So after being busy the last 2 years, I finally got past the 200h mark in DkS3 with a half dozen playthroughs. Nearly 1k in DkS1 and 500 in DkS2. My conclusion; While the first was a breath of fresh air and creative it lacked major polish. Remaster has it's same flaws. DkS2 has flaws but a well polished balance with Elemental damage types, true duel wielding and build options. DkS3 is pretty, abit overkill on nerfing the basis for Casting by linking to your Estus also devoting 2-3 Ring slots, lacking variety and tries to balance the game by doing so. Defenses determinded mostly by Stats after level caps, restricted damage ranges on weapons and lacking any selection in certain weapons like Daggers. Adding Luck to 2/3 Aux effects but nerfing/limiting a NG build with it. As well as gear, it's not much more than a novelty with how Bosses resist Aux effects or are immune totally. I ran into quite a few points that obviously had missing content or put together via reused assets. I won't be buying any DLC this time, there's no placement changes and no replay value for myself beyond a few different builds I used. All nearly the same as Melee is still your primary even if a Caster, enemies will close the Gap so if you can't keep mobile the fighting isn't much different. I will at least give them credit for Flash Sword even with it's low damage. Hope this gives an idea on some of the over arcing problems this series has.