Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
1 
 
Avatar

FextraBot

Town Crier
Joined: Tue Nov 12, 2013 6:27 am
Souls: 0.00
Posts: 14471
Reputation: 2
These are cross-posted comments on a wiki page. You can visit the page here.  Read Wiki Page

I've heard that you have to craft this with a blank huntsman spellbook + blank pyro spellbook, I've got a pyro book but where the hell am I supposed to find a huntsman one? As far as I can tell I'm relying entirely on a random drop in order to get this ability.
I think it's by combining a spellbook from Huntsman and Pyrokinectic. you can either buy the spellbooks or make them by combining a blank spellbook and a scroll. You can also buy blank spellbooks from some vendors.
Its any skill book, not just blank ones that can be combined. Only the skill school of the book matters, not the content, or lack of content. (skill books that have source point cost can only be combined with other books that also have source point cost).
"(skill books that have source point cost can only be combined with other books that also have source point cost)."

Ignore this part of that guy's comment as it's wrong. If you combine 1 source book with another source book then you'll get the combined source skill book, but you can also combine 1 source book with 1 normal skill book and you'll still get the combined source skill book and this is also the recommended way to do it as source books costs way more and is more rare to come by.
source + source = source
source + normal = source
normal + normal = normal
Amazing spell, does not cause enemies to aggro. It is therefore possible to kill anything with less magic armor than the damage dealt by the spell (targets recover magic armor during cooldown and activation timer), without engaging in combat. Beware though, experience is not awarded if the trap kills something you are not in combat with.
Does the trap do fire damage or physical?
Has a noteworthy, if infrequent, glitch associated with it. If the trap ignites a oil puddle by activating (due to unit proximity) the turn after it is thrown (activation phase) regardless of the damage of the trap, or the level of the players, the fire generated will deal over 160 dmg per tic.
Is...is that good?
Did some testing with this skill. It deals magical fire damage and does NOT scale with intelligence, only with player level and pyrokinetic. However it still does great damage, about on par with fireball for most of the game and only 1AP cost with a short cooldown. If you detonate it with another ability that causes burning or creates a flammable surface, the trap will deal damage after burning is inflicted - this improves the damage since burning reduces fire resistance.

Overall really strong, would recommend this on any pyro/geo mage or ranger character. Mages get a bunch of ways to detonate it and add extra damage into a spell rotation, while rangers can use fire or poison arrows to detonate, as well as do cute stuff like ricochet off it to hit enemies around corners.
since you need pyrokinetic AND huntsman maybe it scale with DEX instead of INT ? also impalement is one of the best spells for combo with this trap
A really powerful skill.The trap can be detonated multiple times.
When using a bow, each of the following condition will add one explosion, which makes up to nine explosion in total.
1.weapon has elemental damage
2.bow's physical damage
3.enchanting using eternal artifact or poison barrel
4.elemental rune different from above 3 condition
5.using skill Firabrand
6.using skill Venom Coat
7.using skill Siphon Poison
8.using skill Elemental Arrowhead
9.Talent Elemental Ranger with target standing in elemental surface.
Special arrow, like fire arrow, will not trigger Elemental Ranger, thus one explosion less.
When duel-wielding, up to 11 explosion, The main hand must be dagger so that you can use throwing knife to detonate.
1-8 similar to 1-4 condition when using bow/crossbow, some unique daggers has elemental or piercing damage, the off-hand can be single-handed weapon as many of them have elemental damage. The main hand and off hand can have same elemental type, just make sure each weapon has 4 types including physical damage.9-11using firebrand/venom coat/siphon poison.
The damage of explosion only scales with pyrokinetic and character level, so you can put most of your attributes in wits to max out critical chance or simply using rage before detonating trap, or you can put most of your attributes in constitution, so you can kill yourself and causing massive physical damage when facing fire immune enemies with talent Unstable. Prepare to unleash hell and burn your enemies alive!

Fenrin

Joined: Thu May 24, 2018 11:24 am
Souls: 50.00
Posts: 3
Reputation: 0
There are two simple combos: oil surface + armed trap AND poison surface + armed trap. Damage: about 310 dmg initialy from explosion + 180 dmg initialy for surface + 180 dmg for 2 turns from surface. (Tested on lvl 3 hero with 1 pyro and

Fenrin

Joined: Thu May 24, 2018 11:24 am
Souls: 50.00
Posts: 3
Reputation: 0
[continue] 1 geo 1 hydro 1 polymorph 1 huntsman). Compared to twohanded dps with 20 dmg for 2 ap it is huge (at lvl 3). Better combo: rain + change surface to oil or poison + armed trap = big explosion on whole map if wanted (water needs to be connected. Same damage in every part of the surface. !!! Important: armed trap cannot be damaged. Only self trigger from NPC movement or time tregger ( if before fight, 1 minute 8 seconds) or teleport NPC.

