It's a little like Salt & Sanctuary, a little like Shrouded in Sanity, and a lot like a Rouge-like. As to be expected of anything trying to fit into the soulsborne genre, it's fairly hard. Combat is solid so far, level design is good, sound and graphics are appealing and fitting, and the story has piqued my interest. I really like the equipment and faith systems. Not being able to go back is an interesting challenge, and the world design is novel and should give lots of replayablity.
This is what I mean by world design. You can only complete one path per tier before you have to move on to the next. You can explore all of them, but once you beat one there is no going back...
The only problems where some bugs. Moving left always had me roll before I could walk normally (which screwed me over A LOT), and the game crashed on me once so far. The controler support needs to be fixed and the in-game menu needs work. That said, this is still a very early demo, and we can reasonably suspect these to be fixed in the future.
All in all, I definitely think this is going to be a good game.
Slayer of Demons,Inquisitor,Ylissean Tactician,Kindred Hunter,Gray Warden,Dark Lord,Secret Worlder,Good Hunter,Chosen Undead,Nerevarine,Exile,Mugunghwa Investigator,Tremere Anarch,ESPer,Squad 7 Hero,Nohrian Prince,Arisen,God Eater,YoRHa Android,Tenno