Hidetaka Miyazaki Reveals Bloodborne As His Favourite FromSoftware Title

Hidetaka Miyazaki Reveals Bloodborne As His Favourite FromSoftware Title

Last updated on October 17th, 2019

In an interview with the gaming website Gamespot, Hidetaka Miyazaki shares his favourite FromSoftware title to date and a few tidbits about what made it such an iconic title.

Hidetaka Miyazaki Reveals Bloodborne As His Favourite FromSoftware Title

Miyazaki was interviewed in an article for Gamespot Brazil which was translated into English by Reddit user Gbraga. The interview went over why Bloodborne has become his most favourite FromSoftware title to date. Fans are always eager to find if Bloodborne 2 will be on the horizon, and From have even gone far enough to include an easter egg in their title Déraciné that relates to the game. Even now the avid fanbase have unearthed many secrets found in-game, whether it be lore or even through data mining cut content bosses, or an original use of an object such as the Yharnam Stone. Passion for Bloodborne is very much alive and well, not just through its fans but also its director Hidetaka Miyazaki.

However, Miyazaki has still not given a definite confirmation on a sequel. When asked about if there were any improvements he would have wanted to make with Bloodborne, Miyazaki mentions in the interview “the Chalice Dungeons and the Blood Gems” as he wanted them to be “…more detailed, worked more thoroughly. I see the possibility of adding more to it”. The interviewer asks if this could be in the sequel, but Miyazaki replies:

Bloodborne 2… Unfortunately, it’s not up to me.

But Bloodborne still remains a project close to his heart:

But if I were to say which one stayed in my heart the most, it’s Bloodborne. It’s the one that marked me the most. I believe I did it my way, the way I wanted.

That being said, his favourite boss still comes from Demon’s Souls, the Old Monk, due to it’s “unique system” at the time, facing players versus other players. Players have a chance to invade another player, giving the option to fight them instead of the AI boss. This was something quite unusual in games during that time and has continued to stay with Miyazaki.

Old Monk Boss in Demon’s Souls still a Miyazaki Favourite

There was no mention in this interview of the current project Miyazaki has been working on, the enigmatic Elden Ring that has stirred a lot of anticipation, specially as it’s in collaboration with Song of Fire and Ice author George R.R. Martin.

While we still hope for a Bloodborne sequel, in the meantime you can check out the Elden Ring wiki for all the latest information. You can also get a rundown in Everything We Know About Elden Ring: Release Date, Action RPG, Souls-Like, Open World.


If you want know more about FromSoftware’s current game Elden Ring be sure to bookmark our Elden Ring News Feed, or the Elden Ring Wiki Homepage, where we will be sharing the latest information, news, gameplay and details on Elden Ring as soon as they are live.

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5 comments on “Hidetaka Miyazaki Reveals Bloodborne As His Favourite FromSoftware Title”

  1. Avatar chiavator1234 says:

    Interesting, thanks for this article! :00004:

  2. Avatar EldritchImagination says:

    Suck it Souls fans!

  3. Avatar qeter says:

    reasonable enough i suppose. dark souls 1 was probably a bit to flawed a masterpiece for its creator, demon souls was a test bed for dks1, dks3 obviously came out half baked compared to what was intended. bloodborne’s unexpected finical success probably helped cement the company’s position as triple A devlopers.

  4. Avatar Nahztek-Shadowpath says:

    I’ve always suspected that the fan base likes Souls more than the creator. It shows in many aspects, especially NPC dialogue in 3.
    They all sound very bored with their disposition and just slogging it out till the end.
    I bet that anyone who has ever left even one post about Souls lore on this site has spent more time thinking about it than M has.

    I’m sure some will take this as ‘BB is his favorite game’. But that is not what he said. He might not even play it.
    As it was his first project as CEO, his connection to the game probably has more to do with his job than the actual game. What M fanboys don’t realize is that he is just a Director on these games and he gives his team tons of freedom.
    His job is to point and say ‘yes’ or ‘no’ and then tell them how to fix it (from a design perspective).
    It kind of gets on my nerves how credited he is for every cool thing about these games. Even in his interviews, he credits his team more than himself. That isn’t being humble. It’s the f u c k i n g truth.

    Demon’s Souls was already in production when he joined the team. FS was working on an open world RPG to compete with Oblivion and it was a train wreak because they were trying too hard to nail the RP aspect.
    Miyazaki (an employee currently on a different project)
    saw DeS and one thing led to another. Eventually they handed him the director spot for the game and he (from a design perspective) fixed the game and turned it into something they could actually sell.
    What he brought to the table wasn’t fighting mechanics or leveling up, boss design, monster looks, level aesthetics… No. these things (staples of Soulsbourne) were already in place. It was actually the dark atmosphere of the game that caught his interest, since he was already a big fan of Berserk.
    You can’t credit him for something that was already there. The evil dead fantasy world was not M’s doing. But it reminded him of Berserk so much that he later filled Souls to the brim with Berserk references, which if anything, just shows how uncreative he really is in terms of story and lore.

    I think he is an excellent director because he understands the subtleties that create immersion for games. And most of this is done through placement and delivery. He is a master of immersion, something very clear going from DS1 to 2, and back to 3 again. Especially if you consider all the nuances in the Remastered 2, that was supposedly his input. It shows.

    And I’m sure I sound like I’m bashing M this whole time. But really, I love the guy and think he is one of the best in the industry today. But he gets way too much credit. The art team, level designers and so many other spots put in just as much work as him and people pretend that M makes it all up…
    No. Just go read about how Gwendolin came into the world. It’s a great example of what M’s job actually is, and why both his team and him are awesome together.

  5. Avatar qeter says:

    must be a kojma fan.


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