Comments posted to our Dark Souls 2 Wiki
By Anonymous
#15843120
why is the magic damage bonus under the fire damage icon?
By Anonymous
#16181122
Why downvote this? Currently, the icons are mismatched...
By Anonymous
#15961241
It equals to 13 levels. Spell parry can parry physical attacks too. What is the downside? Just weight? I mean, especially at high levels and if you don't use any shields and are not dual-wielded, then this is insane. Am I wrong? Never knew such a thing existed in this game.
By Anonymous
#15982704
Low block on every stat but fire low stability its basically an off hand stat booster but honestly woukd rather the stamina regen
By Anonymous
#15991016
Must-have when low-level invading.
By Anonymous
#16062430
Very useful
By Anonymous
#16088678
In my game, this shield doesn't work properly... I don't have the levels bonuses. Maybe there have been a patch or something else who fix/changes that...
By Anonymous
#16110031
Only need to equip the shield to get the effect. No need to worry about getting the proper syats
By Anonymous
#16102035
Do you actually need 20/17 or can you be under both of those requirements by 4?
By Anonymous
#16115974
You can be under the requirements by 4 str and Dex, as the shield boosts it regardless.
By Anonymous
#16189685
I can’t even with this shield... it’s so broken. It’s increase to VIG, END, and ADP, the Ring of the Embedded give 7 points in VIG, END, and VIT, and the Rapier doing the insane amount of damage it does, makes DS2 the easiest SoulsBorne game to SL1 hands down.
By Anonymous
#16195820
Why do people even care about SL1, there's far more challenging runs you can do. In DS3 SL1 isn't even the most difficult SL for a non-level up run (it's SL6 with the Sorcerer starting class). Wouldn't surprise me if the same is true for a different starting class in DS2, though I don't know the specifics there.
By Anonymous
#16199423
*cough* ADP *cough*
By Anonymous
#16199434
As someone that has tried and (mostly) completed Sl1/Bl4 runs in all the souls games ( exept Demon's), I would rank them like this: 4. Ds1: only has like three hard main bosses (O&S, Artorias and Manus), gives you access to pyromancy which doesn't use any stamina and scales only from it's weapon level (plus it's affected by crown of dusk and dragoncrest ring), gives you access to giant's armor +5 (which is the most broken***** ever) 3. Ds2: has like 6 hard bosses (counting DLC, but not optional bosses like Lud and Zallen), has a lot of stat-boosting gear, but even then you can only get around 18 ADP which is barely acceptable, even with the chloranthy ring your stamina regens super slowly 2. Ds3: has like 9 hard bosses (counting DLC), has Prisoner's chain, embers and the two Lloyd rings to stop you from getting oneshot, has Dragonslayer's Axe (which you can infuse with raw and use bundles with) 1. BB: is the main reason I had to say that I only mostly completed all the Sl1/Bl4 runs; there are very few pushover bosses, all runes only increase your stats by a percentage and blood vials always only heal ~40% of your health while in late-game most enemies can oneshot you (even with health runes) (Sorry for going on a tangent)
By Anonymous
#16296331
I agree with the ranking boi. Bl1 Bloodborne is not fun. Even though it is much easier to parry and usually possible to trade a hit against a visceral attack (equal to a rippost that also heals you back to 100% if you are fast enough) you will just die trying this at a certain point. Meaning that you must hit a perfect parry every time or you will die. On top of that your visceral attacks are borderline useless at Bl1 because they depend only a bit on the weapon damage and almost 90% on your skill (equivalent to dexterity) stat.
By Anonymous
#16337160
Who cares. They didn't design these games around a SL1 concept, that's your own conceit so own it peener.
By Anonymous
#16346436
does this shield make my butt look big
By Anonymous
#16359128
Crown of sunken king done right