Last updated on August 26th, 2020
In this Last Epoch Guide we’re going to be covering a Lich Build that focuses on the use of several Damage Over Time skills to build huge Poison and Necrotic damage stacks. Last Epoch has very deep customization options for passive trees, and Skill perks, that can be difficult to navigate. In this Build Guide I’ll explain how to get the most from this Build, which also works as a great starter build. So if you’ve been struggling to find a good Lich Build that’s less dependent on gear then this Guide is for you.
Last Epoch Build Guide: Immortal Lich (Damage Over Time Acolyte)
The Immortal Lich uses a combination of passives that apply multiple stacks of damage over time effects at same time. Additionally it utilizes spells that hit several times per cast multiplying the number of stacks quickly, applying damage over time, that can kill enemies even after you move away from them. This helps the build to not rely on standing still in one place for long periods of time, but let the player manoeuvre more quickly, before being overwhelmed by enemies. It’s a perfect setup for Monolith of Fate runs, where you need to reach the end boss quickly.
This Last Epoch Build also takes advantage of Healing Effectiveness, and Life Leech to keep the second life bar from Reaper Form refilled all the time, the reason for this, is that it’s currently one of the easiest ways to stay alive against all content. With Healing Effectiveness from Aura of Decay working passively to regenerate life, and Life Leech works actively to heal every time you deal damage, letting you can breeze through campaigns and endgame content without stopping. Having two movement skills also gives great mobility, and makes you able to avoid enemy skills pretty much all the time.
This is also a very versatile build that can do a variation of content. For example you can move to the pack of mobs before the first pack has been taken down, and it will sustain a very high health leech this way from doing damage to so many monsters at the same time. If you can out do your enemies in damage then you have little to worry about when it comes to taking damage. Boss fights will usually mean you will need to “hug” the bosses, staying close to them and circling around them, as it’s much easier to avoid boss projectiles that way. And staying close is also a good way to apply huge poison stacks from Aura of Decay.
Using this build I could reach wave 89 and rank up in Top Five in SSF with little to no effort, killed only by void damage which my character has the lowest resistance for. At the same time, I could farm the Monolith level 100 with ease, so this build becomes pretty useful in terms of the different content it can take on.
Last Epoch Builds: Immortal Lich Active skills
In this section we’ll take a look at what Skills should be on your Skill bar to make this Lich Build work. There is really only three must have Skills for this Build, giving you some freedom and flexibility for the other two spells. Since we have a huge focus on Damage Over Time and mobility, I have recommended the ones that synergize best with this particular playstyle here.
As we will go deep into the Lich tree, we only use skills from Acolyte Base class, and Lich Master class:
This spell unlocks after spending 5 passive points in Acolyte passive tree, and is the first skill we specialize in. It hits multiple times, deals hit damage and possesses the target, applying Necrotic damage over time, so you will open all fights with it, and you will find it can carry you through a quite good amount of the way through the game. As the Perk Risen Cemetery can fire 11 projectiles per cast (which auto aims towards enemies), this helps spreading damage over larger areas, or hitting a single enemy multiple times, applying several poison stacks in the process.
Start with 1/5 Inspired Hunger to get to Risen Cemetery, then put 2/2 points. Proceed to take the whole 5/5 Descent into Madness, this will give you the projectiles numbers, and increase damage over time needed for early levels. After that, get 5/5 Caustic Wretches for poison chance, and return to Inspired Hunger to fill 5/5. After that put the final three points into the perks you prefer. I recommend putting 1/3 in Dominion of Undeath and 2/4 in Life Hunt For smoother ‘cast and move’ playstyle.
This spell is your main damage source from early game to the very endgame. It reveals invincible, untargetable spirits around the player, with each having a chance to throw a poison projectile towards enemies every second. Wandering Spirits will maximize the damage output, as we aim to increase the reveal rate, duration of spirits, and reduce the cooldown of the spell.
We will unlock this skill at level 8, and specialize in at level 9, taking the second specialization slot.
Put 2/4 points in the Souls of Rage perk, to open the path to Spectral Putrescence 1/1 , then finish this branch with 3/3 Soul of Filth. This gives poison projectiles to the spirits. Follow with 5/5 Thin Veil together with 4/4 Lingering Souls to maximize the uptime of spirits, increasing potential to apply more poison stacks on enemies. We will use 1/1 Infectious dead to convert Necrotic damage of initial hits into poison, so it benefits from poison damage modifiers, and finally, 3/3 Spirit Swarm reduces cooldown of skill. This leaves you with 1 point, which I suggest putting into Spectral Scorn for higher range of spirits.
