Some Monster Hunter World Iceborne preview content was recently showcased. I’ll be discussing some of the adjustments that several decorations, charms, mantle, and skills will undergo when Iceborne goes live.
Monster Hunter World Iceborne Decorations, Charms, Mantle, & Skills Adjustments
Monster Hunter World: Iceborne is arriving this September, along with it comes a host of content. A few reveals have shown changes that will happen to decorations, charms, mantle and skills.
Decorations
- New level 4 decorations added as shown during E3 gameplay on certain mantles
- Level 4 decorations can be obtained from Ancient Feystones*. (unofficial translation)
- The level 4 Artillery II Jewel shares the same effects as the level 1 Artillery Jewel.
- The level 4 Suture II Jewel shares the same effects as the level 1 Suture Jewel.
- Level 4 decorations give 2 skills levels instead of one.
Charms
Charms can be upgraded further than in MHW; some of these include:
- Earplugs Charm (Earplugs) now can be upgraded to Level 4
- Tremor Charm (Tremor Resistance) now can be upgraded to Level 3
- Defense Charm (Defense Boost) now can be upgraded to Level 4
- Attack Charm (Attack Boost) now can be upgraded to Level 4
Mantles
Temporal Mantle‘s effect duration has been increased from 90 seconds to 120 seconds. Its effect duration will now be shortened whenever a hunter automatically evades damage from powerful attacks.
Skills
Iceborne also comes with brand new skills for Hunters to enjoy:
New Skills
Extra health is recovered from environmental interactable like sporepuffs or wiggly litchi.
- Level 1: Interactables restore an additional 50 health.
- Level 2: Interactables restore an additional 80 health.
- Level 3: Interactables restore an additional 100 health.
Temporarily increases attack power after executing a perfectly-timed guard.
- Level 1: While active increases attack power by 5%.
- Level 2: While active increases attack power by 10%.
- Level 3: While active increases attack power by 15%.
Skill Adjustments
Agitator: In Iceborne, while agitator’s attack boost was left unchanged, its affinity was lowered on from level 2 and above. Level 1’s affinity received a small boost.
- Level 1 While active, grants attack +4 and increases affinity by 5%
- Level 2 While active, grants attack +8 and increases affinity by 5%
- Level 3 While active, grants attack +12 and increases affinity by 7%
- Level 4 While active, grants attack +16 and increases affinity by 7%
- Level 5 While active, grants attack +20 and increases affinity by 10%
Aquatic/Polar Mobility: In Iceborne this skill got reworked to include the polar mobility
Lets you move more freely in water. Also prevents you from being slowed down by terrain effects, such as deep snow.
- Level 1: Prevents lowered movement speed.
- Level 2: Increases your evasion window and prevents lowered movement speed.
- Level 3: Greatly increases your evasion window and prevents lowered movement speed.
Defense Boost: In Iceborne level 3 and above will be changed slightly but overall will be an improvement from World stats
- Level 1: Defense +5
- Level 2: Defense +10
- Level 3: Defense +5%, Bonus: +10
- Level 4: Defense +5%, Bonus: +20, All Elemental Resistances +3
- Level 5: Defense +8%, Bonus: +20, All Elemental Resistances +3
- Level 6: Defense +8%, Bonus: +35, All Elemental Resistances +5
- Level 7: Defense +10%, Bonus: +35, All Elemental Resistances +5
Elemental Attack: In Iceborne, Elemental attack now have a new level now capping at level 6. At level 6 players will be granted a free element status and increase elemental attack damage when continually attacking. It seems like the elemental attack threshold has been removed and seems to offer diminishing returns.
- Level 1: Elemental attack +30
- Level 2: Elemental attack +60
- Level 3: Elemental attack +100
- Level 4: Elemental attack +5%, Bonus: +100
- Level 5: Elemental attack +10%, Bonus: +100
- Level 6: Elemental attack +20%, Bonus: +100
Critical Eye: In Iceborne, Critical Eye % have all been increased on all levels. Hope you have plenty of these decorations.
- Level 1: Affinity +5%
- Level 2: Affinity +10%
- Level 3: Affinity +15%
- Level 4: Affinity +20%
- Level 5: Affinity +25%
- Level 6: Affinity +30%
- Level 7: Affinity +40%
Flinch Free: In Iceborne it was reported that it now has an extra bonus relating to some kinsect extract.
Heroics: In Iceborne, heroics attack boost was lowered across all levels while the defense boost was increased on all levels.
- Level 1: While active, increases defense by 50 points
- Level 2: While active, increases attack power by 5% and increases defense by 50 points
- Level 3: While active, increases attack power by 5% and increases defense by 100 points
- Level 4: While active, increases attack power by 10% and increases defense by 100 points
- Level 5: While active, increases attack power by 15% and increases defense by 100 points
Horn Maestro: In Iceborne Horn Maestro will gain an extra level
Increases the effect duration of hunting horn melodies.
- Level 1: Extends melody effect duration and increases health recovery.
- Level 2: Great increases the effect duration of hunting horn melodies.
Latent Power: In Iceborne, Latent Power’s stamina depletion of level 1 through 4 have been buffed while level 5 remained unchanged.
- Level 1: While active, increases affinity by 10% and reduces stamina depletion by 30%
- Level 2: While active, increases affinity by 20% and reduces stamina depletion by 30%
- Level 3: While active, increases affinity by 30% and reduces stamina depletion by 50%
- Level 4: While active, increases affinity by 40% and reduces stamina depletion by 50%
- Level 5: While active, increases affinity by 50% and reduces stamina depletion by 50%
Maximum Might: In Iceborne maximum might gives the same % of affinity but players’ stamina need to be full for a certain amount of time to activate. Maximum Might now goes up to level 5.
- Skill info in MHW Iceborne: Increases affinity after maintaining full stamina for a while.
Non-elemental Boost: In Iceborne the increase attack power that non-elemental boost provides have been lowered from 10% to 5%.
Normal Shots, Piercing Shots & Spread/Power Shots: In Iceborne these skills now caps out at level 2 instead of level 1.
- Caps at level 2
Status Attacks: In Iceborne status attack decorations now go to level 4 which gives buildup 30% + 10 bonus
Weakness Exploit: Before Iceborne weakness exploit just increased affinity if a player hit a weak spot. Now in Iceborne, players will receive an affinity boost for hitting weakspots and a smaller affinity boost for hitting wounded parts. This seems to encourage the use of the new clutch claw mechanic as players would need to hit a wounded weak spot for higher % affinity boost.
- Level 1: Attacks that hit weak spots have 10% increased affinity, 5% for wounded parts
- Level 2: Attacks that hit weak spots have 15% increased affinity, 15% for wounded parts
- Level 3: Attacks that hit weak spots have 30% increased affinity, 20% for wounded parts
Weapon Adjustment
Gunlance
- Wyrmstake Blast’s detonation damage will be slightly increase
- Wyrmstake Blast will load faster
- Guard Point have been added to Wyrmstake Blast’s loading animation. If hunters hae the Guard skill, they can use Wyrmstake Blast after a guard.
- If Wyrmstake Blast misses the target, the eqipped slinger ammo will drop to the ground.
- Wide Sweep will no longer knock down hunters
Monster Hunter World: Iceborne will release on PS4 and Xbox One on September 6th. PC version will release in January 2020.
For more Monster Hunter World be sure to read next Monster Hunter World Iceborne Reveals New Subspecies & Steam Release Date and Monster Hunter World Celebrates 13 Million Units With Login Daily Bonus. You can also read more details about the expansion in MHW Iceborne: Everything We Know, New Monsters, New Locale, New Elements!
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