In this Genshin Impact Best Constellations To Summon for Guide, I’m going to discuss the top 10 Constellations in the game that are worth spending your Primogems on. This is not intended as a tier list, nor a character power ranking but recommendation on resource management, and a way to maximize the gain from spending your hard-earned Primogems. Due to the high cost of Constellations especially targeting more copies of a certain character, it’s usually not advised to spend Primogems chasing them, even for four stars in my opinion. That’s not true for every character though, so the list is meant to narrow down which Constellations are really worth summoning. If you’ve been looking for whom to spend your very last resources on, then this guide is for you!
Genshin Impact Guide: 10 Best Constellations
This is a continuation of the “Top Best” series of guides. You can check part one and two where we cover guides 10 Best Talents To Crown, and 10 Best Characters To Level To 90. These are all meant to help new and old players alike to save on resources, only spending them in the right place.
When it comes to Primogems, every account has a finite amount that can be earned from playing the game. Summoning for characters takes a lot of wishes that eat through your Primogems very quickly. To be precise, you spend 75~90 wishes to get 50% chance for one five star character. If you fail the 50% chance, you need double the amount to get a guarantee for one copy of the character. That’s around 24k to 29k Primogems unless you get really lucky and get an early five star.
For four-star characters however, there’s no guarantee to get any specific one of them, only a higher chance. On average, you get one four-star summon every 10 wishes. These summons have a 50% chance to be one of the featured four-star characters. Considering every banner has three featured four-star characters, the chance to get certain one is estimated to be 17% every ten wishes. This means an average one copy of the character you target every 60 wishes, with no guarantee; so this number can go up to one in 120 wishes, or down to one in ten wishes.
Now that’s for the base character, then each constellation requires an additional copy. Since we have six constellations for each, we need 7 copies of each character to max them out, or an average of 420 wishes (that’s about 76k Primogems). That’s a large amount of Primogems to spend in one go, even if you have it all saved up.
A Good Strategy for Summoning on a Free to Play Account
There’s no one absolute solution to get around luck and gacha mechanics like summoning. But there is some good advice that can help maximize the gain from your wishes. They all aim to get you in a win-win situation.
Summon only when you need both five-star and four-star characters
It’s as simple as it sounds, if you need four-star characters and not five-stars, skip the banner. If you want the five star, but have bad four-stars accompanying it, skip as well. Four-star characters keep coming back, again and again, so don’t let the “fear of missing out” push you into spending what you don’t need to unnecessarily.
Five-star characters are less frequent in appearing, and it has been one full year with some characters appearing only once per banner. However, this is not as dreadful as you might think. There are a lot of five-star DPS characters, and most of them are replaceable, or interchangeable. Support five-stars are a little harder to replace, but you can still succeed without most of them. So good rule of thumb is to only summon when you have a good selection of both five-star and four-star characters that fit your needs.
You do not have to get C6 from one banner
This one is tricky, and easy to forget. Some four characters have very strong aspects in their C6, and you really need to get that Constellation for endgame. However, there’s no immediate need for certain Constellations, unless you build very specific comps. Constellations will not make or break your account, but it’s one upgrade among many others to get you better. There’s also character level, talents level, weapons, artifacts, other team characters, and player skill. So the contribution from Constellations of one character is not so detrimental on its own.
That said, four-star characters tend to appear several times in banners, so you can pick up some Constellations now, and leave the rest for later.
Summon for characters that goes well together
That’s one of the important tips for players with a deeper understanding of the game. The more you get to know the build archetypes, the more efficient you become at summoning. To help this explain I’ll use an actual banner that seem like the ideal example, and that’s the “Adrift in the Harbor” banner. It was up on 2021-01-12 feautring Ganyu, Xiangling, Xingqiu, and Noelle. This banner’s main strength wasn’t solely Ganyu being one of top DPS in the game, it has also had some good complementary four-star characters as well. Then it has great synergy between its units and has great diversity on top of that.
Let’s start with Ganyu, who has two main teams: For Reverse Melt, C4 Xiangling is highly recommended and for Freeze, a hydro unit is a must, where Xingqiu can fill that role. Now both characters are there in the same banner, so you get to summon for a team, not just one strong DPS character making it a pretty good choice of banner.
Getting Xiangling offers many different builds, as she herself fits into a lot of different playstyles. But one of her strongest teams involve Xingqiu as well, using reverse Vaporize with Xiangling‘s Burst. It was not a good team back then during the initial banner release, but has gotten better over time with the addition of new weapons releasing and artifacts, so all in all, it was a good long term investment.
For Noelle, it’s true she’s only viable as a main carry, and needs decent Geo units in her team. However, her team still has one or two spots open for off-field DPS, both Xingqiu and Ganyu can fill that role.
