Infected Shelter: All Improvements, Traits, Weapons, Clothes, Skills, and Relics

Infected Shelter: All Improvements, Traits, Weapons, Clothes, Skills, and Relics

Last updated on June 1st, 2019

Dark Blue Games’ Infected Shelter is a randomly generated rogue-lite set in a post-apocalyptic setting. The game is an action-RPG shooter and dungeon brawler. Defeat enemies to loot more than 150 different blueprints of permanent improvements and other goodies like outfits, pets, and relics. Below will be all the blueprints you can obtain in the game sorted by sections as well as all the traits a character may possess.

Infected Shelter: All Improvements, Traits, Weapons, Clothes, Skills, and Relics

Improvements are permanent upgrades that will be active in every run after unlocking. After a weapon and an article clothing is unlocked, the unlocked items have a chance of dropping during all future runs. Once a skill is unlocked, any new character you choose will have a chance of knowing it at the start. If they don’t start with it, it can also show up during a run. Relics are objects that can be purchased in shops and their effects are passive. Shops wares are randomized so be sure to visit them from time to time to see what is available. Players will need to have unlocked the Trait Modification improvement so that they can select their trait upon character selection.

While this is a overview of all possible improvements, traits, weapons, clothes, skills and relics, I would highly recommend going through our Infected Shelter: Starter Guide & Tips. This guide covers everything you need to know going in, so it will also help in determining which options to go for, as well as other useful details.

Improvements

Improvements add RPG-like elements to the game, letting you improve different options to your playstyle. Below you will find the list of improvements, including how each of them effect your character.

Steal Soul I

  • +5 HP per each enemy executed

Steal Soul II

  • +10 HP per each enemy executed

Steal Soul III

  • +15 HP per each enemy executed

Team Soul

  • +20 HP per each enemy executed while allies recover +5 HP

Golden Badge Savings I

  • Keeps up to 20 Golden Badges when you die

Golden Badge Savings II

  • Keeps up to 50 Golden Badges when you die

Golden Badge Savings III

  • Keeps up to 100 Golden Badges when you die

Golden Badge Savings IV

  • Keeps up to 200 Golden Badges when you die

Endurance Up I

  • Increases Max HP from +0 to +10

Strength Up I

  • Increase Unarmed Damage from +0 to +1

Strength Up II

  • Increase Unarmed Damage from +1 to +2

Strength Up III

  • Increase Unarmed Damage from +2 to +3

Strength Up IV

  • Increase Unarmed Damage from +3 to +4

Dexterity Up I

  • Increase Critical Chance from +0% to +4%

Dexterity Up II

  • Increase Critical Chance from +4% to +8%

Dexterity Up III

  • Increase Critical Chance from +8% to +12%

Dexterity Up IV

  • Increase Critical Chance from +8% to +16%

Intelligence Up I

  • Increase Skill Recharge Speed from +0% to +4%

Intelligence Up II

  • Increase Skill Recharge Speed from +4% to +8%

Intelligence Up II

  • Increase Skill Recharge Speed from +8% to +12%

Intelligence Up II

  • Increase Skill Recharge Speed from +12% to +16%

Serendipity I

  • Increase Luck from +0% to +4%

Serendipity II

  • Increase Luck from +4% to +8%

Serendipity III

  • Increase Luck from +8% to +12%

Serendipity IV

  • Increase Luck from +12% to +16%

Bleed Damage Up

  • Increases all of your Bleed Damage

Dark Fire Damage Up

  • Increases all of your Dark Fire Damage

Ice Damage Up

  • Increases all of your Ice Damage

Acid Damage Up

  • Increases all of your Acid Damage

Smoke Damage Up

  • Increases all of your Smoke Damage

Electric Damage Up

  • Increases all of your Electric Damage

Poison Damage Up

  • Increases all of your Poison Damage

Master Gunsmith

  • Gunsmith provides better weapons

Medic Professor

  • Medic provides better drinks

Master Supply Guy

  • Supply Specialist provides better items

VR Genius

  • VR Specialist provides better skills

Dietitian

  • Recovers +20% more Health from eating

Innkeeper

  • Increases all positive effects while decreasing the negatives effects of all drinks

