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Tarshana

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#1
The following is an excerpt of a blog article.  Read Full Article

Sid Meier's Civilization is back with a sixth installment. Announced earlier this year, the studio put forth a new look to their website and a sneak peak into their final stages of development. With over 33 million copies of the Civ series sold over the years, 8 million to Civ V alone, Civ VI has a lot to live up to. And it will not disappoint. Since Civ is a rather unique series in its own right, this review will be structured as a mechanic by mechanic breakdown, looking how each element functions and how it compares to past entries in ...
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Solaris68B

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#2
Thank you very much for the review! :) It`s well made and covers every aspect of a typical Civ campaign.
I played every Civilization game, starting with Civ I (although only the demo for Beyond Earth which was a bust in my opinion), so Civ VI sounds good so far. I first encountered the city district idea by playing Endless Legend , so I have a good guess about how it can work. Population growth control is also a good thing. It was annoying like hell in Civ V at higher difficulty settings. Not to mention the idea of specialized cities. Endless Legend used the idea of (pre)dividing the map in regions, and each region allowing one city to be built. Also it was possible to use some luxury resources as temporary boosts (for instance food harvest, or science), and to make some sort of simplified "plan" for further development.

How good is the commerce system in Civ VI ? There is one still, I hope? And just how good is the AI for major civs / city states, compared to Civ V ? It`s good the barbarians AI was improved, but it`s the same true for the major civs as well?
About that card system for policies... how does that really work? It was a bit unclear for me. You get cards to play with, or you can add policies as in Civ V?
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Tarshana

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#3
I am glad you liked it!

The commerce system is much more rich than previous versions of Civ. You get to start with 1 trade route early on and those trade routes build your roads so no more creating spam workers do it for you. Each route takes from its target city to bring to the origin city so you can import - export within your own empire and outside of your empire based on need. More trade points are created per Commerce district. Rome has the 'all roads lead to Rome' passive so all Roman cities start with its own road system on the founded city. Depending on the era your city can earn gold, food, culture and science points.

The card system is freakin' AWESOME. You can mix and match depending on your given government (one gov't does not even have military cards!) so you can min/max what kind of system you want. For example, after Chiefdom you can have a Classic Republic, Theocracy or Oligarchy government type. The Classic Republic has no military cards, instead has 2 trade cards. See here:

Image

Great People that you earn do have chances for more policy cards. Gorgo gets an extra 'wild card' which allows for any colour to be slotted there. I like using her with Classic Republic for a scientific victory because I can use one wild card to keep my military unit costs down and continue building up for science related buildings and trade routes.

Another bright spot about Civ VI is no more running around trying to find goody huts, They give only small boosts rather than techs outright so it is far better to build up your empire before meeting other Civilizations. The goal is to build up YOUR people and worry about the others later. I love the new AI system because no two AIs will like you at the start. You have to earn your way into their favour depending on their personality. For example, China's leader hates it when you have more wonders than him. Even if you give him favourable trade agreements he is a whiny butt. The most you can do is goad him into a war so the other civs hate him and then offer him peace so the other civs love you for it and hate him even more when he refuses. This all ties into the governments because some people hate your type of government, some do not like it, some are happy they share the same one.

You will find that the barbarians are tricky little jerks. When you see a scout, follow him with a warrior to ambush their outpost. Do not follow the scout too far or chase him any further than the barb outpost. They usually start 7-10 tiles from your starting city so it is a good idea to garner a few xp points with a warrior unit. But never ever leave your workers or borders unsecured. The new linking ability with military and support units is key when playing Prince or above against the barb AI.

Civ VI will have people thinking harder and playing smarter. This will be both a joy and a frustration. Personally I love it. Knowing that a civ can turn on me at any given moment or goading them into attacking me so I look better is downright awesome.
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#4
:biggrin: I never liked the idea about those "ancient ruins" in Civ games too much. In Civ V it was usually frustrating on higher difficulty (the AI civs seemed to know the location of the nearby ruins), so most of the time I just disabled them. It`s good these ruins have less importance in Civ VI.