So overall this banner offered characters that worked really well together, and you could spend Primogems safely there. With that out of the way, let’s get going with my best 10 Constellations to go for.
Simply, Fischl has the best C6 in the game, it raises her a rank or two in any tier list. The constellation adds so many mechanics and utility to Fischl, especially for any team that relies on a carry with a fast normal attack speed. With each normal attack your active character performs, Fischl does a joint electro attack, scaling with her own damage. This attack adds a new source of DPS to the team, appling more Electro, and allows Fischl to proc her fourth Ascension passive (A4) more times. Both her Evernight Raven and A4 have no cooldown, and scale very well with attack speed.
On top of that, C6 adds two seconds to Oz’s duration out on the field, taking it from 10 seconds to a further 12 seconds. This allows more time for the team’s carry role to stay on the field without switching to renew Oz’s duration which is very handy.
It’s one of the key constellations that can change the playstyles of some teams and enables entirely new team compositions. It’s also a key component in some of the highest DPS teams such as Fischl, Sucrose, Xingqiu, and Xinyan team. Or Fischl, Sucrose, Kokomi, and Xiangling team, or my version of the Zhongli Overload Build.
Xiangling has a much easier requirement than Fischl when it comes to constellations, as her biggest one is the fourth constellation. It’s a very important milestone to maximize your team’s damage, whether you use Xiangling as a support or as a main DPS. Initially, Xiangling‘s Burst has a ten seconds duration, and with C4, it gets extended to 14 seconds. In DPS situations that’s a straight up 40% increase in damage per rotation, as you have 40% more uptime per cooldown. In support scenarios, you give the main DPS characters a higher uptime to proc their reactions.
It’s not a hard requirement for Xiangling, but since her burst is her main kit, she will be much more effective with gaining C4. Not to mention that C3 already adds three talent levels to her burst, so you don’t need to go any higher than C4. Her C6 on the other hand isn’t that useful to Xiangling herself, as she doesn’t benefit from it and it works only in mono Pyro teams.
Similar to Xiangling C4, Rosaria has her Burst duration extended by four seconds when she gets to C2. It brings the total duration from 8 seconds up to 12 seconds, and adds a whole two additional ticks to it. That increases the time she can Reverse Melt her Cryo ticks from off-field, and increases the overall DPS of Rosaria. It also works well when Rosaria is used as a support since she keeps applying Cryo for longer.
C2 is only a small requirement compared to the power it gives to Rosaria. If utilized to the best of its utility, it can result in one of top DPS teams such as in the Kaeya and Rosaria Reverse Melt Build.
Earlier in Genshin Impact’s lifespan, Beidou wasn’t considered a top tier character. Firstly because she was mistaken to rely only on a perfect counter, which is a harder playstyle to master, and more importantly because most players didn’t have C2 unlocked. Now after more than a year with Beidou in our hands to test out every possible combination, it’s apparent that C2 transform her into a top tier DPS, especially against two enemies, here’s why:
Beidou‘s burst allows the active character to send lightning sparks with their normal attacks every one second, bouncing between enemies. The default number of “jumps” or “chains” on zero constellations is two jumps. Now with C2, it adds two additional jumps, to result in a total of five hits, this can be chained between two enemies or more. It’s a pseudo-AOE that’s most effective against two targets. It’s one spark going against target A, then chains twice to target B, and chains back twice to target A. So you get to hit target A three times, and target B twice with every single spark. If Beidou is built properly and has proper supports on her side, this can result in more than 10k damage 5x times per second, for 12~14 seconds.
So if you find Beidou in a good banner, and plan to use her, make sure to grab her C2 before the banner goes.
Bennett is a stable support in most teams, whether they rely on an amplifying reaction, a transformative reaction, or no reaction at all. He provides a universal Attack buff to the active character during his burst, so he buffs every team that utilizes the Attack stat. His buff can also be snapshotted by a lot of off-field characters, such as Xiangling, Beidou, Kaeya, Rosaria, and Fischl, to name a few. That makes him able to have an 100% uptime, and buffs every character in the team, not just the active character.
However, at zero Constellations Bennett can’t provide his buff if the character HP is lower than 70%. Instead, he would heal the character first to over 70%, then provide the buff. That was not huge issue in most cases since Bennett heals so quickly. However, with the introduction of stronger enemies, and the corrosion debuff that drains your allies HP even while off-field, it became a major problem for Bennetts with Constellation zero.
Luckily, this problem is solved by acquiring C1, which allows Bennett to heal and buff at the same time, regardless of an ally’s HP. It’s a huge buff, especially as C1 is only one additional copy, and can be acquired pretty easily from either a wish banner or Paimon’s shop. So make sure to always have Bennett at least on C1.