Stone Stomach

  • 50% chance to negate bad effects from drinks

Black Market

  • You can randomize the shopkeeper’s wares at the shop

Guardian Angel

  • You will be revived once per run

Hacker

  • 5% chance to cheat death

Faster Resurrection

  • Less electric shocks are needed to revive a player

Kiss of Death

  • 10% chance of recovering 8 Health after defeating an enemy

Projectile Expert

  • Increase Projectile weapons’ capacity

Bladesmith Expert

  • Increase melee weapons durability

Animal Trainer

  • Pets attack 2 times faster

Martial Art Master

  • Increase Critical Damage Multiplier to 2 from 1.5

Elite Fighter

  • Increase damage dealt to Elites by 5%

Infection Expert

  • Increase damage dealt to Infected by 5%

Military Tactics

  • Increase damage dealt to Troops by 5%

World’s Best Boss

  • Increase damage dealt to Bosses by 5%

Infection Sample Booster

  • Increase the infection samples obtained from bosses by 30%

VIP Card

  • Pay 20% less in shops

Present of the Chief

  • Once per run you will obtain a free relic from the Chief

Guidance of the Ancients

  • Shows which rooms are siderooms

Spiritual Expert

  • More Starter Skills

Trait Modification

  • Can freely change the traits on the character selection screen.

All Traits

Traits are randomly assigned each time you select a character, these can hinder or help your playthrough.

  • Ordinary: No special trait.
  • Small Belly: Food gives 2x HP, but can’t eat for 10 seconds.
  • Big Belly: Always hungry. Food gives you half HP but can eat very fast.
  • Brave: Critical chance of the first half of combo attacks is much higher.
  • Shy: Half damage for the first half of combo attacks but double damage for the second half.
  • Sniper: +50% critical chance for pistols and assualt rifles, but take double damage from back.
  • Low Carbohydrate Diet: Can only eat meat and vegetables; no desserts or fruits
  • Alcoholist: Drinking a bottle of wine regernerates all of your HP and gives invulnerability for 300 seconds.
  • Hunter: Attack range is double for shotguns.
  • One Hander: +30% damage with weapons that only require 1 hand, but -10% damage with 2 handed weapons.
  • Hot Blooded: When health is <50% you deal +30% damage, when above 50% you deal -10% damage.
  • Optimistic: When your health is <30% you deal 300% unarmed damaged.
  • Fructose Intolerance: Your stomach is sensitive to fructose. It’s advised to eat fewer fruits.
  • Vegetarian: Can’t eat meat.
  • Dragon Skin: 100% Fire resistant but always hungry. Food heals for 25%.
  • Sadist: You gain +50 HP bonus when executing an enemy, but you take 2x every time.
  • Chem Resistant: The effect of all drinks are halved.
  • Animal Saver: You get 2 pets when you buy 1 but they eat from your food storage in every area.
  • Bloody Marty: More bloody kills.
  • Bruiser: +50% unarmed and melee damage, but -50% unarmed and melee critical.
  • Natural Healer: Regenerate HP slowly, start with 40% less Max HP.
  • Berserker: Can deal 2x damage but take 2x damage.
  • Lunatic: Can deal 4x damage but take 4x damage.
  • Glass: Deal 1000% damage but only have 10% Max HP. All Max HP increase items have no effect.
  • Combat Medic: Every unarmed and melee attacks recover HP, but you start with 50% less Max HP.
  • Destroyer: +30% critical chance for melee attacks, but melee weapons are destroyed sooner.
  • Finesse: Critical chance is increased by 20%, but all attacks deal 10% less damage.
  • Firearm: +20% firearm damage but -10% unarmed damage.
  • Pyromaniac: +50% damage with fire based weapons, but 10% less unarmed and melee damage.
  • Iron Fist: +50% unarmed damage, but 10% less firearms damage.
  • Ninja: +50% unarmed critical chance, but -20% critical chance with 2 handed weapons.
  • Knight: 200% melee damage but -20% firearms damage.
  • Flower Lover: 100% smoke resistance, but -10% unarmed damage.
  • Life Giver: +50 Max HP, but half skill recharge speed.
  • Claustrophobia: +40% critical hit while outdoors but deal -10% damage indoors.
  • Slow Metabolism: 100% health bonus on food eaten, but you take +20% damage each time.
  • Involuntary Muscles: Your muscles have movements that you cannot control.
  • I.B.S: You suffer from irritable bowels. Your enemies suffer from noxious gases.
  • Hypochondriasis: You are inordinately worried about having a serious illness.
  • Clumsy: There are so many fragile things that break too easily.
  • Shaman: More starter skills and 3x skill recharge speed but starts with 50% less HP and also deal -50% unarmed damage.
  • Barbarian: Your melee weapons rarely break, but your projectiles weapons have only 1 shot.
  • Mediocre Action Hero: Your firearms have 5x ammo but you start with 60% less Max HP.
  • Antiquarian: You get 2 free pendants when you buy 1 but you lose 50% of your current life at the time of purchase.
  • Gambler: When you clear an area from enemies you gain +5 Max HP or you lose 50% of your golden badges.
  • Good Genes: +200 Max HP, but you lose 20% of your current HP each time an area is cleared.
  • Prepper: You receive 5 more random food items when you buy 1, but when you eat food you will be cursed for a short
  • duration.
  • Ornithophobia: Abnormal and irrational fear of birds.
  • Runner: +20% Run Speed but after eating you can’t run for a short time.

