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Emergence

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#1
The following is an excerpt of a blog article.  Read Full Article

This week's Dark Souls 3 build of the week, “The Duelist” comes from community member Rangrok and is a Dexterity focused build.

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Nunkuruji

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#2
I run one of my late game invasion builds very similar, with the following differences

Warrior vs. Knight

SL paired down to SL69 at the expense of End. This leads to a Dark Spirit invasion maximum host level of 95, which in turn has a maximum white/blue ally level of 119, thereby hedging out meta level 120+ helpers.

Str 19 in order to access Lothric Knight Greatsword with Knight's Ring +5 Str. LKGS is relatively absurdly strong with Gold Pine Resin in this level range, and I prefer the WA over Astora's.

Enough Armor Poise to reliably poise a 1H/2H weapon swing when using the UGS. The prescribed armor setup in the build meets this for 2H Greatsword and UGS, which is worth noting.
I can see it in your eyes. If you didn't invade, didn't pillage, whatever would you do?
DS3 Phantom Build Guide Doc (non meta SL) (Thread)
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Rangrok

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#3
Nunkuruji wrote:I run one of my late game invasion builds very similar, with the following differences

Warrior vs. Knight

SL paired down to SL69 at the expense of End. This leads to a Dark Spirit invasion maximum host level of 95, which in turn has a maximum white/blue ally level of 119, thereby hedging out meta level 120+ helpers.

Str 19 in order to access Lothric Knight Greatsword with Knight's Ring +5 Str. LKGS is relatively absurdly strong with Gold Pine Resin in this level range, and I prefer the WA over Astora's.

Enough Armor Poise to reliably poise a 1H/2H weapon swing when using the UGS. The prescribed armor setup in the build meets this for 2H Greatsword and UGS, which is worth noting.

Personally I find myself using Weapon Arts quite a lot, so I prefer the alright starting attunement over the next to nothing that the Warrior starts with. If you total up the Knight's Faith + Int + Luck + Attunement, you get 35 "wasted" levels on a pure physical melee build, while the same total on the Warrior is only 34. IMO, I'm fine trading that one wasted level for 4 additional points in Attunement and the added FP it gives. However Warrior will work perfectly fine on this build.

Also, because this is meant as a Dex build, your first weapon is most likely the Uchigatana, which requires 16 dex to use properly. Warriors start with a base 9 dex, and thus need 7 levels. Knights start with 12 dex, and thus need only 4 levels. Alternatively, you can use the Rapier for the early game (12 dex), but the lack of a kick against the shielded enemies at the High Wall can be very problematic (and why I pair the Crow Quills with the Astora's Greatsword, instead of just the Crow Quills on their own). If you can parry like a champ, then you'll not have an issue, but I find it a bit inconvenient. Or you can throw the dex Duelist theme out the window and just rely on the Deep Battle Axe. Ultimately it's up to the player. I just find the Deep Battle Axe to be a bit... barbaric on a build that's meant to be a finesse duelist.

Minor sidenote: In the original article, the first banner still reads Great Swamp Standard, instead of the Duelist. (Fixed now)
Last edited by Rangrok on Wed Jul 19, 2017 10:08 am, edited 1 time in total.
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skarekrow13

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#4
Rangrok wrote:Minor sidenote: In the original article, the first banner still reads Great Swamp Standard, instead of the Duelist.


Nuh uh :D
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Nunkuruji

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#5
Rangrok wrote:
Nunkuruji wrote:I run one of my late game invasion builds very similar, with the following differences

Warrior vs. Knight

SL paired down to SL69 at the expense of End. This leads to a Dark Spirit invasion maximum host level of 95, which in turn has a maximum white/blue ally level of 119, thereby hedging out meta level 120+ helpers.

Str 19 in order to access Lothric Knight Greatsword with Knight's Ring +5 Str. LKGS is relatively absurdly strong with Gold Pine Resin in this level range, and I prefer the WA over Astora's.

Enough Armor Poise to reliably poise a 1H/2H weapon swing when using the UGS. The prescribed armor setup in the build meets this for 2H Greatsword and UGS, which is worth noting.

Personally I find myself using Weapon Arts quite a lot, so I prefer the alright starting attunement over the next to nothing that the Warrior starts with. If you total up the Knight's Faith + Int + Luck + Attunement, you get 35 "wasted" levels on a pure physical melee build, while the same total on the Warrior is only 34. IMO, I'm fine trading that one wasted level for 4 additional points in Attunement and the added FP it gives. However Warrior will work perfectly fine on this build.

Also, because this is meant as a Dex build, your first weapon is most likely the Uchigatana, which requires 16 dex to use properly. Warriors start with a base 9 dex, and thus need 7 levels. Knights start with 12 dex, and thus need only 4 levels. Alternatively, you can use the Rapier for the early game (12 dex), but the lack of a kick against the shielded enemies at the High Wall can be very problematic (and why I pair the Crow Quills with the Astora's Greatsword, instead of just the Crow Quills on their own). If you can parry like a champ, then you'll not have an issue, but I find it a bit inconvenient. Or you can throw the dex Duelist theme out the window and just rely on the Deep Battle Axe. Ultimately it's up to the player. I just find the Deep Battle Axe to be a bit... barbaric on a build that's meant to be a finesse duelist.

Minor sidenote: In the original article, the first banner still reads Great Swamp Standard, instead of the Duelist.


That's fair. I set myself up a long time ago with full cleared base+sigil leveled Deprived and Warrior that have everything. I often also don't find myself needing quite that much Vit except in the case of Ultras. Warrior's base Vit + Prisoner's Chain being more than enough, Knight being overkill. The allocation for attn is fair, but I just personally don't use WA that much. I tend to only throw it out if I know I've trained someone into a pattern and then use it to facilitate a finisher- ex. R1/R2s until enemy starts relying on blocking then Stance and it's game over. Playstyle dependent, certainly.

For an unassisted start, some best starting weapons are the Astora's SS infused Raw and the Deep Battleaxe right out of High Wall. Vordt is weak to dark, and the Raw Astora's tends to give the best AR for little investment (unless nerfed?) - leaving one to invest almost purely in the unquestionable best stat - Vigor. Granted respec will be needed. All of my low lvl clears were Raw Astora, Raw Barbed and Irithyll SS - for Dragonslayer Armor. Quills and Astora GS are late and mid game respectively, so if you want to play with something of a similar feel/pairing in the early game you're left with rapier/estoc and zwei.

Of course, much more fun to get an assisted start and start using the weapons you're destined for. /rant #$*& BB for Scythe being at the end of the game.
I can see it in your eyes. If you didn't invade, didn't pillage, whatever would you do?
DS3 Phantom Build Guide Doc (non meta SL) (Thread)
DS:Re Phantom Build Guide Draft