Similar to Bennett, the Tenryou Commission’s general, Kujou Sara is an Attack buffer. If she uses her Elemental Skill, then uses a charged attack, she leaves a Crowfeather on the battlefield. If you switch characters and pick up the Crowfeather by a teammate, they get the Attack buff. The same buff could be granted to teammates staying in her Elemental Burst radius.
All of that is sweet and fine until you realize that Kujou Sara provides a weaker buff, with a shorter duration than Bennett. It’s quite also clunky to execute at zero constellations, and can only buff one character at a time. That’s a lot of downsides that renders Kujou Sara a less desirable pick, in case she lacks any constellations. However, with constellations she transforms into a much better choice.
Kujou Sara removes the need to use a Charged Attack after her Elemental Skill by getting C2. This allows her to buff two allies, by using the Skill, switching to an ally first, then back to her, Burst, and then switching to a second ally. It complicates the rotation a little but does grant a much better DPS in exchange. However, the true potential lies in what Kujou Sara comes with at C6, and nothing short of C6. Now when she grants her Attack buff to an ally, their Electro damage gets a whopping 60% Critical Damage for six seconds. 60% Critical Damage is a massive multiplier, we rarely see anything close to it from support characters. It does however limit her team flexibility, as this means being in teams with an Electro main DPS only.
The strongest team that could benefit from Sara, is a Raiden Shogun hyper carry team. Another is Keqing Electro teams, and a third is Beidou teams with the double buff from both Kujou Sara and Bennett, to reach the insane amount of damage. So grab C6 Sara only if you intend to run one of these main DPS.
Sucrose C1 – C2: Clustered Vacuum Field – Beth – Unbound Form
Sucrose as support is played in both amplifying reactions teams and transformative reactions teams. Though her gathering capabilities aren’t as good as her five-star counterparts, her damage buffing is just as good as them, if not better. Earlier in the game’s lifespan, there were only a few teams that could make such good use of Sucrose. However, with the constant release of new characters from various elements, Sucrose entertains a wide variety of comps she can fit into.
Both C1 and C2 are great upgrades for Sucrose, as they enhance her ability to fulfil her role. With the first Constellation giving her a second cast of Elemental Skill, it solves a huge part of Sucrose‘s Energy problems that comes from being the sole Anemo unit in most teams. This allow Sucrose to run a smaller Energy Recharge stat, and go out for an Elemental Mastery stat on her artifacts, gaining even more damage and stronger team buff. C1 provides a slightly better gathering, and one more chance to AOE to spread elements. On top of that, it allows for swirling two different elements and to shred enemies’ resistances to them both. Overall it’s an excellent Constellation for Sucrose to use.
C2 also prolongs the duration of her Elemental Burst by 25%, taking it from 6 seconds to 8 seconds. This allows better gathering, more reactions, higher damage per rotation, and gives a chance to apply more elements to an enemy. I would suggest going after it if you can.
Another must-have Constellation is Sayu‘s C1, as much of Sayu‘s potential is locked behind C1. Similar to Bennett, Elemental Burst of Sayu can only do one thing or another at C1. In Sayu‘s case, it either heals an active character (under 70% HP) or attacks enemies (when the active character’s HP is over 70%). This prevents Sayu from using the Ocean-Hued Clam set, as her skill will stop healing at a certain point. It also denies her the additional damage of both aspects from her Burst, direct damage, and swirls.
The first Constellation, however, solves all of this by allowing Sayu to multi-task, healing and dealing damage at the same time, benefiting from the damage that the Ocean-Hued Clam artifact set provides. It also helps her keep allies alive and full of health while doing damage and causing swirl reactions in the process, all great stuff.
Sayu scales her healing with two stats, Attack for Elemental Burst, and Elemental Mastery for Elemental Skill. The split scaling is resolved with C6, which allows her to scale both damage and healing of her Burst with EM. This fact often makes people think that EM builds are only viable at C6, and makes Sayu a less attractive choice due to the high Constellation requirement. This is a false assumption as Sayu can run either full EM or hybrid builds starting from C1 with little issue.
If you play Sayu as an field carry, or have a spare 7 seconds in rotations to use her Elemental Skill, Sayu can use an EM build for higher DPS. The truth is, if she has another Anemo unit in the party that provides a Viridescent Venerer debuff, the full EM build is valid, as her swirl damage will increase with the resistance shred from Viridescent Venerer. Her healing and damage from Ocean-Hued Clam will be reduced with an EM build though, but she will make up for it with her Swirls.