All Weapons

Weapons can be gained from visiting shops during your run, there are usually 3 free weapons which is great when starting out. Below you will find the different weapon types, damage types as well as and effects.

Assault Rifle

  • Damage: 3 x 3
  • Piercing Projectile

Assault Rifle Pro

  • Damage: 3 x 4
  • + Shoots smoke grenades
  • Piercing Projectile

x

x

Flare Gun

  • Fire Damage: 2
  • + 5 Fire Damage/second for 2 seconds
  • 2x Damage on an oiled target

x

Burst Shot Gun

  • Fire Damage: 4 x 2
  • + 4 x 3.3 Fire Damage/second for 2 seconds
  • 2x Damage on an oiled target

x

Pistol

  • Damage: 8

x

Dark Flame Pistol

  • Fire Damage: 8
  • + Shoots dark flames
  • 3x Damage on an oiled target

x

Shock Gun

  • Electricity Damage: 15
  • + 5 Electricity Damage/second for 4 seconds
  • 2x Damage on a wet target

Big Ball Shock Gun

  • Electricity Damage: 20
  • + 7.5 Electricity Damage/second for 4 seconds
  • + Summons a big electric ball
  • 2x Damage on a wet target

x

x

Rocket Launcher

  • Explosion Damage: 70

x

x

EMP Rocket Launcher

  • Electricity Damage: 8
  • + 5 Electricity Damage/second for 4 seconds
  • 2x Damage on a wet target

Meat Cleaver

  • Damage: 40

Poisoned Blade

  • Damage: 40
  • + 1 Poison Damage/second for 20 seconds
  • 1.5x Damage on a bleeding target

x

x

Shovel

  • Damage: 16

Poisoned Shovel

  • Damage: 20
  • + .5 Poison Damage/second for 10 seconds
  • 1.5x Damage on a bleeding target

Snow Shovel

  • Damage: 10
  • + 2 Ice Damage/second for 3 seconds

Shovel Warrior

  • Damage: 30
  • + Summons a big blue warrior

Crossbow

  • Damage: 20
  • + 8.5 Fire Damage/second for 3 seconds
  • + 2 Bleed Damage/second for 2 seconds
  • 1.5x Damage on a poisoned target
  • 3x Damage on an oiled target

x

x

x

Flamethrower

  • Damage: 15
  • + 2 Fire Damage/second for 4 seconds
  • 2x Damage on an oiled target

Acid & Flamethrower

  • Damage: 25
  • + 2.5 Fire Damage/second for 5 seconds
  • + 1 Acid Damage/second for 10 seconds
  • 2x Damage on an oiled target

x

x

Shotgun

  • Damage: 20

x

Dirty Old Gun

  • Damage: 25
  • + 2 Smoke Damage/second for 3 seconds

Massacre Gun

  • Explosion Damage: 30

Chainsaw

  • Damage: 40
  • + 2 Bleed Damage/second for 2 seconds
  • 1.5x Damage on a poisoned target

Windstorm

  • Damage: 40
  • + 2 Bleed Damage/second for 2 seconds
  • + Summons mighty winds
  • 1.5x Damage on a poisoned target

Old Chainsaw

  • Damage: 40
  • + 2 Bleed Damage/second for 2 seconds
  • + Oiled for 10 seconds
  • 1.5x Damage on a poisoned target

Ice Sculptor

  • Damage: 20
  • + 2 Bleed Damage/second for 2 seconds
  • + 2 Ice Damage/second for 3 seconds
  • 1.5x Damage on a poisoned target

