- Wed Sep 08, 2021 4:04 pm
This is the definition of **** enemy design. Their attacks have horrible cues. They just hold the brand and suddenly you get hit, there is no windup, no arm raising or any sign to show you when to dodge. So this isn't a skill based enemy, its a RNG based enemy. If you're lucky, you hit them before they magically hit you, if not, you die instantly.
This enemy would be fine if the game didn't have the most useless garbage poise system in any Souls game ever made. Dark Souls 1 had a perfect poise system, 2 was decent, it let you customize more, but DS3 took a big **** on poise, and consequently STR build players. You can tell the idiots at From were trolling when they put 10 of the ****ers in one big open room.