Monster Hunter World Guide: Hammer

Last updated on October 21st, 2018

Monster Hunter World (MHW) features 14 different weapon types, with the Hammer being one of them. In this Guide we’ll take a look at exactly how to use this Weapon to its fullest, as well as show you some things you may not know about it. If you’re new to the game or you are a veteran of the franchise and just need a quick refresher, this Guide is for you.

Hammer Guide

The Hammer is a great choice of weapon for those that like to attack a bit slower but deal more damage. Unlike the Great Sword, the Hammer deals Blunt Damage which is excellent for Stunning Monsters. And also unlike the Great Sword, players can move while performing their Charge Attacks, making this weapon a bit easier to use for new players to the game.  When you pull off combos with the Hammer you can actually see and “feel” the damage you are doing, making this weapon extremely satisfying to wield.

  • Difficulty: Low to Moderate
  • Role: DPS/CC
  • Mobility: Good
  • Sharpness: Low

Basic Combos

  • The combos with the Hammer are some of the easiest in the game and the first is simply 3 triangle-ps4-controls-small that does 2 overhead smashes followed by an upswing.
  • The next combo comes from a tier 1 charge of , triangle-ps4-controls-small , triangle-ps4-controls-small, and the last is from a tier 2 charge of an , triangle-ps4-controls-small , triangle-ps4-controls-small. You will also do some variations of these attacks if you move forward while charged, but they all follow up with triangle-ps4-controls-small as well.
  • The Hammer also has an awesome overhead smash if you press , but you cannot strike a second time unless you connect on the first swing and you cannot connect a third time if you miss on the second, and so on up to a total of 5 swings. This combo is a great way to Stun monsters if you can pull it off and has some of the highest damage in the game vs. downed monsters (kudos to Viotech from the MHW Discord for that tip).
useful_combos_hammer

As you can see from the image you can chain R2 Charge Attacks much the way you can with the Great Sword.

Special Attacks and Things of Interest

  • Much like the Great Sword the Hammer has Charge Attacks that have 3 tiers. Holding longer will cause the Hammer to pulse increasing the tier each second or so maxing out at tier 3. Unlike the Great Sword though, you cannot “Overcharge” the Hammer and you can hold the last charge until you run out of Stamina (which will drain if you move at all). This allows you to pre-charge your Hammer before you engage.
  • If you press while you are charging your Hammer you will gain a buff that increases both attack damage and stun damage, as well as giving you minor hyper armor during your Charge Attacks. This buff will end if you are sheath your weapon or are struck by an attack that causes you to flinch or be sent flying.
Hyper-Armor

Hard to see from the GIF but by charging and pressing Circle you actually gain a buff that prevents knockback and stun when using some attacks.

Final Tips

Hammers tend to have very low Elemental Damage and Sharpness, which can be problematic. Be sure there to keep an eye on your Sharpness and use a Whetstone when needed, preferably when you’ve KOed a monster or when you are chasing after one.

Always try to position yourself at the head of the monster you are fighting. You are most effective when striking it because of the high Stun Damage you deal and Stunning monsters will give you and your group some free damage, so you should constantly be aiming to KO them.

Smackdown

Pounding that head stuns the monster, which allows for easy attacks for your team.

You cannot Block with the Hammer (like you can with the Great Sword), so players using one must learn to Evade attacks. Because the Hammer has a shorter reach that most heavy weapons, this is more important than usual because you will be in the thick of it quite often in order to connect hits.

Because Hammers can knock other players flying be sure to stay clear of them when playing with other players who use them and try to avoid hitting others when you are using one (particularly when you upswing).

Lastly, Hammers have much shorter reach than you would think, especially when compared with the Great Sword. They make up for this though with high mobility, allowing them to move while charging. Make the most of that advantage and learn to hold your charges until you are sure they will connect, just be sure to keep a close eye on your Stamina when doing so.

Be sure to check out our other Weapon and Monster Guides for all your needs and if you have specific questions be sure to check out the Monster Hunter World Wiki. Good Luck Hunters! May the furs be with you!

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3 comments on “Monster Hunter World Guide: Hammer”

  1. Anonymous says:

    There are some other combos you missed, if you’re charging and moving about you can do a slide attack as well as parkour off some walls. It has a chance to let your character mount the monster.

    R2 charge or R2+O charge then release WHILE SLIDING

  2. TheHamLord says:

    ^ Yeah, that front flip attack when charging while sliding is DOPE.

  3. Anonymous says:

    You should also mention that as part of team play that hammer upswing can actually launch another player who can use it to mount a monster. Both players will need to practice it but it can be used to your advantage


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