Katana

  • Damage: 10
  • + 4 Bleed Damage/second for 3 seconds
  • 1.5x Damage on a poisoned target

Fire Sword

  • Damage: 16
  • + 2 Bleed Damage/second for 2 seconds
  • + 5 Fire Damage/second for 2 seconds
  • 1.5x Damage on a poisoned target
  • 2x Damage on an oiled target

Blade Wind

  • Damage: 25
  • + 4 Bleed Damage/second for 3 seconds
  • + Summons a sharp wind
  • 1.5x Damage on a poisoned target

Sword of Invisibility

  • Damage: 25
  • + 4 Bleed Damage/second for 3 seconds
  • 1.5x Damage on a poisoned target

Mace

  • Damage: 30

Blazing Mace

  • Damage: 40
  • + 5 Fire Damage/second for 2 seconds
  • 2x Damage on an oiled target

Hammer of War

  • Damage: 60

x

Molotov

  • Fire Damage: 5
  • + 3.3 Fire Damage/second for 3 seconds
  • 2x Damage on an oiled target

Frag Grenade

  • Explosion Damage: 70

Tears Gas Grenade

  • Smoke Damage: 5
  • + 6 Smoke Damage/second for 2 seconds

Acid Bottle

  • Acid Damage: 5
  • + 4 Acid Damage/second for 3 seconds

Tomahawk

  • Damage: 16

Long Tomahawk

  • Damage: 24

Pistol of Commando

  • Damage: 12

All Clothes

Clothes can give players resistances to certain elements as well as add different attributes such as increased health or even speed. Below you will find each of the effects.

Blue Fish

  • Bleed Resistance: +30%
  • Fire Resistance: +30%
  • Sprint: +50% run speed for 3 seconds after being knocked [down]

Green Fortune

  • Luck: +30%
  • Smoke Resistance: +30%
  • Fast Food: Drops a random food on hit, when HP is lower than 30.

Khaki Medic

  • Max HP: +10
  • Bleed Resistance: +30%
  • Poison Resistance: +30%

Black Rebel

  • Critical Chance: +2%
  • Luck: +10%
  • Dark Fire Resistance: +50%
  • Invincibility: Invulnerability for 2 seconds when using a skill

Brown Western

  • Critical Chance: +4%
  • Arrow Resistance: +30%
  • Cute Executioner: Increase chance of stunning and executing an enemy

White Sharp

  • Acid Resistance: +30%
  • Smoke Resistance: +30%
  • Low Wind Resistance: Run Speed + 20%

Pink Bear

  • Max HP: +10
  • Ice Resistance: +30%
  • Electricity Resistance: +30%

White Medic

  • Critical Chance: +2%
  • General Resistance: +5%
  • Necromancy: +2 HP regeneration for every enemy killed by you

Purple & White

  • Max HP: +10
  • Critical Chance: +4%
  • Dark Fire Resistance: +30%

Orange Western

  • Luck: +20%
  • Fire Resistance: +30%
  • Poison Resistance: +30%
  • Flow: +20% damage for seconds after killing an enemy

Striped Sailor

  • Critical Chance: +2%
  • Luck: +15%
  • Ice Resistance: +30%
  • Tranquility: Invulnerability for 5 seconds after drinking a bottle of liquid

Blue & White

  • Max HP: +10
  • Dark Fire Resistance: +30%
  • Electricity Resistance: +30%
  • Fall to Guard: When you are knocked down ally players will gain protection

Black Biker

  • Max HP: +20
  • Acid Resistance: +50%
  • Low Wind Resistance: Run Speed + 20%

Red Eye Bull

  • Critical Chance: +10%
  • Electricity Resistance: +50%
  • Tranquility: Invulnerability for 5 seconds after drinking a bottle of liquid

Red Cobra

  • Max HP: +10
  • Fire Resistance: +50%
  • Heavy Impact: Getting knocked down releases an electric impulse.

Punk Rocker

  • Luck: +40%
  • Poison Resistance: +50%
  • Fast Food: Drops a random food on hit, when HP is lower than 30.
  • Vengeance: +20% damage for 3 seconds after taking damage.

Lonely Star

  • Max HP: +30
  • Smoke Resistance: +50%
  • Fall to Guard: When you are knocked down ally players will gain protection
  • Wing: Last phase of air attack combo has triple damage.

