Major Patch: Feb 5th – Scholar of the First Sin elements
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Major Patch: Feb 5th – Scholar of the First Sin elements

 

The new elements from Scholar of the First Sin, including updated item descriptions, new rewards for online play and covenant tweaks!

Check out the post by Namco below, and find out new info as we add it to the wiki!.

 

Attention Dark Souls II fans!

A free update will be available for all Dark Souls II players on February 5th, 2015 bringing gameplay enhancements and new story elements to prepare for The Scholar of the First Sin! (Ver 1.10, Calibrations 1.13)

Check out this new batch of screenshots that highlight some of the improvements and read on below for a full list of changes:

  • Added new character, The Scholar of the First Sin.
  • Additional item description text.
  • Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
  • Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
  • Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
  • Increased effect of Rusted Coin.
  • Awestones now dropped more often.
  • The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online.
  • White phantoms will remain in other players’ worlds for longer periods of time.
  • White phantoms will no longer return to their world if time runs out during a boss battle.
  • Players on their first play through can now match with players on their 2nd or further play through.
  • Made it easier for players to match online in general.
  • Made it so that invading players cannot use items which invite more enemies.
  • NPC conversation text is now displayed more prominently than online notices.
  • Players may now choose to cancel out the effect of the Human Effigy at bonfires.
  • When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
  • The Imitation spell now affects normal enemies.
  • The Hush spell is now more effective on normal enemies.
  • Load times shortened (PS3 only).
  • Calibrations no longer saved each time before the title screen.
  • Fixed issue causing map name listed on save data and actual map name after loading to not match.
  • Made it possible to skip the ending sequence the 2nd time through and beyond.
  • Removed the blur effect used when looking through the binoculars.
  • Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
  • Made Old Iron King’s Crown’s effect function consistently throughout the game.
  • Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
  • Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
  • Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
  • Adjusted timing for Licia of Lindeldt to become the player’s enemy.
  • Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
  • To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
  • Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
  • Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
  • In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
  • In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
  • At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. (Players will receive the rings as soon as space is opened in their inventory.)
  • Adjusted rewards in online play:

(Normal Online Play)

  • Host vanquishes invading dark phantom or arbiter spirit: Human Effigy
  • Host vanquishes a dark phantom summoned through red sign: Human Effigy
  • Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
  • Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone

(Covenant “Blue Sentinels”)

  • Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1.

(Covenant “Rat King”)

  • Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone.

(Covenant “Bell Keeper”)

  • Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.

(Covenant “Pilgrims of Dark”)

  • Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic.

(Covenant “Brotherhood of Blood”)

  • When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.

Scheduled maintenance for this update (Xbox 360, PS3, Steam):

2/4 6:00 AM – 9:00 AM PST
2/4 9:00 AM – 12:00 PM EST
2/4 2:00 PM – 5:00 PM GMT
2/4 3:00 PM – 6:00 PM CET
2/4 11:00 PM – 2:00 AM 2/5 JST

Thank you everyone for your continued support of Dark Souls II!


 

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33 responses to “Major Patch: Feb 5th – Scholar of the First Sin elements”


  1. >

    I agree. Both brotherhood and sentinels have little to gain on invading… reds need to waste enough time for a blue to come, and blues don’t receive anything by invading, only by being summoned…

    But the bells are looking more fun now. Not sure about the rats though.

  2. – Made it so that invading players cannot use items which invite more enemies.

    Does this mean the alluring skull? I can’t think of anything else…

    – To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.

    I didn’t understand this part… does this mean that after defeating a boss I’ll be unable to be invaded or summon for 1 hour or permanently on that area?
    Do you guys think this is a good change? I know it will be easier to visit the merchants and blacksmiths, but if you are willing of being invaded you might need to use ascetics or keep optional bosses (smelter demon) alive.
    On Dark Souls I think it was a good choice, as you couldn’t warp between bonfires at the beggining, and even after getting the lord vessel not all bonfires could be warped to, so you would be running a lot on areas already cleared. But I’m not sure if it was needed in Dark Souls 2…

  3. There’s still no reason to invade though. You get no covenant devotion for doing it. Still a pointless mechanic.

  4. >

    I think this case of havelmages in heide tower might happen depending on where the SM keeping ring is. If it’s somewhere behind a door locked by the king’s ring, then I think SM will still protect new players from fighting too overpower invaders in the begining, at least a bit.

    About the extra rewards, I’m not sure why it didn’t happen earlier. It’s really a great improvement. The bell towers will be alive as never were before.

  5. Just noticed the 2 screen shots of the ‘creature’ Scholar of the First Sin is in 2 different locations. One looks to be near the entrance to Sunken Crown DLC and the other maybe the Inner Sanctum before Elana (I think). So does this mean the Scholar follows you around to major places and gives out more lore?

    On a side note – The Imitation spell – is that Chameleon?

    Glad to see they’ve improved the Rusted coin effect – perhaps now I can get the thrice dammed Aurous and Ruin set lol ;) Not looking forward to the ability of being invaded by higher level players in ng playthrough at all. Does it mean if you reach say Heide’s tower for the 1st time you could get invaded by some Havel Mage monster???

    Got to admit I am liking the ‘exrta’ rewards you can get from Vanquishing invaders etc when in a covenant :) In all seems good news and looking forward to it when it finally arrives :)

    Praise MY sun :00020:

  6. Personally, I’m very glad if slightly surprised, so many pressing issues I know many of you had were adressed.

    But please, clicky-click for the original blog post by Namco Bandai, or if you don’t feel like putting on a sweater and leaving home, here it is:

    >

    Scheduled maintenance for this update (Xbox 360, PS3, Steam):
    2/4 6:00 AM – 9:00 AM PST
    2/4 9:00 AM – 12:00 PM EST
    2/4 2:00 PM – 5:00 PM GMT
    2/4 3:00 PM – 6:00 PM CET
    2/4 11:00 PM – 2:00 AM 2/5 JST

    Sighs of relief, raised fists? Let us know! (Every rant costs one hug or cookie, though. You choose.)

    Image

  7. This is a lot of changes. I’m so curious about this new NPC and I’m excited for the new Lore aspects! Looking forward to the 5th :D

  8. Danggit, I was just logging on to post this link http://bit.ly/1DHrUWX but you beat me to it, Thief! I know the agape ring will spark controversy and more complaints among the “it should always be like Dark Souls 1 forever” crowd, but I’m more intrigued by them beefing up jolly co-op potential. I personally have little problem there, but there have been many posts from people not being able to hook up, so to speak. I don’t think I like longer sessions as the full WSS session is long enough, although Shade time should double. I didn’t understand the part about not returning to own world if time runs out. Are we just going to watch? Or are they saying the timer won’t matter once you start a boss battle?

    We don’t have too long to wait to see the changes. Excited!

    I didn’t understand about invaders can no longer use items that invite more enemies. What items are that? Do they mean ring the bell in Undead Crypt? Because that’s 100% of most invaders’ repertoire there. Without that it will be really quick work slaughtering them, heh, heh.

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