Comments made to our Dark Souls Wiki
By Anonymous
#16370561
Its guarenteed to be in the pit Patches kicks ya down
By Anonymous
#16365959
Lots of debate over a guaranteed drop, so I looked at the game's internal params. Here's the deal, it has a base 2% chance to drop from the necromancers, but it uses something akin to bonus points with a value of 10, meaning every time it rolls for the drop and doesn't drop, it adds 10% to the drop rate of the next roll. When it successfully drops, this resets back to 2%.
So by the time you kill the fourth necromancer, your drop rate for the lantern on the fifth is already at 42%. Given there are 6 necromancers, it's statistically unlikely that you won't get the drop, but it IS possible.
By Anonymous
#16369561
It happened to me in several playthroughs, on ps4 and switch. Guess I can't roll high enough
By Anonymous
#16342032
For anyone curious on the scaling. Iduped Kellogg's to get 53 strength and got a whopping 3 scaling damage when 2 handing for a total of 108 damage (30+3 phys 75 fire)
By Anonymous
#16305228
It’s useless to generate a light. Use the Sunlight Maggot instead.
By Anonymous
#16310929
Because everyone should always do Demon Runs before Catacombs...
By Anonymous
#16374077
Sunlight Maggot doesnt reveal the wall markers. I was completely lost using Sunlight Maggot until my coop appeared with the lantern and made them visible.
By Anonymous
#16299247
Butt weiner
By Anonymous
#16303590
yeah