Military

  • Max HP: +20
  • Luck: +30%
  • Bleed Resistance: +60%
  • Flow: +20% damage for seconds after killing an enemy

Nordic Protector

  • Max HP: +20
  • Dark Fire Resistance: +60%
  • Ice Resistance: +60%
  • Firecracker Shoes: Every 10 seconds your jumps explodes

Desert Warrior

  • Critical Chance: +30%
  • General Resistance: +10%
  • Arrow Resistance: +60%
  • Wing: Last phase of air attack combo has triple damage.
  • Tranquility: Invulnerability for 5 seconds after drinking a bottle of liquid

Scavenger

  • Max HP: +20
  • General Resistance: +10%
  • Bullet Resistance: +20%
  • Invincibility: Invulnerability for 2 seconds when using a skill
  • Cute Executioner: Increase chance of stunning and executing an enemy

Marine

  • Max HP: +30
  • General Resistance: +10%
  • Bullet Resistance: +20%
  • Explosion Resistance: +60%
  • Flow: +20% damage for seconds after killing an enemy
  • Vengeance: +20% damage for 3 seconds after taking damage.

x

x

x

x

x

x

x

x

x

x

All Skills

The skills you use will determine your playstyle, you can choose more AOE designed skills such as Fall Arrows or even call for some assistance when fights get a little tough. Below you will find the different skills and what each of them do.

Drone Attack

  • Calls supporting attack drones
  • Skill Recharge Time: 20 seconds

Fallen Arrows

  • Many arrows fall from above
  • Skill Recharge Time: 120 seconds

Shield

  • Absorbs half the damage for 20 seconds
  • Skill Recharge Time: 100 seconds

Buzz Saw

  • Drops an array of buzz saws.
  • Skill Recharge Time: 90 seconds

Reinforcement

  • Call an ally buddy to fight against your enemies
  • Skill Recharge Time: 120 seconds

Eagle Attack

  • Call tamed eagles to attack nearby enemies
  • Skill Recharge Time: 30 seconds

Lightning

  • Lightning bolts strike the ground
  • Skill Recharge Time: 70 seconds

Vulnerable Spirit

  • Make enemies vulnerable for 10 seconds
  • Vulnerable creatures take 50% more damage
  • Skill Recharge Time: 70 seconds

Weak Warrior

  • Make opponents weak for 15 seconds
  • Weak creatures deal 25% less damage
  • Skill Recharge Time: 90 seconds

Barbed Wire

  • Summons barbed wire and damages nearby enemies
  • Skill Recharge Time: 50 seconds

Bear Trap

  • Drops a bunch of bear traps
  • Skill Recharge Time: 100 seconds

Music Box

  • The best song of the wasteland
  • Causes all enemies to dance during the music box duration
  • Skill Recharge Time: 150 seconds

Ancient Tribe

  • Call an ancient tribe to help in the battle
  • Skill Recharge Time: 150 seconds

Electric Aura

  • Summons an electric aura and damages nearby enemies
  • Skill Recharge Time: 140 seconds

Snowstorm

  • Summons a freezing snowstorm
  • Skill Recharge Time: 180 seconds

Oil Bomb

  • Drops a barrel of flammable oil
  • Skill Recharge Time: 60 seconds

Curse of Chief

  • Curses enemies for 20 seconds.
  • Every hit to them is critical
  • Skill Recharge Time: 120 seconds

Supply Drop

  • Drops a chest with a bunch of usable weapons
  • Skill Recharge Time: 160 seconds

Electric Orb

  • Unleashes several slow-moving projectiles
  • Skill Recharge Time: 80 seconds

Meteor Shower

  • Summons many earth scorching meteors
  • Skill Recharge Time: 50 seconds

Acid Cyclone

  • Summons a cyclone of acid
  • Skill Recharge Time: 60 seconds

x

x

x

x

x

x

x

x

x

x

Relics

Relics provide players with a number of passive effects, these include resistances, health regeneration and more. Below you will find what each of them do as well as benefits.

  • All relics’ effects are passive

Ring of the Hero

  • +50% damage when the hero is at full HP

Weapon Repair Kit

  • Increases all melee weapon’s durability

Bloodstone

  • For every bloody footstep, owner heals for 1 HP.

Battery

  • When the owner enters an area, all skills are recharged fully.

