TSMP wrote:Hmm... I see what you did here. Nice editing work.
I disagree on a lot of that. Souls and its sister series Bloodborne are known for a few things, and one of those is how the decisions you make at character creation don't lock you in to certain playstyles over the rest of the game. Gameplay can change as the player adapts and finds new things they didn't think they'd like, not to mention a new player going in blind may not know that, for example, the really good guns and bloodtinge weapons don't start to turn up until a well hidden area halfway through the game. A bad choice in the beginning could screw a person over.
I might not have worded that well. That'd be applicable on character creation only for the stats. So if you choose soldier in my example, the arcane max limit wouldn't apply once the character started. Basically, rather than give all stats a hard coded start based on class, there'd be some wiggle room. So if you wanted a str/arc hybrid, you could give a boost to the arcane. Or you could focus on str, or add a Dex component.
In other words, it's more about allowing my version of that ”soldier” class to start off on a little different foot than your version. Once the game starts, it'd be normal stat rules.
On the traits and flaws side of things, it's like runes. The twist being you can elect to take some bad ones to trade up for more or bigger good ones. Naturally, you could elect to take none as well