One of the best movement spells in last Epoch, and the best utility skill in our arsenal. You unlock this skill at level 13, and can be specialized at third slot at level 19.
There are many ways to build Transplant, but we aim to use it to recover life and mana, and grant us defensive buffs. The skill drains health to teleport you into the desired spot on screen, and we can allocate 1/1 Drink deep to heal this amount drained over next four seconds, with the amount healed affected by Healing Effectiveness, so we end up healing more than what we drained. 3/3 Bone Armor grants armor buff, and makes characters take less damage, which we can also extend by taking on 3/3 Apostasy.
We will take 1/3 Acolyte’s Ferver and 2/5 Sadism, which are requirement for reaching the good Perk Pale blood to replenish mana when you use Transplant, you can either use 2/3 or 3/3, depending on how much cooldown we have. 3/3 Dance of Blood is another good way to add more poison stacks, by hitting enemies 3 more times, and can also heal some extra life.
Get 2/4 in Scarlet Rain to reach Ethereal Body and put 1/1 point to turn spell damage into Necrotic. For the last one or two points there are several good choices, and you can’t go wrong with any of the additional detonation perks.
The trademark of Lich class that you get by mastering it, is when you finish the first quest for The End of Time. The skill transforms the Lich into a reaper, adding duplicate life pools that degenerate slowly over time, giving you a new transformation attack and the movement skill called Reap. We can use the skill un-specialized until the final specialization slot opens at level 49.
Once specialized, we can put points into the best perks that increase the uptime for Reaper Form, and improve healing effectiveness. We do that by putting 4/4 points in Mistress of Decay , and 4/4 in Harbinger of Blood
The other branch we invest into is poison chance, poison duration, and chance to apply Mark for Death, a debuff that make enemies take 30% increased damage. Put 1/4 into Deathtouch Scythe to open the way to Haunting, get it to 3/3 and move to 1/1 Pestilence. Finally, get 2/3 into Venomous Coating and 5/5 in Herald of Rot. All of these are global modifiers that help all other spells we have in our arsenal, so Reaper Form can still perform well, even if you not use Reap itself.
Aura of Decay
This is the last spell you will get after allocating 10 passive points into the Lich tree. I recommend specializing in it when the 4th slot opens at level 34, because it can improve the overall damage and life recovery plus heal. The skill casts an Aura around the character, applying poison stacks to you and enemies in the radius every second. So it helps you kill enemies faster, and drains your health at same time.
To counter the life drain from Aura of decay, we take 4/4 in Absence of life perk, and 5/5 Inoculation, this makes you take less poison damage, and heal a portion of your missing health every second, with Healing Effectiveness increasing this heal.
We take 4/4 in Plague Rat, and 3/3 in Rot Weaver, for increased area of effect, and higher poison frequency on enemies. From here, there are many good choices, but I prefer adding a ranged projectile to the skill, by taking 2/3 Vulnerability, and 1/1 Poison Bolt. Then finish with 1/3 in Bubonic Aura to add a chance for another damage over time debuff that spreads between enemies.
Last Epoch Builds: Immortal Lich Passive skills
Figuring out how to spend your points in the passive tree is one of the most important parts of making a Build in the Last Epoch, and generally it takes a respec or two before it’s gotten right. In this section, I want to show you how I’ve set this up for maximum performance.
Acolyte base Tree
You start with Acolyte tree by default, and it’s required you to spend 20 points here to unlock the master class trees, so put 8/8 in Bone Aura, and 7/8 in Stolen Vitality for armor and resistances. Then finish with 5/5 in Putrid Demise which improves your chance to poison enemies.
At endgame, I recommend coming back to Acolyte to put 6/6 in the Eye of Damnation passive to add another damage over time ailment to our arsenal. But for now, we move on.
Once you reach The End of Time and get to master the Lich class, you will be able to invest in this tree. We will spend the rest of our points here, and we will find very good health, leech, and damage over time passive that will shape our build.
8/8 Survival of the Cruel is where we start, with good health bonus and much needed life leech. Then I’d get 3/3 in Wraith bringer, which summons a range of minions with a high chance to poison enemies, then put 4/8 points in Desolation to open the higher tier passives. Return to Desolation later to max at 8/8.
