- Mon Apr 22, 2019 10:16 pm
THERE WON'T BE PAID DLC, AND HERE'S WHY: (DS3 was the end of an era) 1.) Activision is the game's publisher. Previous Soulsborne games were published by Bandai and Sony, where add-on DLC is much more common practice. Activision's business model for DLC focus on games-as-a-service, with tons of microtransactions and/or season passes to keep players paying over long periods of time. Yes, Sekiro sold well for a single player game, but that's nothing compared to the revenue Activision pulls in from other big titles. Also, Activision likes to sell it's DLC in advance. Don't you think they'd be shoving a season pass for DLC down out throats by now? The game has already been out for a month! 2.) Miyazaki is Fromsoft's president now now that Miyazaki is leading the company he can choose projects he wants to do, and what he doesn't want to do is be chained to an IP for multiple sequels and DLCs. Ask any creative person, and they'll tell you they're rather be moving on to new works rather then dwelling on old ones. He also doesn't want a B-team working on content like we had with Dark Souls II. 3.) Sekiro is a single player game only. Continually supporting a game to balance weapons and abilities for PVP eats up a lot of studio development time, and that's time they could be working on new games. It's one thing if there's new levels and other assets being added as well, but those go hand-in-hand, and without one the other isn't likely. I know this isn't what a lot of you want to hear, but please think about it logicly before you reactively hit that thumbs down button like an emotional child. I'll happily be wrong, but knowing what I know about the video game industry this is what seems most likely.