boost Level 3
- Critical Eye Level 7
- Speed Eating Level 1
- Free Meal Level 1
- Evade Window Level 3
- Stamina Surge Level 2
- Marathon Runner Level 1
Full Armor & Weapon Decoration Slots
- Has a total of 5 level 4 decorations.
- Has a total of 2 level 2 decorations.
- Has a total of 3 level 1 decorations.
Decorations
- 1 Expert Jewel IV
- 2 Expert Jewels I
- 3 Critical Jewel II
- 1 Attack Jewel I
- 1 Satiated/Attack Jewel IV*
- 1 Gobbler/Expert Jewel IV *
- 1 Sprinter/Attack Jewel IV*
- * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.
Crimson Viperfang II has 15% innate affinity, +40% affinity from critical eye 7, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 55%, 85% when hitting a weakspot, and over 100% when hitting a wounded weakspot.
3. Early Post Story Master Rank
Armor Pieces
Charm
Skills From Armor, Charm, & Decorations
- Master’s Touch (Teostra Set Bonus)
- Critical Boost Level 3
- Weakness Exploit Level 3
- Attack Boost Level 4
- Critical Eye Level 7
- Handicraft Level 5
- Blast Attack Level 2
- Heat Guard Level 1
- Recovery Up Level 1
- Critical Draw Level 1
- Latent Power Level 1
- Free Meal Level 1
- Affinity Sliding Level 1
Full Armor & Weapon Decoration Slots
- Has a total of 5 level 4 decoration slots
- Has a total of 1 level 3 decoration slots
- Has a total of 4 level 2 decoration slots
- Has a total of 3 level 1 decoration slots
Decorations
- 1 Expert Jewel IV
- 1 Expert Jewels I
- 3 Critical Jewel II
- 2 Attack Jewel I
- 2 Tenderizer Jewel II
- 1 Elementless Jewel II
- 1 Satiated/Attack Jewel IV*
- 1 Slider/Attack Jewel IV*
- 1 Draw/Medicine Jewel IV**
- * The skills that are paramount are the attack and the expert. You may use any combination jewel you have as long they are present.
- ** This is a random decoration I used at the time. Players can use agitator if they have several of those.
+40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 45%, 75% when hitting a weakspot, and over 95% when hitting a wounded weakspot. If players use a draw attack they will have a starting affinity of 75%, 95% when hitting a weakspot, and over 100% when hitting a wounded weakspot. When Latent Power is active players will receive another 10% affinity and when affinity sliding is active hunters will receive another 30%.
Late Post Story Master Rank
Armor Pieces
- Kaiser Crown β +
- Rex Roar Mail β +
- Kaiser Vambraces β +
- Kaiser Coil β +
- Garuga Greaves β +
Charm
- Handicraft Charm IV
Skills From Armor, Charm, & Decorations
- Master’s Touch (Teostra Set Bonus)
- Critical Boost Level 3
- Weakness Exploit Level 3
- Attack Boost Level 3
- Critical Eye Level 7
- Handicraft Level 5
- Blast Attack Level 2
- Heat Guard Level 1
- Speed Eating Level 1
- Free Meal Level 1
- Evade Window Level 3
- Stamina Surge Level 2
- Marathon Runner Level 1
Full Armor & Weapon Decoration Slots
- Has a total of 5 level 4 decoration slots
- Has a total of 1 level 3 decoration slots
- Has a total of 3 level 2 decoration slots
- Has a total of 4 level 1 decoration slots
Decorations
- 1 Expert Jewel IV
- 1 Expert Jewels I
- 3 Critical Jewel II
- 3 Attack Jewel I
- 1 Tenderizer Jewel II
- 1 Elementless Jewel II
- 1 Fortitude/Handicraft Jewel IV*
- 1 Challenger/Vitality Jewel IV**
- 1 Challenger Jewel II**
- * The skill that are paramount is Handicraft. You may use any combination jewel you have as long it is present.
- **These jewels should be Challenger Jewel IV if players have them. If that is not an option, use Challenger Jewel II in the meantime.
+40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 45%, 75% when hitting a weakspot, and over 95% when hitting a wounded weakspot. If players use a draw attack they will have a starting affinity of 75%, 95% when hitting a weakspot, and over 100% when hitting a wounded weakspot.
4. Final Post Story Master Rank
Armor Pieces
- Kaiser Crown β +
- Rex Roar Mail β +
- Kaiser Vambraces β +
- Kaiser Coil β +
- Garuga Greaves β +
Charm
- Challenger Charm IV
Skills From Armor, Charm, & Decorations
- Master’s Touch (Teostra Set Bonus)
- Critical Boost Level 3
- Weakness Exploit Level 3
- Attack Boost Level 4
- Critical Eye Level 7
- Agitator Level 5
- Peak Performance Level 3
- Blast Attack Level 2
- Heat Guard Level 1
- Health Boost Level 1
- Recovery Up Level 1
- Latent Power Level 1
Full Armor & Weapon Decoration Slots
- Has a total of 5 level 4 decoration slots
- Has a total of 1 level 3 decoration slots
- Has a total of 3 level 2 decoration slots
- Has a total of 4 level 1 decoration slots
Decorations
- 1 Expert Jewel IV
- 1 Expert Jewels I
- 3 Critical Jewel II
- 2 Attack Jewel I
- 1 Tenderizer/Evasion Jewel IV
- 1 Flawless/Medicine Jewel IV
- 1 Challenger/Vitality Jewel IV
- 1 Flawless Jewel II
Wyvern Blade “Luna” has a starting affinity of 10%, +40% affinity from critical eye 7, +5% affinity from attack level 4, +30% increased affinity, +20% for wounded parts from weakness exploit. Hunters will have a starting affinity of 55%, 85% when hitting a weakspot, and over 100% when hitting a wounded weakspot. When Agitator activates another 10% affinity will be gain giving hunters 65%, 95%, and over 100%. Finally when Latent Power procs, players will have a 75% affinity, over 100%, and over 100%.
If you enjoyed this build be sure to check out next MHW Iceborne: Day 0 Longsword Builds. You can also explore more MHW guides in Iceborne Hunter Helper Guide and Monster Hunter World Iceborne Hoarfrost Reach Camp Locations Guide.
For all your hunter needs be sure to drop by the Monster Hunter World wiki.
2 responses to “Monster Hunter World Iceborne The Evolution of Long Sword Builds”
“Early to Middle Story Master Rank MR 1 – 3” build gets you to Crit eye 6 not 7
I just got it, you put an endgame sword in an early and in a mid game build. Gotta find an alternative to these build.
Just got Iceborne for PC and I’m not new to MH and I’m loving the grind, was scouting around to find good Low MR to Mid MR builds and came across this guide I assume for console at the time of posting.
However I want to know how you can get away with suggesting any of these builds before Post Game content. The armour is fine I’m using a variation of one at the moment, however if your a new Iceborne player say MR 1-3 how, HOW are you supposing you have Crimson Viperfang II when you don’t see a monster you need to have materials for to make it until you are MR 11-15+! it’s ludicrous. Also your decoration suggestions “*need to have these or your best alternative” some of these decos are god rolls and you’ll be well to MR 70 before you might see them how are you to have them at MR 1-6?!
I’d seriously suggest you go back and re-do the builds and change them to what would be available to those starting and progressing through MR, post game is fine and armour sets, just stirred me the wrong way to see unrealistic sets bring suggested.
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