Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
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" This bonus is temporarily removed while there are more than two members in the current party."
So why does it works with a 3 members party ?
it dosnt dipship
Lone Wolf with Retribution maxed -> watch your enemies smoke themselves against you xD but, honestly, it gets kinda boring soon, too easy. Something definitely needs balancing in this game yet.
My two person lone wolf party:
I have a lone wolf wayfarer - Ifan. I'm level six or seven and have maxed out scoundrel and have put all stat points in to finesse. So far he has lone wolf and pet talk.
I added Fane, a rogue, as my second (I picked him because his fingers are lockpicks - turns out most things I can't open anyway so I just bash it down). I don't remember what his original skill was, but at level 3 I made him a lone wolf also.

Level 1-2 I used a lot of potions and a few res scrolls. Life was tough.

Level 3-5 Fane dominated the field the moment he gained lone wolf. He was probably doing twice as much damage as my wayfarer. I don't heal my characters during a fight. I use the restore boots for Ifan, I use poison puddles or use a skill ifan has to turn blood puddles in to poison to heal Fane.

About level 6, Ifan is starting to equal or exceed Fane in damage output - Fane can currently run 8.4 meters per AP, and gets a free movement every turn, and since the bow doesn't have huge range both characters tend to spend similar amounts of AP on movement.

I've only had one difficult fight lately (around level 6). It was against the chick with the blood roses. It was the only fight I've lost in maybe 5 levels. So I reloaded it, killed her, feigned death with Fane next to her while Ifan ran away from the fight. Next round I was able to fully loot her without breaking feign death. Next round I ran Fane all the way out of the fight - healed them up, and returned twice to finish off the rest of the rooms mobs.

Both characters do around 60-80 damage, more if critical. I kind of think the game would be harder with four characters to manage.

Plans - I'll probably get Ifan a level of Ranger at the next opportunity. I think it was Ranger that had a personal teleport that would come in really handy getting him up high during a fight, which will greatly boost his range and damage.
so in the definitive edition on ps4 combat ability cant go past 10. example say warfare will cap at 10 no matter what unlike the default game on pc where it can go to 20. not sure if intended or not.
the new game on pc also caps at 10
So it means that the devs updated and reworked the lone wolf?
Why did they nerf Lone Wolf? Level caps at 10??
I don't understand the reasoning behind the patch on lone wolf. I was planning out a build and now I'm already capped at lvl 9 ?? Like wtf everyone was saying this game is so easy with lone wolf but I'm playing absolutely solo and It had a good strategic difficulty but now I can't raise my strength or retribution now cause of this patch and ruins any sort of lone wolf person now. I don't want one character with a thousand different abilities later on like this is stupid. I want to keep playing this game its absolutely stunning and awesome but this ruined it for me let me do as I please like the pc people did for so long. And to the people who say lone wolf makes it way to easy literally just choose a different talent ????
A mod is up on the workshop to revert the changes. Hope this helps
After level 9, lone wolf builds become extremely oppressive because your stats and skills increase to unprecedented levels. In some instances allowing simple 2 ap spells to one shot. Now you can't cheese the games as easily.
weee game is difficult now weeee
Not rly. They nerfed lone wolf , but its still pretty reliable if u build up ur characters well. Thats good cuz before DE lone wolf was so powerful, now its balanced.