Fenrin

Joined: Thu May 24, 2018 11:24 am
Souls: 50.00
Posts: 3
Reputation: 0
Sometimes it doesnt work but with added barrel it works.
armed trap cannot be damaged? have you ever cast impalement on the trap? can make a good combo since it will first create oil surface before damage the trap and the trap will burn the oil
If you have Savage Sortilege, the trap will crit but only during your turn. It will not crit on the ennemy turn (probably an oversight). So, detonate it during your turn with another spell or shoot it.
Also, it will NOT scale with your pyro outside of your turn. So definitely must blow it up during your turn. And it will NOT trigger Executionner since the traps count as allies getting kills themselves? Probably unintended interaction.

MemphisMyst

Joined: Mon Sep 24, 2018 12:20 pm
Souls: 50.00
Posts: 2
Reputation: 0
I went ahead and did some testing in regards to this skill on DE, and the things I have found out thus far are: *It doesn't have multiple explosion procs on using multiple element weapons. Not sure if this was a glitch from the prior but I can confirm that having physical, poison, earth, and fire on a bow does not make the explosion activate four times. Weapon damage buffs as well don't seem to grant any additional effects to the skill as well. *Savage Sortilage works on the skill but only if activated on your turn; it seems that the skill isn't registered with the spell tag, but the explosion that happens when the trap is attacked does seem to be, as well it seems to do significantly more damage when attacked to explode in comparison to when it blows up when someone walks on it. Thus far weapon damage nor intelligence doesn't seem to effect the damage increase from attacking it, but pyro does increase the damage of the trap and increases it again when blown up. In other words if it does 50 base damage and you have 10 pyro (50%) it will do 75 damage when it goes off, but it you set it off early it will get the 10 pyro increase to the explosion as well so it will do 113 because the game rounds numbers. *As well not sure if the glitch mentioned at an earlier time was addressed, but I haven't been able to recreate it with the 50 tries of trying to increase the burn damage by the skills damage. Might be unlucky as well though. *Death Wish seems to increase the damage for trap whether or not you blow it up but only during combat does it seem to give the bonus. If trying to do it out of combat it will not have the bonus no matter what. However Death Wish doesn't give the bonus twice like Pyromancer seems to do. *It can be destroyed for more damage using spells or any type; the damage of the trap however doesn't increase depending on the spell that is used. I will continue testing this skill as I continue to play the build I made for this skill.

MemphisMyst

Joined: Mon Sep 24, 2018 12:20 pm
Souls: 50.00
Posts: 2
Reputation: 0
I went ahead and did some testing in regards to this skill on DE, and the things I have found out thus far are: *It doesn't have multiple explosion procs on using multiple element weapons. Not sure if this was a glitch from the prior but I can confirm that having physical, poison, earth, and fire on a bow does not make the explosion activate four times. Weapon damage buffs as well don't seem to grant any additional effects to the skill as well. *Savage Sortilage works on the skill but only if activated on your turn; it seems that the skill isn't registered with the spell tag, but the explosion that happens when the trap is attacked does seem to be, as well it seems to do significantly more damage when attacked to explode in comparison to when it blows up when someone walks on it. Thus far weapon damage nor intelligence doesn't seem to effect the damage increase from attacking it, but pyro does increase the damage of the trap and increases it again when blown up. In other words if it does 50 base damage and you have 10 pyro (50%) it will do 75 damage when it goes off, but it you set it off early it will get the 10 pyro increase to the explosion as well so it will do 113 because the game rounds numbers. *As well not sure if the glitch mentioned at an earlier time was addressed, but I haven't been able to recreate it with the 50 tries of trying to increase the burn damage by the skills damage. Might be unlucky as well though. *Death Wish seems to increase the damage for trap whether or not you blow it up but only during combat does it seem to give the bonus. If trying to do it out of combat it will not have the bonus no matter what. However Death Wish doesn't give the bonus twice like Pyromancer seems to do. *It can be destroyed for more damage using spells or any type; the damage of the trap however doesn't increase depending on the spell that is used. I will continue testing this skill as I continue to play the build I made for this skill.
Thanks for the insights. Very handy.