Medic Badge

  • If HP is below 50% when an area is cleared, heals 10 HP.

Crystal of Preparation

  • When the owner enters an area where there is a boss, heals 100 HP.

Heart Ring

  • Whenever an owner uses a drink, heals 5 HP

Blood Bag

  • Regenerates health while below 30 HP.

Infected Bear Claw

  • You will deal 2x damage to enemies who are above 80% HP

Spiky Ring

  • The first attack of a combo sequence will always be a critical hit.

Vampire’s False Teeth

  • You regenerate + 4 HP for every enemy killed by you.

Accuracy Modification

  • Increases projectiles weapon accuracy.
  • +15 critical chance for projectile weapons

Old Gas Mask

  • More or less protects from noxious gases.
  • +80% smoke resistance

Rubber Gloves

  • Protects your skin from acidic liquids
  • +80% acid resistance

Plastic Garbage Bag

  • Protects your body from poisonous fluids
  • +80% poison resistance

Mini Fridge

  • Keeps your food fresh, giving you a +40% health bonus on food consumed.

War Hero Medal

  • If the owner clears an area from enemies without receiving any damage receive +5 Max HP

Crystal of Exploration

  • When the owner enters an area where there are enemies, heals 8 HP.

Revenge Powder

  • When the owner takes damage, there is a 10% chance to deal 10 damage back.

Cursed Ring

  • Whenever the owner is knocked down, lose half of current HP, but increase Max HP by 5. Max + 100

Boxing Gloves

  • When the owner enters an area, deal 10 damage to all enemies.

Crystal of Talent

  • Whenever the owner uses a Skill, they are healed for 2 HP.

Barbell

  • While HP is below 30% gain +20% damage bonus.

Healer’s Gold

  • Whenever the owner gains a golden badge, they are healed for 1 HP.

Golden Idol

  • Enemies drop 50% more golden badges

Compact Disc

  • Bosses drop an additional blueprint when defeated

Monster Eye

  • Increase Max HP by 1 when owner kills an enemy; Max + 50 HP.

Lock

  • 20% chance to gain 1 more chest after killing all enemies in an area.

Earthquake Sign

  • Generate earthquake and damage enemies around when the owner is knocked down.

Armored Boots

  • Absorbs 90% of all floor trap damage.

Ring of Beauty

  • Occasionally grants invulnerability and extreme beauty when owner is being attacked.

Pharmacist’s Eye

  • It detects the effect of any unknown drink.

Golden Fist

  • Increase unarmed damage per golden badges, up to + 50% at 500 golden badges.

Golden Bullet

  • Increase firearm damage per golden badges, up to + 50% at 500 golden badges.

Protector Shield

  • Owner will stay alive with 1 HP when suffering a fatal hit. It protects only once in an area.

Guardian Gem

  • Provides invulnerability for 5 seconds when the owner enters an area.

Thief’s Handcuff

  • Grants golden badges occasionally when attacking an enemy.

Racing Helmet

  • Owner gains +20% run speed.

Phonendoscope

  • All healing progress have 20% better results

Devil’s Agreement

  • Owner will be resurrected upon death, but Max HP will be decreased by 66%. Only works once per run.

Golden Apple

  • Owner eats golden badges instead of collecting them; each badge eaten heals for 5 HP.

Night Vision

  • 100% critical chance at night.

Syringe

  • Fully heals the owner when an elite enemy dies while owner has less than 20 HP.

Money Bag

  • For every coin (golden badge) picked up, owner gets 1 extra.

Hopefully these will help you pick the right setup for your character run in Infected Shelter, providing an aid in choosing the right weapons, skills and more. If you want to see what we thought of Infected Shelter, be sure to check out our Infected Shelter: Early Access PreviewIf you’re looking for some starter guidance be sure to read our Infected Shelter: Starter Guide & Tips next.


If you enjoyed this game be sure to check out our CrossCode Review – A Fast Paced Sci-Fi Puzzle RPG. You can also read about the Tabletop-RPG Roguelike For The King Comes To Consoles This May. If you’re looking for more titles releasing this month read about them in Top 5 Upcoming RPGs May 2019 (Elsweyr, Kingdom Come Deliverance And More!).

Avatar

PrimeraEspada91, or simply Primera, is a Youtube Partner & Freelance writer specializing in video game guides.

View my other posts

Log in to leave a Comment