Kingdom Come: Deliverance Combat Systems Feature!

Kingdom Come: Deliverance Combat Systems Feature!

Last updated on November 27th, 2017

Developer Warhorse Studios has unveiled a new video of their upcoming medieval-sim, action-RPG, Kingdom Come: Deliverance.

Kingdom Come: Deliverance – Launching Next Year!

The recent footage showcases the combat mechanics players can expect in Kingdom Come: DeliveranceHosted by Creative Director Daniel Vavra and Lead Designer Viktor Bocan, and set in an armory full of medieval props used on the big screen like Narnia and Hellboy, we’re given a look at how the game’s combat system came to be.


Deliverance  has an interesting take on the melee combat of sword-fighting. While it has a “Stamina” system for movements and attacks, the system is also influenced by the players own health status, whether they’ve had a meal to fuel their fight and so on.

The team behind the ambitious medieval-sim have consulted with experts in their field on this matter; even with HEMA (Historical European Martial Arts) in the past, to aid them in creating a complex combat experience. You can check all of that out down in the video below.

Kingdom Come: Deliverance  is set to release on February 13th, 2018 for PlayStation 4, Xbox One and on PC for Windows, Mac and Linux operating systems.

If you’d like more, you can check out our interview where we sat down with the developers themselves and read about our hands-on experience with Kingdom Come: Deliverance  back in E3 2017.

Visit the Kingdom Come: Deliverance wiki

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3 comments on “Kingdom Come: Deliverance Combat Systems Feature!”

  1. Avatar TSMP says:

    I see… this is interesting.

  2. Avatar qeter says:

    their style of fighting is based on unarmored combat like this.
    [BBvideo 500,500][/BBvideo]
    armored combat is not written about enough to know more than the basics of how is was practiced.
    that being said i think the development team did as good as they could have been expected to. ill be keeping an eye on this game.

  3. Avatar TSMP says:

    I absolutely adore the design philosophy they have for this game.

    What surprises me most is seeing what looks like legit medieval combat in a video game, especially to this degree. I’m not exactly an expert on the subject, but the whole way through watching this video I was like “you guys have that, but do you have… oh, you do. But what about… oh, you have that too. Did you hear about… oh, you did.”

    They’re on the ball, here.

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