This is a follow-up to my original post.
In retrospect, most of my issues with the controls were my fault, and here's why. My first mistake was choosing the Herald class, I did so because I like spears. My second mistake was using keyboard and mouse, the game looks optimized for controller. The third mistake is that for some reason I never learned the button to lock-on to enemies. I remember for some reason the game's tutorial messages were showing controller icons, but it's still my fault for not looking up the controls.
Now you probably put together why my first experience with Dark Souls III was miserable. I was trying to aim precise spear jabs only using WASD alone. I distinctly remember missing more often than hitting attacks, excruciating. I'm generally good at videogames, I think the reason I wasn't suspicious of the atrocious aiming experience was because of the game's reputation of being difficult. I guess for experienced players you can play how I did as a challenge (spears only weapon, keyboard and mouse, no focus).
Looking back, my critique of the lack of attack cancelling is probably not sensible because I recognize now that it's integral to the game's design. However, I did mention in my post that it was annoying how attack inputs were buffered even when I got knocked down, I can't remember if this is true or not, but if it is then that is a critique I will uphold.
It seems I mistook the complex pattern of the first boss to be random, and didn't really put much effort into trying to learn the patterns, but instead trying to rely on my reflexes like I would in most other games. This was also a mistake on my part. I still believe that the goop form just has really low readability, making it harder to recognize attack patterns, but the camera problems I talked about would have probably been lesser if I knew about the lock-on mechanic, I do remember how when up close my camera just wouldn't show much of the boss at all.
I actually remember my first Dark Souls experience really vividly, and I remember bad experiences I left out of my original critique. There is a guy in rags wielding what looks to be a Katana, he's in front of some door in the same area as the undead before the first boss. I had a lot of trouble with him, most of my fights I would miss my spear attacks, then get combo'd to death. Eventually he just sort of fell off the map. I was really confused because I got no key and the door he was guarding wouldn't open. I felt like he was a big waste of time and felt really annoyed at the time.
After I beat the first boss and got to Firelink shrine, I got very lost. Mainly because I didn't understand that bonfires could be used to warp to a new area, so I was exploring every single inch of the starting area with no feeling of progression. I didn't figure out the bonfire travel thing, so I just quit the game and that was it. I refunded the game even though I was a little over my 2 hour mark.
Now despite all of my errors, the original post scrutinizing the game here was met with very civil responses, and I'm very surprised even now how understanding people were here. When I made the post back then the responses gave me the impression that Dark Souls community is the most emotionally mature fan-base. So despite my terrible impression of the game, I had a good one of it's community. Yes the original post was made a long time ago, it was the only post I ever made, and I can't find the forum rules so hopefully I'm not breaking any by responding to it in 2020. Again, huge thanks for the responses. It seemed a lot of people agreed with me, which is weird seeing it now knowing that I was severely handicapping myself with my own errors.
So after these realizations, am I now a Dark Souls fan? Unfortunately not, but I've come to a better understanding as to why Dark Souls games aren't my type of game. I am not someone who gains satisfaction from overcoming challenges. It's just an unusual personality quirk of mine, I don't enjoy learning instruments, competing of any sort, or gaining anything through work or practice. What do I enjoy? I'm much more comfortable in games that give me creative problem-solving. Games like Zelda BOTW that are less challenging but way more friendly to experimentation and out-of-the-box thinking are things that make me happy. It's very satisfying to see my imagination enacted directly onto worlds. I am a dream-enthusiast, as a result I focus a lot on subconscious thinking, so I have a habit of avoiding things with dark or horror themes, I am much more in my element in whimsical positive innocent worlds.
I am very much interested in game design, and the things I learned let me have respect for the Dark Souls franchise and how it was created not just to be difficult, but also to realize a creative vision of a dark depressing world that teaches players to overcome the seemingly impossible threats that await. But I've also learned more about myself and understand that this artistic vision is antithetical to my personality in every way. It's not possible for me to enjoy Dark Souls, and I accept that.
I made this post to give closure on something that has been bugging my mind, and to undo the unfair issues I raised about Dark Souls III. Thanks for reading.