About the policy cards:

So, for each type of government you can use several cards of different types (based on the government type and your civ`s wild cards). What I still don`t understand is: these are random cards you have to draw (like in card games) or are just number of policies you can chose from a list (like the ideology / religion policy lists in Civ V). A random choice is bad news for me. I really hate the random choice systems. My only issue with Baldur`s Gate 1 & 2 and Icewind Dale games was the idiotic random character point system from AD&D 2`nd rules. Spending hours to re-run the stats until a decent number appeared was not my kind of fun :X(: .
If Civ VI uses more randomness, it`s bad. Every player will just save BEFORE such choices and reload countless times until something decent will come out. I really hope it`s not the case.

I really hope the AI is much better in Civ VI, because in Civ V the AI was lame. I tried the Comunity Pack for Civ V (with the updated AI) and it was better, but not good. For instance, if I was technologically more advanced, all major civ sent spies on me every second turn :rolling eyes:
So I would really like a better AI for Civ VI. And some more flexible diplomacy / commercial options with major civs. It seems that the player has some subtle choices for the desired goals (using "tricks") which sounds just perfect. But there are some diplomacy OPTION changes too? Or commercial option changes?
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#5
Everyone has access to the same cards during each Era, so you can chose, and change, anytime you want :) Some of the cards become "legacy", such as production for ancient wonders, later on, but the only limit is based on your government.

You get to build spies based on slots available. Spies cannot directly steal any tech, but they can steal "boosts." The thing about that is once you capture one (which is not very hard if you are advanced btw, the more crap you have the more likely you are to catch them) you can chide the other government and use their spy as leverage for trading xD You can keep spies in your own government to protect certain areas, too.

Diplomacy is a lot different in Civ VI. Without spoiling too much let me say this : early scouting except to secure your borders is not recommended. You see, in Ancient Eras in real life history, people warred all the time for almost little to no good reason. Until the other Civilizations "grow up" they are envious little bastards. You can see on the diplomacy menu exactly why they love or hate you. For example, China wants all the wonders, if you have more wonders than him he hates you almost the entire game. So what do you do? Provoke him and take over one of his cities, offer peace and the city back. For about 20 turns he hates you, but keep sending trades and then he realizes later on you are awesome. Every game I have had people hated or loved me during different eras but by the end I had alliances with them all. Right now all the grumpy cats on reddit are complaining because they expect Civ VI to be the exact same as V. I have wanted to make a post there but I realize that just like early civilizations people can be stuck in their ways for a long time and will not listen to reason when emotions are on the line. (and gamers are very emotional over their games).

The game is worth it :) It is a nice distraction from all the action games out there.
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#6
Sounds just great!!! :) I know only too well about gamers attitude about their favorite game :(
Sometimes "fans" pressure can be a very destructive force. Especially if they really don`t like a change. Let`s hope Civilization fans are wiser...

For instance, I liked Heroes IV very much the moment it was out, exactly because it changed several peculiar elements from the early Heroes games. But of course the HMM fans hated the change, so after 3DO closed, the new Heroes games reverted to HMM3`s system... I never played those, and I still play sometimes HMM4

I was afraid that the card system is random... So it`s more like the ideology / religion system from Civ V: you have more option to chose from. The limit is about the number of policies in use for each government type.
More, if there are ways to change the attitude of other rulers during a campaign, even better. I just remembered the grumpy Augustus from Civ V, who was always against you no matter what...

I really like changes in a game series if these bring new challenges. For instance, I liked the option to barter with technologies from the early Civ games. I would welcome this to be back, but not angry if it doesn`t. Also, smarter barbarians are just perfect to me. I learned fast how to use them to my advantage in Civ V (and I am not talking about Bismark), but a more dangerous world in ancient / classical era is what I was expecting to be.
I`m not an historian, but history is one of my big hobbies (I have read hundreds of history books and treaties). This is the reason why I like medieval RPG`s and strategy games like Civilization. There is a book I read recently, "Sapiens - A Brief History of Humankind" by Yuval Noah Harari. Quite good. It deals more with the mental and technological revolutions. A close fit for Civilization fans.

And something completely out of topic: I found a very nice and old movie for kids (a fairy tale rock opera). It`s called Mama, and it`s a Romanian / Russian / French movie. The English version was dubbed in UK. It`s a cult movie here, in Russia and in other European countries.

https://www.youtube.com/watch?v=x4Typ2fVffI