Disagree that the weakness in ME:A is the story and characters; tis the part that kept me going through the trials of certain game mechanics that became annoying. I find myself rather intrigued by the new alien on the team, and like the banter and insights he offers when exploring, esp on the planets of his people. And that race is more intriguing to me; am finding myself more willing to click on most of the NPC's. And I quite like the story of Ryder, and find the origin compelling and touching. As for responses, the ones I have chosen have been suitable the vast majority of the time. Only have reloaded once due to my reluctance to go down a certain path first chosen thus far.
The weak points for me are the lack of Quicksave, the auto-save function not always in the best locations (as well as too far apart for my liking), auto-dialogue and actions in some cut-scenes, and the lack of dialogue by the team while on the Tempest (but part of this is that new stories are already grayed after the first time used, so partially my fault), I also do not like being restricted to 3 Quickslots per Profile, and the inclusion of more profanity. And again, the hair...
But I quite enjoy the exploration, and the majority of the quests; many of the latter offer surprises. Crafting is fun, but wish one could upgrade in a simpler fashion. I have lost track of time through coming up with tactics, weapon designs, Class build, etc. While I await to give a final score after a patch or two, I like ME:A almost as much as the original trilogy; have a placeholder score of 8/10 currently.
"If the facts don't fit the theory, change the facts." - Albert Einstein