Unlike other picks in our list, Ningguang‘s C6 is not an additional utility to the character, but instead a pure damage increase, and a huge increase at that. Ningguang is an excellent single-target damage dealer, suitable for quick swap and burst style builds. Her Elemental Burst summons are a lot of small Geo rocks, that are unleashed in sequence towards targets. If there are multiple targets, the rocks spread between them, resulting in less damage dealt for each enemy. If there’s one target, however, all rocks hit the same target, resulting in the big damage split into multiple hits.
C6 simply doubles the number of rocks Ningguang summons with her burst which results in double the damage. It’s an especially good Constellation as it has a low cooldown and energy cost of her Burst, 12 seconds with only 40 energy cost. Aside from that, on the way to C6, you will get some notable Constellations along the way. For example C2 resets the cooldown of her Elemental Skill, allowing Ningguang to use it twice per rotation as well, this also doubles the damage of her Skill. Currently, there’s no other Constellation in-game that adds 100% damage to a character, so I’m obliged to mention it here, even though it yields no particular game-changing utility.
By default, Geo’s the least useful aura to apply on enemies though, since its Crystalize reaction has no damage component at all. So having a single target DPS applying Geo is not as important as using another off-field as a single target DPS such as Fischl who applies Electro. However, with the introduction of new Geo support units that buff the Geo element, and new enemies with a weakness to Geo, Ningguang returns to the spotlight.
Recently I have featured her in new builds such as Beidou, Wolf of Land and Sea build.
This is the only five-star character Constellation I can recommend summoning for, in the entire roster. The reason for this is frankly, the high cost of summoning any Constellation for any five-star character. With Primogems spent to get C2 for one character, you could instead get two additional five-star characters. Or you could get two five-star weapons for existing characters. However, with the increase in character banners, and the more frequent re-runs, you could at least get one copy of Kazuha with your free Primogems every few months, until you eventually get him to C2.
Why C2 Kazuha is significantly better than all other five-stars out there though? Including the likes of Hu Tao‘s C1, and Raiden Shogun‘s C2? It all comes down to the exact utility Kazuha brings to the team, and what he lacks compared to other Anemo units.
You see, Kazuha at zero constellations provides the team with the following:
- Strong gathering that doesn’t lift enemies in the air
- Decent personal damage with Swirls
- Elemental damage bonus
- Elemental infusion and application.
In most of these aspects, Kazuha is not the best Anemo character for the role. Venti has far better time gathering, but provides no damage buff for example. While Sucrose provides higher damage for reaction teams but weak gathering. So the situation where Kazuha exceeds all Anemo units is in Mono element teams, such as 3 Pyro + Kazuha, or 3 Electro + Kazuha. In these specific teams, Kazuha has the peak performance at C0, but in other teams, he’s just a jack of all trades, master of none.
How does C2 transform Kazuha?
By default Kazuha can stack slightly higher Elemental Mastery than most other units. It results in a small personal damage increase, and a certain elemental damage buff provided to the team. Now C2 comes with an increase of Kazuha‘s personal EM by 200, which is an equal or higher bonus that comes from EM batteries such as Sucrose. This EM buffs Kazuha‘s own damage, but also provides the team with a higher damage bonus. So this bonus alone has already double-dipped.
But C2 provides also an additional 200 EM to the team, not Kazuha alone. This affects all reaction damage, be it amplifying reactions such as Melt or Vaporize, or transformative such as Overload. So this simple Constellation makes Kazuha the single strongest damage buffer in the game. So now he bypasses Sucrose in terms of team DPS, while also having a stronger gathering, utility, and higher uptime of his for his Burst. He also bypasses Bennett while still being able to join the same team as Bennett, doubling down on damage buffs. Finally, he has an easier time swirling two elements, shredding their resistance at the same time.
So C2 provides the missing piece to unlock all of Kazuha‘s potential. With it, you can easily pick Kazuha over any other Anemo unit. Beware, however, its benefit are only restricted to reaction teams, especially Melt and Vaporize. So it’s not the universal solution for all your team’s problems, and certainly has its limits. You might still want to get two other five-star characters instead of C2 for one character, especially if you are new to the game, and/or free to play.
So that’s it for the Best Constellations to get in Genshin Impact 2.3. What did you think of the list? What are your favorite Constellations you’ve summoned for? Let us know in the comments below! See what’s come in Update 2.4 here.
If you enjoyed this Genshin Impact Guide be sure to check out even more info on our Genshin Impact Wiki. You can also keep an eye out for more guides and Tier lists. Be sure to not miss our Kaeya & Rosaria Reverse Melt Build. As well as, our 10 Best Characters To Level To 90 Guide for more ideas on how to save your resources, and spend them efficiently.