Monster Hunter World: Arch Tempered Nergigante Guide

Monster Hunter World: Arch Tempered Nergigante Guide

Arch Tempered Nergigante is the strongest and most durable Arch Tempered Elder Dragon in Monster Hunter World. Defeating Arch Tempered Nergigante allows players to craft the new Nergigante Gamma Armor, Ryu Layered Armor as well as several new guild card titles. Follow this guide to avoid being pounded into oblivion!

MHW: Arch Tempered Nergigante Guide

In order to tackle Arch Tempered Nergigante there are few items you should prepare to bring into the fight with you.


Things to Bring:

Arch Tempered Nergigante

Start by eating something at the canteen which should always be a given when heading to battle. If players have extra vouchers make sure to use one for the desired skills: Insurance and Foodie. Insurance will give players an extra Faint per quest, while Foodie allows you to retain your food buffs despite carting negating. The use of several items ensure you’ll be in fighting shape. Players can select either camp 1 or camp 16 and head to Nergigante whose residing in quadrant 8.

Have your Bongo Cat (Palico with Coral Orchestra) start buffing you while you take the proper buffs. By the time you are all buffed out from your Palico, Nergigante should be waiting nearby the large crystalline boulders. Grab some Crystal Burst or a Rock and adorn your evasion mantle while baiting out an attack to roll through it to proc the extra attack power.

Attempt to position Nergigante under the first boulder and hit him to knock him down. Use this down time to assert your dominance with him and repeat this for the second boulder. Landing these 2 boulders will make the first encounter significantly easy compared to the later encounters as each one will deal 1311 damage. If you miss them just pop your temporal mantle and make use of it’s uptime to deal heavy damage to Nergigante.

Nergigante will move to quadrant 9 when he takes enough damage. Here, depending on your time, Arch Tempered Kushala Daora will descend. Since this area has a hill and a ledge, you can do mount attacks and jumping attacks. If you get a mount here this will be great as you will set yourself up for another mount later on. Once Arch Tempered Kushala Daora arrives, he and Nergigante will get into a turf war so sit back and use the time to heal and/or buff yourself. After enough damage taken, Nergigante will move areas once more. Use this time to fly to the nearby camp and stock as needed. Consume a cool drink to negate heat damage in the upcoming areas.

Here he will move to quadrant 12 and becomes more aggressive. You may have seen his new attack in the previous quadrant but he will use it quite often, even back to back starting in this area. Your temporal mantle should be back up so put it on and deal damage. Play safer when its on cooldown to prevent an easy death by him.

If Nergigante moves to quadrant 11 this allows you to get another mount in. At this point he should be weakened enough that he will limp away to quadrant 12. Only follow him if you are ready for him to fake you out and divebomb at you. He will do this twice, one here and one in quadrant 9. As he moves to quadrant 15 he doesn’t divebomb you and simply heads to rest. Head to camp 16 and stock up on Mega Bombs and pay the sleeping hedgehog a visit in quadrant 15.

Hopefully, your Temporal Mantle is up, so you can place the 2 bombs and buff your attack power while wearing the mantle. DPS him like crazy until the timer wears out and head back towards camp. Nergigante may follow you and this is okay just know that he can do this. He usually closes the distance by doing a divebomb. Restock on some bombs and you’ll most likely find him sleeping once again, at which point you can rebomb him. If you like you can rebomb him once more but at this point he should be on his last legs. Strike the final blow to obtain the new guild card titles and your Nergigante Ticket to craft the new armor and layered armor.

Final tip: I didn’t mention Flashbombs in this fight because in my experience it didn’t help me out. Although this is for a melee build, as flash bombs will help those who play range.

New Guild Cards Titles

New Guild Cards will include:

  • Heaven’s Ruin
  • God of Ruin
  • New World Hero
  • Tempered Master

Nergigante Attacks

Nergigante will display a number of attacks, these include:

  • Single Punch
  • Double Punch
  • Ground slam into uppercut
  • Head dig into spike fling
  • Wing Flex
  • Body Drag
  • Body/Head Lunge
  • Divebomb
  • Quick divebomb (may be chained twice in a row)
  • 360 spin
  • Tail Stomp

To see this guide in action you can watch it here:

For more Monster Hunter World content read next Monster Hunter World: Spring Blossom Festival Roadmap 2019 and Monster Hunter World: All Guild Card Titles. Don’t miss out on all the details in Monster Hunter World: Spring Blossom Festival 2019 Contents, the event ends May 16th! You can also catch all the latest details about the upcoming expansion in MHW Iceborne: Everything We Know, New Monsters, New Locale, New Elements!

For all your Monster Hunter needs stop by our Monster Hunter Wiki. For in-depth guides click the links below:

If you are looking for more Monster Hunter World info, you can go in-depth with our featured guides: All Armor LimitsEverything about Kulve TarothLong Sword Elemental LimitsDual Blades’ Max Element & Status Limits,  Attack Values & YouCrown Sizes & YouMonster Hunter World: The Canteen Explained With Ingredient Guide or Monster Hunter World: End Game Guide.

If you are interested in Monster Hunter World builds, you can peer into them at: Dragon Longsword BuildRaw DPS Build, and Elemental Crit Build For Sealed Weapons.


PrimeraEspada91, or simply Primera, is a Youtube Partner & Freelance writer specializing in video game guides.

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