Get both, Bed of Souls and lasting Stench to 8/8, for more resistances, poison damage, and poison duration. Note that Health regeneration doesn’t benefit us in Reaper Form, but it helps sustain Aura of Decay when out of Reaper Form. Afterwards, put one point 1/8 in Three Plagues, and 5/5 in Contagion Engine, this gives a huge buff to our damage over time.
If you are using a one handed weapon as a main hand and Catalyst in off hand, you can grab 5/5 in Symbol of Decay for another decent damage over time buff. Then go for 8/8 in Ageless Ascetic, and 5/5 in Soul Maw at top of the passive tree, the build survivability will reach new heights with this passive.
Now fill up Corrosive Consciousness to 8/8 , and put as many points as you can handle in Decaying Form , because it causes you take more poison self damage from Aura of Decay. Max to 10/10 only if you have good poison resistance, and have Idols that decreases damage over time taken.
This concludes the passive tree, and gives a strong foundation to the build. So with some gear improvements we can become the Immortal Lich.
Last Epoch Builds: Immortal Lich Equipment
In this section we’ll be covering the type of equipment that you want to aim for, for the Immortal Lich Build. The first thing you’ll want is a good weapon that ideally has Damage Over Time, Chance to Poison On Hit, some Poison Damage and Reduced Spell Mana Cost as modifiers. Seek a weapon with some of these stats, and open Affixes, so you can craft the rest of these modifiers. If you don’t find a weapon that have these stats, you can gamble at Artem the Gambler a few times for a good base to use for crafting.
Good bases for weapon crafting are Divine Scepter, or Moonstone Scepter. Players should note Wands can’t roll Chance to Poison, or Poison Damage modifiers, but it will have high spell damage, so they are helpful in the earlier levels before you build up your damage over time. Prophecy Wand, or Infernal Wand bases is a good alternative to craft if you can’t find the perfect Scepter.
Armour wise, look for Set Glancing Blows and +% Health. This will take care of most damage taken, and after you max Glancing Blows, look for some Armor, Elemental Resistances, and Poison Resistance. Cooldown Reduction is also nice to have on your Helmet slot, so get that if you can. Also, grab Movement speed on Boots, it will make moving between packs of enemies that much smoother.
You need a good Catalyst in off hand, so seek out Bloodburst Aegis or Brass Aegis Catalyst to get Intelligence and Ward Per Second on top of your stats. Ward Per Second is nice way to counter the poison degeneration from Aura of Decay.
Look for +% Increased Damage Over Time, and +% Healing Effectiveness on Amulet, Rings, Catalyst, and Relic. Additionally, craft Critical Strike Avoidance, to further increase your survivability against higher levels Arena and nasty monsters modifiers in Monolith of Fate
Idols are good way to augment your character, and for this particular build, we have several options to build towards. Either use four Adorned Immortal Idol with huge Healing Effectiveness modifier, four Ornate Bone Idol with increased damage while transformed and Less Damage Over Time Taken, or four Huge Immortal Idol with % Poison Chance on Spell Hit and Aura of Decay area.
You can mix and match two Adorned Immortal Idol with two of other Idols if you like, but you can’t mix Ornate Bone Idol and Huge Immortal Idol , so try different combinations to find what suits your playstyle the best
Last Epoch Builds: Immortal Lich Final Tips
Remember to level up with best weapons you can find, you are not locked into certain types of weapon, but only by whatever improves your damage. Use your crafting shards, to improve your items while leveling. Players tend to hold onto it and not do anything with it until later levels, while they could use them and get the upper hand against tougher content. You will find more shards as you level up, and you can target farm specific modifiers by shattering items that have these affixes.
Be careful when using Reap to charge into enemy packs, because enemies can block you from moving, and stun-lock you into place, specially if you get FPS drops during high density Arena waves. Try to edge around them, with Reap and Transplant, and be sure Wandering Spirits is doing their job even if you don’t get in melee range for Aura of Decay. You also don’t need to face enemies to hit them with Hungering Souls, the souls have auto aim towards the nearest enemies, so you can use it while running away from enemy packs.
The survivability of this build can take you far, that you will feel like a true Immortal, but Reaper Form health degeneration keeps building up over time, so after few minutes, it will tend to decay much faster. If you don’t have enough immediate monsters around you to leech their life, your Reaper Form might end abruptly, so it’s good advice to keep an eye on how much your life decreases in a single drop down, and if it goes too high, wait before engaging more enemies. Just turn off your Aura of Decay so you lose the healing spell, and Reaper Form will end and go into cooldown. Wait for the cooldown, then continue re-cast and roll. You can also use same pauses between Arena waves, for higher convenience.