Last updated on October 21st, 2018
Capcom’s Mega Man X action-platformer is split into 10 stages, the first being a tutorial or introduction stage, 8 main stages and then the final stage. Any of the 8 main stages can be done in any order you choose but clearing a stage will have an affect on other stages for better or for worse, so be alert on the select changes. Below is a guide for the Gallery stage and it’s boss, Armored Armadillo. I will explain how to defeat each enemy and boss in this guide.
Mega Man X: Gallery Stage & Armored Armadillo Guide
In this stage you will face few enemies before meeting the final boss called the Armored Armadillo. You will come up against Mole Borer and Mettool C-15. By completing this level you will receive the Rolling Shield, which is the Launch Octopus‘ weakness. Read on to find out which strategies to use against these foes.
At the start of the stage, jump onto the mine cart and it will take you past numerous Batton Bones, Batton M-501, and Flammingles. At the end of the path the cart will fall into a hole, so be sure to jump off before reaches the pit. There will be some bats and a bird enemy up ahead, take them out and progress. Players can elect to stay here and move back (left) to re-spawn the bats, doing this will give you more of a chance to gain extra lives as the bats can drop these. Continue moving forward, eliminate the several bats and birds in your path.
There will be a sub tank that can be obtained once players hop inside the hole and jump up the wall. You will next encounter a Mole Borer, a debris demolishing robot, that will follow a straight path.
At the bottom of the hole there will be a few new enemies called the Mettools C-15. They have protective hardhats which they hide under and uses pickaxes to attack you. Just take them out, avoid the bats in this section while hopping over all the spike pits. There will be a few Spikeys to avoid also in this section.
There will be another mine cart players will take for a joyride. Take the cart until the second pit of spikes and hop off to get on the path of the Heart Tank. Fall into the hole by dashing until you are ahead of the Mole Borer, then grab the heart tank.
Jump over the spike pit, hop onto the ledge, and then get on the mine cart. Stay on the left side of the mine cart to avoid getting hit while shooting down the Metal Wings. Wait until the cart jumps over the large hole and jump to the base of the wall to reach the boss.
Armored Armadillo has a few attack patterns that consist of him bouncing around the room. Below are the movements he will make:
- He can roll into a ball and bounce around wall-to-wall across the entire room.
- He’ll first roll straight into the wall that’s in your direction, and be sent off at a 45 degree angle. From then on, he’ll bounce across the two walls, the floor, and the ceiling at 90 degree angles until he stops.
- When he hops up, he will roll into a ball and when he uncurls he is susceptible to attacks.
- He can also fire small beams
- Using his weakness Electric Spark will make the fight shorter. He most likely will block the first Electric Spark but the second will hit and remove his armor. This will make the fight easier, shorter, and will unlock a trophy for players.
Note: Getting hit will remove 6 bars of health, while the beams will take out 4 bars of health.
Players will receive Rolling Shield at the end of this stage which is Launch Octopus’ weakness. Players should proceed to fight Launch Octopus next. Check out the video below to see the whole stage in action:
If you want more Mega Man X guides be sure to check out out out Mega Man X Trophy Guide to collect all the platinum achievements. You can also checkout the Highway Stage Guide for a step-by-step in defeating all enemies and bosses as well as our Mega Man X: All Body Armor Upgrades, Heart, & Sub Tanks Guide to locate all upgrades, heart and sub-tanks in the game.