- Tue Aug 10, 2021 8:37 pm
This couldn't be further from the truth, as you can just about go anywhere pre-Sen's Fortress in any order, your only limit to exploring late game content right out of the Asylum is the Lord Vessel. You can skip way more stuff in 1 than you can in 2, 3 and Demon's Souls just by starting with a Master Key, and even then, you can go most of the way through the Catacombs, the Forest area, back to the Asylum, and almost all of New Anor Londo Ruins without even fighting the first Taurus demon. The only real skip the Master Key provides is letting you go to FPSTown(Blight Town) backwards so you can fight Quelaag first, and that also lets you go all the way to the Dragon Covenant.
DS2 your only options are going to Heide Tower or Forest of Fallen Giants, Lost Bastille is locked behind both of them (you only have to do one of them though), you need a Fragant Branch of Yore to access the Shaded woods and everything it blocks of (which is a good junk of the midgame). Even The Gutter and Black Gulch are locked behind either needing the Ladder maker, or leveling up until you have enough HP and heals to survive the jumps.
DS3 is even more gated than this, where you start out forced to go one way. Even Demon's Souls opens up the first area from every "world" once you complete the first part of the first one. The more games From Software puts out, the more gated they become, and the more they make you unlearn from what Demon's Souls and Dark Souls 1 teaches the player, and the more futile it is to rely on Parrying and Rolling. It's like they are going out of their way to make a great idea into a bad implementation with each iteration, or they've forgotten where they came from.